In post 42, Zachrulez wrote:In my early days on the site town could be tasked to win a game where they had no power roles to combat the scum. This is not something that happens anymore with any kind of regularity and the fact that it doesn't happen naturally leads to higher town winrates.
I have a few things to say in response to this and some other points brought up earlier. First, is it really true that mountainous and other near-vanilla setups were won more often in the past?
I don't mean to call you a liar, it's just that this conflicts with what I thought I knew about those setups' history, as well as what information I can find on the subject. I can't find a single instance of Town winning a mountainous setup in the past: the wiki lists
two losses, and searching reveals
1 2 3 losses that I could find. There is only
one instance I know of personally of Town winning a 2:11 mountainous setup, and it happened relatively recently in the site's history.
White Flag (Open Setup)'s history is similarly bad, as a look at the wiki's history shows.
Secondly, I believe there is a contradiction in your second sentence. If I understand correctly, you're saying that Town skill has dropped such that they now need power roles to win, and thus given these power roles it is natural that Town winrates would be higher. But, aren't you also saying that Town skill has gone down? Given both of the premises – Town skill dropping and the introduction of power roles, it doesn't seem natural to me that winrates would
necessarily
go up. Of course, you may say that the power roles offset the drop of skill in such a way that winrates still go up, which seems logically sound (even if I might disagree).
On the subject of winrates, it's useful to first establish what exactly the claim being made is. Do I believe that winrate necessarily correlates with skill? No. I do, however, believe that, on a general rather than individual level, there are few better indicators. I also believe that when it comes to setup balance, there is basically no other metric to attempt to optimize for other than winrate. That is, I think that whether or not people believe "towns are only winning because of setups" and whether or not that's even true, if on the whole winrates are balanced between town and scum, that is the best place for setup balance to remain. I think that, put this way, few people would disagree with this? Certainly I might expect a not-unjustified amount of frustration towards this in certain scenarios, but I don't think there's anything better to do than to balance for the skill of the people actually playing the setups.
Finally, I thought I'd share some Normal game statistics which I thought would be interesting. Going by start date, there were 35 normal games across the year of 2018. Of these 35, I counted 19 Town victories, giving an overall town winrate of 54%. In 2019, there were 32, of which 17 were Town wins, giving a winrate of 53%.
I've been noticing a sentiment that people dislike too much complexity in Normal games for a long time now. I don't disagree – having recently updated the Mini Normal archives I saw no shortage of games that seemed very non-normal and some setups that I think should never have been run, yes. That being said, it seems to me like Normal game balance is in about as good a state as it could be.