Deck of Astral Roles [Complete]

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Post Post #375 (ISO) » Sun May 16, 2021 7:11 am

Post by Guillotina »

Lost Mafiia
(Mafia / Lost Mafia)
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Post Post #376 (ISO) » Sun May 16, 2021 7:22 am

Post by Jake The Wolfie »

The Spectator
(Neutral/Spectator)

You may not post in the main thread, or any other threads other than the spectator/dead threads.
The first time you would be executed, you will instead survive.
You are immune to prodding and force-replacement since you are unable to post in the main thread.

You win if you survive until the end of the game.
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Post Post #377 (ISO) » Tue May 18, 2021 8:40 am

Post by TemporalLich »

Town Wacky Waving Inflatable Arm Man
(
Town
/ Wacky Waving Inflatable Arm Man)

If you are accused of flailing, you become
Loved
(it takes one more vote to eliminate you.) for the rest of the Day.




I am making the Expanded Universe the default DoAR considering the performance of the game that used the Deck of Astral Roles proper.
time will end
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Post Post #378 (ISO) » Tue May 18, 2021 9:23 am

Post by NotAJumbleOfNumbers »

Mod Chooses After Picks / Mod Chooses After Picks

You should give it at least another try!
Last edited by NotAJumbleOfNumbers on Wed May 19, 2021 4:35 am, edited 1 time in total.
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Post Post #379 (ISO) » Wed May 19, 2021 3:29 am

Post by Flea The Magician »

Hmmm.. the main ones I have are a little too broken for this kinda setup...

Pierre, the Trader
Town
/ Compulsive Ability Trader

At the start of the game you will be given a night action chosen from Tracker, Watcher, Doctor, Bodyguard, Vigilante, Cop, Rolecop, Neighbouriser. This may be at random, this may be chosen by the mod. The amount of shots you have will also be at moderator discretion or randomised.

Each night you must chose someone to swap actions with. If you target someone with no actions, you lose all actions except this one, if you have no action to swap with someone else, you vanillise them and take their action.
This has no effect on Factional abilities. Modifiers will also be exchanged - except for the compulsive modifier. The number of charges is preserved with each exchange. If a player is in a PT from an action such as Neighbourising, they lose access to that PT.
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Post Post #380 (ISO) » Wed May 19, 2021 3:32 am

Post by Flea The Magician »

Norstein Bekkler
Survivor
/ Illusionist

You may adopt the appearance of another player for investigative purposes. You make your choice during N0/Confirmation Stage, and you can change it each night. You will appear to investigatives as though that player was investigated instead. When you flip, you will flip as that player. If your death is investigated, your true role will be revealed.


I have no clue if that mechanic already exists, but it does now
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Post Post #381 (ISO) » Wed May 19, 2021 5:51 pm

Post by Titus »

Titus
Town Self-Silencing VCAer


Once per game day, you can PM the mod to be told if there are any scum in a series of names next to each other on a given vote count. You must include at least 3 names (excluding yourself). You do not count yourself in determining if names are next to each other on a vote count.

Each time you use this ability, you become incurably hated. The only time this hatred goes away is Limlo or Milmo. Multiple hated conditions stack.
Show
The scum had the misfortune of Titus being absurdly accurate on day one.Really quite impressed by that.~Drixx

You're letting Titus win the game by herself.Good luck now I guess.You have no chance to win.~Tywin

GTKTitus Part 2
Titus Academy

VLA Friday nights until Sunday morning.

All hail the Scum Empress!
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Post Post #382 (ISO) » Thu May 20, 2021 4:24 pm

Post by NotAJumbleOfNumbers »

Loved Apparition
(Apparition / Loved)

The apparition faction doesn't kill. Instead, they "possess" people. What this means is that a apparition can take the role of the person they possessed, replacing their own role in the process. In the morning it will say that no body was found, and there will be no flip. The apparition doesn't take the alignment of the person, only the role. Each apparition can only possess one person.

The Loved modifier does not work in ELo or MeLo.
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Post Post #383 (ISO) » Thu May 20, 2021 4:30 pm

Post by NotAJumbleOfNumbers »

Jack-Of-All-Sympathizers
(? / reroll for role)

You join the faction with the least amount of players in it. Ties are broken at random. If multiple JOAS'es are picked, resolve in a random order.
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Post Post #384 (ISO) » Thu May 20, 2021 4:35 pm

Post by NotAJumbleOfNumbers »

Townie
Combo Card
(Mafia / ?)

