Mod Spreadsheets

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CreativeMod1
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Mod Spreadsheets

Post Post #0 (ISO) » Sat Aug 15, 2020 7:57 am

Post by CreativeMod1 »

So, as some people who know me will know...I LOVE SPREADSHEETS!!! like you can do so much with them!

I've just finished up a mod spreadsheet for LSG games which has a load of handy features (such as vote counts and tribe swaps and stuff like that, which I'll be posting soon after I've given it a full test run) and I got thinking, maybe it'd be handy to make a spreadsheet for modding games of Mafia.

So I turn to you guys, the mafia community! Does anyone have any spreadsheets that they already use for modding games? What features would you want included in a mod spreadsheet?
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Post Post #1 (ISO) » Sat Aug 15, 2020 9:27 am

Post by Nahdia »

the only times ive made spreadsheets are when ive modded mechanically intense games that would be a bitch to keep track of otherwise (Trial of the Evoker and Civ Mafia). for more tame setups I tend not to bother as I can organize things perfectly well in a good ol' fashion Mod Thread. I know Alisae does the same for e's setups, as well as MariaR I think? and probably plenty of others.
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Post Post #2 (ISO) » Mon Aug 17, 2020 10:29 am

Post by Isis »

If you want an excuse to make a spreadsheet, this month's open design challenge is grid-based setups
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #3 (ISO) » Fri Sep 04, 2020 3:49 pm

Post by Jake The Wolfie »

I mainly used Spreadsheets for off-site games (FoL taught me use them), but the only game I hosted here I didn't use one.

Here's a link to a mock-up spreadsheet that I would use
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