Deck of Astral Roles [Complete]

This forum is for discussion related to the game.
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Post Post #9 (isolation #0) » Sat Apr 10, 2021 7:28 am

Post by NotAJumbleOfNumbers »

Double Re-roll
(? / ?)

Reroll twice, one to determine this card's alignment and one to determine this card's role, before giving out this card to the player. The player knows what has been rolled.
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Post Post #10 (isolation #1) » Sat Apr 10, 2021 7:43 am

Post by NotAJumbleOfNumbers »

The First Alien
(Alien / 1-Shot Bulletproof)

Congratulations on rolling the first Alien post. This post actually has some powers, unlike the other posts like this. Specifically, you are protected from the first kill that targets you.
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Post Post #12 (isolation #2) » Sat Apr 10, 2021 1:19 pm

Post by NotAJumbleOfNumbers »

Town JOAT
(Town / JOAT)

You have the following abilities:
- 1-Shot Doctor
- 2-Shot Bus Driver
- 3-Shot Fruit Vendor
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Post Post #14 (isolation #3) » Sat Apr 10, 2021 1:28 pm

Post by NotAJumbleOfNumbers »

Mod Chooses Before Picks
Mafia
(Mafia / ?)

The role given must contain exactly one 1-shot ability and nothing else.
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Post Post #17 (isolation #4) » Sat Apr 10, 2021 2:19 pm

Post by NotAJumbleOfNumbers »

Draw Two
(Town / Vanilla)

Congratulations, you get an extra two cards if you're playing Greatest Idea! This is a Vanilla Townie otherwise.
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Post Post #23 (isolation #5) » Sat Apr 10, 2021 6:45 pm

Post by NotAJumbleOfNumbers »

The Second Alien
(Alien / 1-Shot Bulletproof 1-Shot Rolecop)

Is this joke dead already? Yeah, it probably is.
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Post Post #24 (isolation #6) » Sat Apr 10, 2021 7:01 pm

Post by NotAJumbleOfNumbers »

Neapoligilante
(Town / Neapoligilante)

Your vig will fail if your target is Vanilla.
Last edited by NotAJumbleOfNumbers on Sat Apr 17, 2021 5:36 pm, edited 1 time in total.
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Post Post #27 (isolation #7) » Sun Apr 11, 2021 4:53 am

Post by NotAJumbleOfNumbers »

Werewolf 1-shot 1-Night Mass Vanillaizer
(Werewolf / 1-shot 1-Night Mass Vanillaizer)

You may, once, target everyone else in an attempt to vanillize them. This is temporary and they regain their previous role at the end of next night. X-Shot abilities (and the like) do not reset upon being regained.
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Post Post #28 (isolation #8) » Sun Apr 11, 2021 5:01 am

Post by NotAJumbleOfNumbers »

Werewolf
(Werewolf / Vanilla)

If I'm holding something like a fruit or an invention and I get vanillized, do I lose the item?
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Post Post #30 (isolation #9) » Sun Apr 11, 2021 5:15 am

Post by NotAJumbleOfNumbers »

Vanilla Apparition
(Apparition / Vanilla)

The apparition faction doesn't kill. Instead, they "possess" people. What this means is that a apparition can take the role of the person they possessed. In the morning it will say that no body was found, and there will be no flip. The apparition doesn't take the alignment of the person, only the role. Each apparition can only possess one person.

Non-standard factions? Non-standard factions!
(edited to remove slur)
(Edited again because Restless Spirit already exists)
Last edited by NotAJumbleOfNumbers on Sun Apr 11, 2021 6:41 am, edited 2 times in total.
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Post Post #32 (isolation #10) » Sun Apr 11, 2021 7:18 am

Post by NotAJumbleOfNumbers »

Jack-Of-All-Sympathisers
(? / Vanilla)

You join the faction with the least amount of players in it. Ties are broken at random.
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Post Post #39 (isolation #11) » Sun Apr 11, 2021 2:49 pm

Post by NotAJumbleOfNumbers »

Loud Apparition
(Apparition / "Loud" modifier)

The apparition faction doesn't kill. Instead, they "possess" people. What this means is that a apparition can take the role of the person they possessed. In the morning it will say that no body was found, and there will be no flip. The apparition doesn't take the alignment of the person, only the role. Each apparition can only possess one person. Additionally, you will add the Loud modifier to any role you take.

