Superb Idea Mafia

This forum is for discussion related to the game.
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Post Post #25 (ISO) » Thu Jan 14, 2021 8:32 pm

Post by Morning Tweet »

Town Indecisive Doctor


Each night, may submit a target. If target player is night killed, prevent it. Cannot target the same player multiple times in a row.



Mafia Special Operative


Once per game, may designate a kill as a Strongman kill, causing it to block all means of protecting and roleblocking. Additionally, once per game, may designate a kill as a Ninja kill, causing it to because invisible to all roles that can observe actions. These two abilities may be combined.



Reclaimer


Each night, may submit a target. Will be informed of the target player's exact role. If the target is killed on this night or the next, they will instead remain alive, and the Reclaimer will be notified of this.

During the day and any number of times, the Reclaimer may PM the mod to kill a player they have saved in this way. This ability does not function during Twilight.

Wins if alive in the final phase or the previous one and all threats to them have been eliminated. In the case of a 1-1 tie between the Reclaimer and another player, the Reclaimer always wins.
Last edited by Morning Tweet on Thu Mar 11, 2021 9:26 am, edited 3 times in total.
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Post Post #26 (ISO) » Fri Jan 15, 2021 6:30 am

Post by TemporalLich »

Town Sacrificial Public Alignment Cop


You may reveal a player's exact alignment in the game thread. However, using this ability will cause you to unavoidably die.




Mafia Tailor


Each night, may submit a target. Target player appears like
MAFIA
to cop investigations that night if they aren't Mafia, or target player appears like
NOT MAFIA
to cop investigations that night if they are Mafia.




Odd-Cycle Jester Even-Cycle Unjester


You win if you are eliminated by the vote on an odd cycle, or die in any way other than elimination by the vote on an even cycle.
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Post Post #27 (ISO) » Fri Jan 15, 2021 11:53 pm

Post by Morning Tweet »

Town Weaponsmith


Each night, may submit a target. Will learn if target player possesses a
GUN
or a
KNIFE
in flavour.

All Mafia (who aren't Doctors), all Cops, Vigilantes, Gunsmiths or Weaponsmiths, Vengefuls, Detectives, Neapolitans, FBI Agents, Paranoid Gun Owners, and any associated Backups or JoATs possess guns. All Third Partys capable of killing, all protectives flavoured as a type of Doctor, and any associated Backups or JoATs possess knives. There may be other roles which the mod will determine possess these weapons.




Mafia Reroller


Each night, may submit a target. If the target is not Third Party, the target player will have their role discarded and receive a random new role from the Superb Idea thread at the end of the night. Their alignment will remain the same. Cannot target the same player more than once over the course of the game. Can self target.



High Roller


During pregame and each night, may bet on a player. If that player is eliminated on the following day, gain a chip. Similarly, during the day, may bet on a player. If that player is killed on the following night, gain a chip. Bets cannot be placed while dead, but chips may still be earned.

Additionally, while placing a bet, the High Roller may designate it as high stakes.

Wins and exits the game if they hold three chips OR if a high stakes bet is won. Loses and exits the game if a high stakes bet is failed.
Last edited by Morning Tweet on Sun Mar 28, 2021 8:44 pm, edited 1 time in total.
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Post Post #28 (ISO) » Sat Jan 16, 2021 6:55 am

Post by TemporalLich »

Town Divine Protector


Each night, you may render a player immune to actions from non-Town-aligned players.




Mafia Rolestopper


Each night, you may render a player immune to night actions.




1-shot Deathproof Survivor


You survive even if you would die for any reason once in the game.

You win if you are alive during endgame.
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Post Post #29 (ISO) » Sat Jan 16, 2021 7:10 am

Post by TemporalLich »

Town Combined Framer Follower


Each night, you may investigate a player to see what type of action they took and make them appear like
MAFIA
to cop investigations that night.




Mafia 1-shot Commuter


Once in the game during the Night, you may choose to become completely untargetable by all actions that Night.




Superjester


You win if you can get two people to accuse you of being a Jester.
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Post Post #30 (ISO) » Sat Jan 16, 2021 2:16 pm

Post by BBmolla »

Town Interrogator


Each night, may submit a target. You will be informed if that player is
MAFIA
or
NOT MAFIA
. If target player performs any night actions, they will fail. For role interaction purposes you count as a Cop.



Mafia Interrogator


Each night, may submit a target. You will be informed if that player is
MAFIA
or
NOT MAFIA
. If target player performs any night actions, they will fail. For role interaction purposes you count as a Cop.