If selected for Town, this is a Bulletproof Doublevoter.

Otherwise, this is a N1 Bulletproof role.

(A note for all Combo Cards: If you are multi-faction, then you are not eligible for any combo. Please, you've already got a second faction.)
Last edited by NotAJumbleOfNumbers on Tue Aug 31, 2021 1:04 pm, edited 1 time in total.
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Post Post #385 (ISO) » Thu May 20, 2021 4:39 pm

Post by NotAJumbleOfNumbers »

Mafia
Combo Card
(Town / ?)

If selected for Mafia, this is a Godfather 2-Shot Rolecop 2-Shot Roleblocker 1-Shot Vanilliser.

Otherwise, this is a 1-shot Roleblocker.

(A note for all Combo Cards: If you are multi-faction, then you are not eligible for any combo. Please, you've already got a second faction.)
Last edited by NotAJumbleOfNumbers on Tue Aug 31, 2021 1:04 pm, edited 1 time in total.
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Post Post #386 (ISO) » Thu May 20, 2021 4:48 pm

Post by Jake The Wolfie »

Jake's Choice
(Werewolf/Jake's Choice)

PM Jake for a role.
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Post Post #387 (ISO) » Thu May 20, 2021 4:49 pm

Post by NotAJumbleOfNumbers »

Werewolf
Combo Card
(Cult / ?)

If selected for Werewolves, this is a Informed role. You will be informed of the exact distribution of all alignments at the start of Day 1.

Otherwise, this is a Informed role. You will be informed of how many factions exist at the start of Day 1.

(A note for all Combo Cards: If you are multi-faction, then you are not eligible for any combo. Please, you've already got a second faction.)
Last edited by NotAJumbleOfNumbers on Tue Aug 31, 2021 1:04 pm, edited 2 times in total.
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Post Post #388 (ISO) » Thu May 20, 2021 4:52 pm

Post by Jake The Wolfie »

Furry
(Town/BP Miller)

You are immune to the Werewolves' attacks.

You appear to be a werewolf, even upon death.
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Post Post #389 (ISO) » Thu May 20, 2021 4:55 pm

Post by NotAJumbleOfNumbers »

Cultist
Combo Card
(Werewolf / ?)

If selected for Cult, all Cult conversions keep their original roles. This works even if you are dead.

Otherwise, this is a Ascetic 1-shot Doctor.

(A note for all Combo Cards: If you are multi-faction, then you are not eligible for any combo. Please, you've already got a second faction.)
Last edited by NotAJumbleOfNumbers on Tue Aug 31, 2021 1:03 pm, edited 1 time in total.
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Post Post #390 (ISO) » Thu May 20, 2021 5:04 pm

Post by NotAJumbleOfNumbers »

Alien
Combo Card
(SK / ?)

If selected for Aliens, reroll twice. You gain the abilities of both roles as your actual role.

Otherwise, re-roll two times. You must choose one of the rolled roles in pre-game to be your actual role.

(A note for all Combo Cards: If you are multi-faction, then you are not eligible for any combo. Please, you've already got a second faction.)
Last edited by NotAJumbleOfNumbers on Tue Aug 31, 2021 1:03 pm, edited 2 times in total.
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Post Post #391 (ISO) » Thu May 20, 2021 5:10 pm

Post by NotAJumbleOfNumbers »

Third Party
Combo Card
(Alien / ?)

If selected for a Third Party, you are a Ninja 1-Shot Strong-Willed Vigilante.

Otherwise, you are a 1-Shot Vigilante.

(A note for all Combo Cards: If you are multi-faction, then you are not eligible for any combo. Please, you've already got a second faction.)
Last edited by NotAJumbleOfNumbers on Tue Aug 31, 2021 1:03 pm, edited 1 time in total.
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Post Post #392 (ISO) » Thu May 20, 2021 5:37 pm

Post by NotAJumbleOfNumbers »

Non-Standard Faction
Combo Card
(Mod Chooses After Picks / ?)