If the role is selected for a non-apparition, you are a Loud Fruit Vendor.
Last edited by NotAJumbleOfNumbers on Sat Apr 24, 2021 2:21 am, edited 1 time in total.
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Post Post #40 (isolation #12) » Sun Apr 11, 2021 2:54 pm

Post by NotAJumbleOfNumbers »

Town 1-Shot Loud Vigilante
(Town / 1-Shot Loud Vigilante)

You may once attempt to kill someone else at night. Additionally, the target will be notified that you are attempting to kill them.
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Post Post #43 (isolation #13) » Mon Apr 12, 2021 10:43 am

Post by NotAJumbleOfNumbers »

The Fourth Alien
(Alien / Odd Day Loved Even Day Hated)

There is no Third Alien. Do not go looking for them.

(seriously, why have I posted the only Alien roles so far?)
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Post Post #47 (isolation #14) » Mon Apr 12, 2021 1:02 pm

Post by NotAJumbleOfNumbers »

UPick
(? / ?)

The player must send a role name for the mod to base their alignment (and abilities) on. It's literally just a UPick.

If rolled in a context where UPick doesn't make sense, this is a
Mod Chooses After Picks
card instead.
Last edited by NotAJumbleOfNumbers on Mon Apr 12, 2021 5:09 pm, edited 1 time in total.
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Post Post #56 (isolation #15) » Tue Apr 13, 2021 5:04 am

Post by NotAJumbleOfNumbers »

Town
Dreaming God
(Town / Dreaming God)

Each night, you must choose one of the following 1-shot abilities to use:
- Lightning
- Death
- World
- Judgement
- Fortune
- Justice
- Sun
- Moon

You do not know what these powers do, until you use them.

(mod note: Assign powers to abilities after role selection)
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Post Post #60 (isolation #16) » Tue Apr 13, 2021 4:58 pm

Post by NotAJumbleOfNumbers »

Werewolf Timestopper
(Werewolf / Timestopper)

While you are still alive, the day/night cycle will be stuck on the same day number.
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Post Post #64 (isolation #17) » Tue Apr 13, 2021 5:05 pm

Post by NotAJumbleOfNumbers »

Apparition Tracker
(Apparition / Tracker)

The apparition faction doesn't kill. Instead, they "possess" people. What this means is that a apparition can take the role of the person they possessed. In the morning it will say that no body was found, and there will be no flip. The apparition doesn't take the alignment of the person, only the role. Each apparition can only possess one person.

Additionally, you start the game with the Tracker role. This is lost when you possess a person.
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Post Post #66 (isolation #18) » Tue Apr 13, 2021 5:16 pm

Post by NotAJumbleOfNumbers »

Jack-Of-All-Sympathisers Tailor
(? / Tailor)

You join the faction with the least amount of players in it. Ties are broken at random. If multiple JOAS'es are picked, resolve in a random order.
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Post Post #72 (isolation #19) » Tue Apr 13, 2021 5:52 pm

Post by NotAJumbleOfNumbers »

Re-roll, change Town alignment to Mafia alignment, change Mafia to Werewolf, change Werewolf to Town, change anything else into Survivor
Last edited by NotAJumbleOfNumbers on Thu Apr 15, 2021 4:53 pm, edited 1 time in total.
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Post Post #95 (isolation #20) » Thu Apr 15, 2021 4:58 pm

Post by NotAJumbleOfNumbers »

Town 15-Ball
(Town / 15-Ball)

If you are eliminated, the next two nights are skipped.
(flavor comes from the "8-Ball" setup)
In post 75, TemporalLich wrote:
Town True Flip
(
Town
/ True Flip)

While you are still alive, all flips show the true role and and any information the moderator has hidden from the player. Redactions still work as normal.

Mod Note: This overrides any roles that suppress or alter flips.



In post 72, NotAJumbleOfNumbers wrote:
Re-roll, alignment reversed


A true classic of Grand Idea.
how does this work exactly?
Changed it so nobody else has to argue over it.
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Post Post #96 (isolation #21) » Thu Apr 15, 2021 6:10 pm

Post by NotAJumbleOfNumbers »

Possessed Townie
(Apparition / Godfather)

The apparition faction doesn't kill. Instead, they "possess" people. What this means is that a apparition can take the role of the person they possessed. In the morning it will say that no body was found, and there will be no flip. The apparition doesn't take the alignment of the person, only the role. Each apparition can only possess one person.