Exterminator Jailkeeper


Wins if the first player on a wagon that ends up eliminating a Mafia aligned player. Doing so does not end game, simply causes Eliminator to leave.
Each night, may submit a target. If target player performs any night actions, they will fail. If target player is night killed, prevent it.
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Post Post #31 (ISO) » Sat Jan 16, 2021 2:55 pm

Post by Sirius9121 »

Town 1-shot Vigilante 1-shot Alignment Cop 1-shot Fruit Vendor 1-shot Hider


Mafia 2-shot Neighbourizer


Combined Cycle 1/4/6/7 Jester / Cycle 2/3/5/8 Unjester / Cycle 9+ Survivor
Last edited by Sirius9121 on Fri Jan 22, 2021 8:05 pm, edited 4 times in total.
余命数か月ばかりの恋に点滴で扶養する患者達
被害者の甘い期待を弔い悔悟の機会を躊躇うドクター
所以など行方知らず未知の病巣に臥す患者達
発熱が死因 然れば早期に躊躇すべきだったと知る放火犯
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Post Post #32 (ISO) » Sat Jan 16, 2021 3:38 pm

Post by TemporalLich »

Town Neighborizer


Each night, you may add a player to your neighborhood.




Mafia Beam Splitter


Each night, you may target a player. Any actions targeting you will also target your target.




Even-Cycle Jester Odd-Cycle Unjester


You win if you are eliminated by the vote on an even cycle, or die in any way other than elimination by the vote on an odd cycle.





@Sirius9121: Please read the setup rules. Townies and Mafia Goons are not allowed. Also note that Superb Idea Mafia is designed to be randed with a fixed amount of town/mafia/3P.
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Post Post #33 (ISO) » Sat Jan 16, 2021 3:46 pm

Post by BBmolla »

Town Postfinder


Each night, may submit a target. You will be informed of which post that player's role comes from.



Mafia Postfinder


Each night, may submit a target. You will be informed of which post that player's role comes from.



Mastermind Visitor


Pregame, the moderator randoms a Mafia Role from the thread and from a post not already used. Mafia are told there is a Mastermind among them, but in the Role PM your role is stated as that random Mafia role.
Mafia nightkills are done by voting. Mafia vote on who does the nightkill and who is being targeted. These are seperate votes.
You will flip your true role if you die.
You win (and the Mafia lose) if Mafia reach their win condition while you are alive. For purposes of Victory Conditions, you count as a Mafia Member.
Each night, may submit a target. You will visit them.


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In post 0, BBmolla wrote:No Townies. Any Townies will instead be treated as a Town Businessman
No Mafia Goons. Any Mafia Goons will instead be treated as a Mafia Framer
Last edited by BBmolla on Mon Feb 22, 2021 1:04 pm, edited 1 time in total.
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Post Post #34 (ISO) » Sat Jan 16, 2021 5:28 pm

Post by BBmolla »

Town Mason


After roles and alignments are generated but before they are sent out, the Mod must tell you to select (number of nontown players + 1) players. Mod randomly choose one of the town players within the group and adds "Mason" to their role.
You know that player to be town. They know you to be town. You can chat at any time in a Mason private topic.



Mafia Strongman Day 2 Self-Vanillaizer


Each night, must submit a target. Your night actions can not be blocked in any way. Day 2 you will become a Mafia Goon.



Demon


If you exist, Mafia each get a 1-shot Bulletproof vest at the start of the game.
Each night, you must submit a target. If the Mafia are alive, their kill will be redirected to your target. Mafia may kill themselves in this way.
You win if you are the last one standing or nothing can prevent it.
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Post Post #35 (ISO) » Sun Jan 17, 2021 1:30 pm

Post by TemporalLich »

Knowledgeable Town Checker


At the beginning of Day 1, the mod will give you the name of one other random person who is aligned with the Town.

Each night, you may check a player. You will be informed of whether your check attempt on that player succeeded or not.




Savvy Mafioso


At the beginning of Day 1, the mod will give you the name of a random Third Party.




Condemner Hammerer


Gets the name of a random Town player. Wins if that player is eliminated via vote. Doing so does not end game, simply causes Condemner to leave.

You will automatically cast the deciding vote if you are able to.
Last edited by TemporalLich on Thu May 06, 2021 8:33 am, edited 1 time in total.
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Post Post #36 (ISO) » Sun Jan 17, 2021 3:52 pm

Post by Sirius9121 »

Town Mason


After roles and alignments are generated but before they are sent out, the Mod must tell you to select (number of nontown players + 1) players. Mod randomly choose one of the town players within the group and adds "Mason" to their role.
You know that player to be town. They know you to be town. You can chat at any time in a Mason private topic.



