Action Resolution

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Action Resolution

Post Post #0 (ISO) » Thu Feb 04, 2021 2:23 pm

Post by Raya36 »

Can someone explain action resolution to me. Like if I was given a list of roles in order of resolution how would I decide how the actions are performed? For example if a friendly neighbor's message is above the nightkill on a resolution list what would this mean if the same person was targeted? They get the message but die anyway?
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Post Post #1 (ISO) » Thu Feb 04, 2021 2:38 pm

Post by Ircher »

Natural Action Resolution

The most important aspect is the golden rule: apply actions that affect other actions first and then repeat the process. When you have paradoxes and ambiguities (crazy redirects, multiple roleblockers), you can use a list as specified on the wiki page to resolve actions.

Of particular note: killing a player does not prevent them from acting (however, it does play weird with cult recruitment style roles). If a friendly neighbor dies, the recipient should (in the absence of other actions) still receive the message.
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Post Post #2 (ISO) » Thu Feb 04, 2021 2:42 pm

Post by Ircher »

So an example:

We have 6 players: A, B, C, D, E, F. The night actions are as follows:

A blocks B.
B blocks C.
C kills A.
D sends a friendly message to F.
E kills D.
F does nothing.

The action resolution looks like this:
1. A successfully blocks B. (It resolves before B's block because nothing affects A's block whereas B's block is affected by A's block.)
2. B fails to block C.
3. C successfully kills A. Notice that C's ability does not prevent A from blocking B.
4. D successfully sends a friendly message to F. Notice again that E killing C does not prevent this from happening.
5. E successfully kills D.
6. F receives D's message.
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Post Post #3 (ISO) » Thu Feb 04, 2021 2:43 pm

Post by Ythan »

You might consider not sending a message to a dead player.
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Post Post #4 (ISO) » Thu Feb 04, 2021 2:44 pm

Post by Raya36 »

Alright, thanks! I over thought this until I had myself confused and wanted to make sure I had it right before I get back into more modding soon.

The list is very helpful, I needed an example to really get it.
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Post Post #5 (ISO) » Sat Feb 06, 2021 5:32 am

Post by kuribo »

In post 9, kuribo wrote:The best method is the Kuribo Resolved Action Protocol:

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Very few mods use it though
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Post Post #6 (ISO) » Sat Feb 06, 2021 3:09 pm

Post by Gypyx »

In post 5, kuribo wrote:
In post 9, kuribo wrote:The best method is the Kuribo Resolved Action Protocol:

Image

Very few mods use it though
i'm using this badboy for my next theme

where would you place a combined vanillaizer combined vanillaizerizer vanillaizerizerizer on the order?
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Post Post #7 (ISO) » Sat Feb 06, 2021 3:47 pm

Post by kuribo »

Precedes Fingerfight but doesn't block STABBY
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Post Post #8 (ISO) » Sat Feb 06, 2021 3:59 pm

Post by Raya36 »

pencils
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