If selected for a:
- Apparition: Re-roll for starting role; additionally, you add the Strong-Willed and Ninja modifiers to any role you take.
- Pirate: You are a Multitasking Jailkeeper Rolecop.
- Dark Creature: Your "Plunge in Darkness" factional ability becomes a Strongman factional kill instead.
- Sunshine Club: While you are still alive, all night-time abilities are disabled.
- Not listed: You have 2-Shot Bulletproof.
(I will add more non-standard factions on request, and also as they are created)

Otherwise, the role is chosen by the mod after picks. The role should be relatively weak in contrast with the rest of the rolelist.

The alignment the mod chooses cannot be a non-standard faction.

(A note for all Combo Cards: If you are multi-faction, then you are not eligible for any combo. Please, you've already got a second faction.)
Last edited by NotAJumbleOfNumbers on Tue Aug 31, 2021 1:03 pm, edited 7 times in total.
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Post Post #393 (ISO) » Thu May 20, 2021 5:43 pm

Post by NotAJumbleOfNumbers »

Mod Discretion
Combo Card
(Apparition / ?)

If selected for a Mod Discretion alignment, the role is chosen by the mod after picks. The role should be relatively strong compared to the rest of the rolelist (like the other Combo Cards.)

Otherwise, you are a Fruit Vendor.
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Post Post #394 (ISO) » Thu May 20, 2021 8:39 pm

Post by Sirius9121 »

Illusionist
(Serial Killer / Illusionist)

Each night, you can choose between illusionising a player, which makes them appear as an Illusionist to all investigatives, or to kill all illusionised players.

Illusions happen before Investigations.
余命数か月ばかりの恋に点滴で扶養する患者達
被害者の甘い期待を弔い悔悟の機会を躊躇うドクター
所以など行方知らず未知の病巣に臥す患者達
発熱が死因 然れば早期に躊躇すべきだったと知る放火犯
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Post Post #395 (ISO) » Fri May 21, 2021 2:42 am

Post by Lustice Jeague »

Town
PGO Debilitador (Town / PGO Debilitador)

You are a paranoid gun owner.

As long as you are alive all Paranoid Gun Owners die if they are ever targeted by an investigation role.
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Post Post #396 (ISO) » Fri May 21, 2021 10:04 am

Post by Jingle »

Town Out of Touch Amnesiac Cop
(Town/ Out of Touch Amnesiac Cop)

Once per night you may investigate a player in a completed game. A random player other than you in your game will be told that player's alignment in the game you investigated them in.

Mod Note: The player being investigated doesn't need to be in the current game to be a valid target.
This is a Parachute.
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Post Post #397 (ISO) » Fri May 21, 2021 3:13 pm

Post by Cook »

Town Inverted Cop Inverter
(Town // Inverted Cop Inverter)
Cop someone at night to learn if they're a member of the Mafia.

You will receive results that are the reverse of what they should be.

While you are alive, all Cops will receive reverse results.

Mod Note: in effect, this is a cop that gets correct results and inverts the results of other cops.



In post 396, Jingle wrote:
Town Out of Touch Amnesiac Cop
(Town/ Out of Touch Amnesiac Cop)

Once per night you may investigate a player in a completed game. A random player other than you in your game will be told that player's alignment in the game you investigated them in.

Mod Note: The player being investigated doesn't need to be in the current game to be a valid target.
This, gentlescummers, is about as bastard as you can get.
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Post Post #398 (ISO) » Mon May 24, 2021 4:02 am

Post by Jake The Wolfie »

Alien Denial Amnesiac Cop
(Alien/Denial Amnesiac Cop)

Once per night you may target a player. Assuming no interference with your action, another player will recieve your result.

You must always deny that you are an Amnesiac Cop. Failure to do this will cause you to be modkilled, which will cause you to lose the game.
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Post Post #399 (ISO) » Mon May 24, 2021 4:11 am

Post by Cook »

Couldn't Possibly Be Me Serial Killer
(Serial Killer // Couldn't Possibly Be Me Vigilante)
— If you have no ungated kill ability or factional kill ability you are a Compulsive Vigilante. If you do possess such a kill power it is compulsive for you to use it.
— If questioned about doing the kill you must fervently (enthusiastically or passionately) deny that you performed the kill, even in the face of irrefutable evidence to the contrary. Failing to do so at least once during the day will result in the permanent loss of your nightkill.

What? Couldn't possibly have been me, I was at the Lonely Serial Killer's Club! Wait...
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