Mafia 2-shot Doctor




Inquisitor
余命数か月ばかりの恋に点滴で扶養する患者達
被害者の甘い期待を弔い悔悟の機会を躊躇うドクター
所以など行方知らず未知の病巣に臥す患者達
発熱が死因 然れば早期に躊躇すべきだったと知る放火犯
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Post Post #37 (ISO) » Wed Jan 20, 2021 1:58 am

Post by Gypyx »

Town 2-shot Activated Paranoiad Gun Onwer


twice during the game, you may choose to kill everyone who visits you this night

Mafia Conditional Roleblocker


your roleblock only succeed if your target is visiting no one or a town-aligned player

Brawler


On day 1, there will be a group of 3 players revealed, these players include a town-aligned one, a mafia aligned one, and yourself

you win if you survive to day 3 or outlive the other members of the group
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Post Post #38 (ISO) » Wed Jan 20, 2021 9:37 am

Post by BBmolla »

Town Cop


Each night, may submit a target. You will be informed if that player is
MAFIA
or
NOT MAFIA
.



Mafia Cop


Each night, may submit a target. You will be informed if that player is
MAFIA
or
NOT MAFIA
.



Prophet


At start of game, predicts what Day the game will end. Wins if the prediction is correct.
Each night, may submit a target. That player's death will not happen until after the next elim. Everyone is informed of this at start of day.
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Post Post #39 (ISO) » Thu Jan 21, 2021 8:28 am

Post by Korina »

Town Neighborizor


Each night, you may target a player and add them to your neighborhood.




Mafia One-Shot Recruiter


Once per game, you can recruit a player into the Mafia, turning them into a vanilla mafia goon.




Survivalistic Cult Leader


Each night, you may target a player and attempt to recruit them to the Cult. If the player is a member of the Mafia, the recruitment will fail. Recruited players become Neutral Survivors.
This role wins if they are alive at the end of the game, or if at least half of their recruits are still alive. If this role wins, all recruits win as well.
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Post Post #40 (ISO) » Thu Jan 21, 2021 8:40 am

Post by Korina »

Marshal


Each night, you may target another player in the game, and prevent anyone else from targeting them.




Janitor


Thrice per game, you may target another player in the game. Should that player die the night you target them, they will not flip. You will be informed of what their role was.




Bomber


Each night, you may attempt to put a fuse on another player. If that player is attacked, they will survive and the fuse will be ignited. Once the fuse is ignited, town will be informed of this, and will have two days to eliminate you; otherwise you will automatically kill all other players ignoring any forms of immunity, and win the game.
Once a fuse is ignited, all other fuses are assumed to be ignited.

If there is a Neutral Survivor in the game, or role that has to survive to the end of the game to win, they are not killed by this explosion.

This role cannot be night-killed.
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Post Post #41 (ISO) » Thu Jan 21, 2021 9:13 am

Post by Gypyx »

Town Indecisve Doctor


Mafia Godfather Death Godfather


you appear as a member of the town for roles that search mafia

on your death, you will flip as a Town Indecisive Doctor

Hirsute Condemner


you appear as a Werewolf to investigations

You win if [RANDOM TOWN PLAYER] gets executed
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Post Post #42 (ISO) » Fri Jan 22, 2021 7:59 pm

Post by Sirius9121 »

Town Odd-night Gunsmith Night-Two Tracker Night-Four Vigilante Night-Six Vanilla Night-Eight Vanilla


Mafia Universal Backup


Arsonist
余命数か月ばかりの恋に点滴で扶養する患者達
被害者の甘い期待を弔い悔悟の機会を躊躇うドクター
所以など行方知らず未知の病巣に臥す患者達
発熱が死因 然れば早期に躊躇すべきだったと知る放火犯
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Post Post #43 (ISO) » Fri Jan 22, 2021 8:10 pm

Post by Sirius9121 »

Town 1-shot Bulletproof 2-shot Gunsmith

Hidden Modifier: Looks like "Aligned as Werewolf" to Alignment Cops

Mafia Godfather-Hirtsute

Looks like "Aligned as Werewolf" to Alignment Cops

2-shot Gunsmith Survivor

A survivor with 2-shot Gunsmith.
余命数か月ばかりの恋に点滴で扶養する患者達
被害者の甘い期待を弔い悔悟の機会を躊躇うドクター
所以など行方知らず未知の病巣に臥す患者達
発熱が死因 然れば早期に躊躇すべきだったと知る放火犯
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Post Post #44 (ISO) » Fri Jan 22, 2021 9:56 pm

Post by Morning Tweet »

Town Guardian


Each night, may visit a player. The target's non-killing actions cannot be interfered with in any way. This includes any effects from other players that would cause investigative results to be interfered with, as well as any effects that would block the actions.

While alive, town-aligned players cannot have their alignments changed.



Mafia Multitasking Neighbourizer


Each night, may target a player to add them into a private chat consisting of this player and all other players who have been previously targetted by this action. This action may be performed in conjunction with other actions.



Obsessed Serial Killer


On night one,
must
target a player to designate them as their obsession. Cannot kill at night, with the exception of the night following the obsession's death, where the Serial Killer
must
target a player to kill them and all of their visitors. This attack cannot be stopped by any means.

If the obsession tries to kill the Serial Killer, the attack will automatically fail and the obsession will die instead. This does not consume the Serial Killer's night kill, they still must perform it on the following night.

Wins if alive in the final phase or the previous one and all threats to them have been eliminated. In the case of a 1-1 tie between the Serial Killer and another player, the Serial Killer always wins.
Last edited by Morning Tweet on Sun Mar 28, 2021 8:45 pm, edited 4 times in total.
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Post Post #45 (ISO) » Fri Jan 22, 2021 10:02 pm

Post by Gypyx »

Town Obsessive Doctor


you may each night protect someone from one kill attempt, if someone you targeted previously with that ability is still alive, you may not target anyone else

Mafia Obsessive Roleblocker


you may each night Roleblock someone, if someone you targeted previously with that ability is still alive, you may not target anyone else

Night 1 Doomed Jester


You will unavoidably die on Night 1

You win if you are executed
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Post Post #46 (ISO) » Mon Jan 25, 2021 4:02 pm

Post by Morning Tweet »

Town Retired Marine


If the Third Party player present in the setup can win in conjunction with the town, reroll this role.

Each night, may submit a target. The target is immune to being targetted by Third Party players that night.

Knows that the Third Party cannot win in conjunction with the town. Cannot be targeted by Third Party players, except in endgame scenarios when resolving win condition.



Mafia Consigliere


If the Third Party player present in the setup can win in conjunction with the mafia, reroll this role.

Each night, may submit a target. Will be informed of the target's exact role and alignment.

Knows that the Third Party cannot win in conjunction with the mafia.



Devil


A random Mafia player is selected to be the pact bearer. The Devil and the pact bearer are informed of each other's identities and roles.

If the Devil is alive when the mafia threatens to outnumber the town on the next miselimination, the pact bearer will be unavoidably killed at the start of the day (or if the mafia threatens to outnumber the town in the middle of the day as the result of an event, the pact bearer is killed as soon as that happens). It will be announced publicly that they had accepted the help of a Devil. The Devil will then become mafia-aligned, gaining the mafia win condition and joining the factional PT.

Loses and exits the game if the pact bearer or Devil are slain before this can occur. Wins if the pact bearer is slain in this manner and the mafia proceeds to win.
Last edited by Morning Tweet on Sun Mar 28, 2021 8:41 pm, edited 4 times in total.
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Post Post #47 (ISO) » Mon Jan 25, 2021 4:30 pm

Post by BBmolla »

Town Dolphin


After the elimination for the day, the mod will post
PLAYER has peformed a flip!




Mafia Dolphin Roleblocker


Each night, may submit a target. If target player performs any night actions, they will fail.
After the elimination for the day, the mod will post
PLAYER has peformed a flip!




N2 Self-Sacrificing Underdog Amnesiac


You win with the alignment of the first player to be eliminated or nightkilled.
You will gain the role of the first player to be eliminated or nightkilled.
You will unavoidably die during night 2.
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Post Post #48 (ISO) » Mon Jan 25, 2021 5:27 pm

Post by TemporalLich »

Town Mysterious Conduit


Each night, you may target a player to charge them with a mysterious energy.




Mafia Mysterious Conduit


Each night, you may target a player to charge them with a mysterious energy.




1-shot Bulletproof Survivor Mysterious Conduit


You are protected from the first kill that targets you.

Each night, you may target a player to charge them with a mysterious energy.

You win if you are alive during endgame.


Mod Note: A Mysterious Conduit charges someone with a mysterious energy indefinitely.

Still, have fun figuring out what being charged with a mysterious energy does.
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Post Post #49 (ISO) » Wed Jan 27, 2021 3:34 am

Post by Korina »

Town Jailkeeper





Mafia JOAT


1-Shot Strongman/Roleblocker




Guardian Angel


- Twice per game, you may watch over your ward, rendering them Truly Deathproof for that night, and the following day. This protection is publicly announced at the start of the day.
- You share a PT with your ward, where you may speak at any time.
- Should your ward die, you will instead become a Neutral Survivor, provided you are still alive.
- Should you die, you are still able to use your abilities like normal. You additionally may continue speaking to your ward in your PT; however, you are not added to the Dead PT.

You win if your ward, ([NAME]), survives to the end of the game.


Mod Notes: A player that is Truly Deathproof cannot be killed in any method, beyond being modkilled. This includes anything that ignores immunity.
The GA protection announcement should be stated as "The Guardian Angel watched over [NAME] last night."
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