You start the game with the Godfather role. This is lost when you possess a person.
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Post Post #99 (isolation #22) » Fri Apr 16, 2021 8:00 am

Post by NotAJumbleOfNumbers »

Town 1-Shot Day Neighborizer
(Town / 1-Shot Day Neighborizer)

During the day, you may once post in the thread
NEIGHBORIZE: (any group of players)
. This will create a PT with all of these players in it that lasts indefinitely.
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Post Post #103 (isolation #23) » Fri Apr 16, 2021 5:01 pm

Post by NotAJumbleOfNumbers »

Werewolf 1-Shot Passive Day Roleblocker
(Werewolf / 1-Shot Passive Day Roleblocker)

The first day role action taken will fail.
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Post Post #115 (isolation #24) » Sat Apr 17, 2021 5:20 pm

Post by NotAJumbleOfNumbers »

Informed Townie
(Town / Informed)

You are privately informed of three other roles in this game randomly (but not alignments!)
Last edited by NotAJumbleOfNumbers on Sun Apr 18, 2021 12:40 am, edited 1 time in total.
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Post Post #116 (isolation #25) » Sat Apr 17, 2021 5:24 pm

Post by NotAJumbleOfNumbers »

Pirate Jailkeeper
(Pirate / Jailkeeper)

Pirates
have a factional ability: plundering a player. That player will be permanently Vanillaised. The plunderer will learn their target's role. This ability will fail on any Vanilla. All members of the faction can also access a PT for the faction.

For the
Pirate
wincon, see post 51

(Faction made by KittyTacky.)
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Post Post #117 (isolation #26) » Sat Apr 17, 2021 5:32 pm

Post by NotAJumbleOfNumbers »

Town 1-Shot Triplevoter
(Town / 1-Shot Triplevoter)

Once during the day, and only if this would not cause a hammer, you may post
TRIPLE: (name of player)
. You start voting this player, and your vote weight is tripled. Note that changing votes will make your vote weight go back to 1.
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Post Post #135 (isolation #27) » Sun Apr 18, 2021 2:51 pm

Post by NotAJumbleOfNumbers »

Alien Factional Inventor
(Alien / Factional Inventor)

Your faction gets a(nother) 1-Shot factional invention picked from a random active role in the Deck of Astral Roles.

If picked as Town, this is a JOAT, with 3 1-shot abilities individually taken from other active roles in the DoAR.
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Post Post #136 (isolation #28) » Sun Apr 18, 2021 3:33 pm

Post by NotAJumbleOfNumbers »

Mod Chooses Before Picks
Dreaming God²
(? / Dreaming God)

Each night, you must choose two of the following, until all combinations are exhausted:
- Red
- Green
- Blue
- White

You do not know what each pair of colors do, until you use them. You cannot use the same combination of two colors twice.

(mod note: Assign powers to pairs after role selection)
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Post Post #137 (isolation #29) » Sun Apr 18, 2021 3:45 pm

Post by NotAJumbleOfNumbers »

The Last Third-Party
(SK / Last Third Party)

If you are the only 3rd Party left, you gain Bulletproof.

If picked for a non-town faction, change "the only 3rd Party left" to "only member of your faction".

If picked as Town, change "the only 3rd Party left" to "If you are currently in ELo, or were in ELo during this day/night cycle".
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Post Post #138 (isolation #30) » Sun Apr 18, 2021 3:58 pm

Post by NotAJumbleOfNumbers »

Ninja Apparition
(Apparition / "Ninja" modifier)

The apparition faction doesn't kill. Instead, they "possess" people. What this means is that a apparition can take the role of the person they possessed. In the morning it will say that no body was found, and there will be no flip. The apparition doesn't take the alignment of the person, only the role. Each apparition can only possess one person. Additionally, you will add the Ninja modifier to any role you take.

If the role is selected for a non-apparition, you are a Ninja Vigilante.
Last edited by NotAJumbleOfNumbers on Sat Apr 24, 2021 2:19 am, edited 1 time in total.
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Post Post #139 (isolation #31) » Sun Apr 18, 2021 4:04 pm

Post by NotAJumbleOfNumbers »

Oh, How Grand!
(Not actually a rolecard, reroll if you get this)

If playing Greatest Idea, you can pick the same card for your role and alignment. This does mean there will be two discards.

If this card ever comes up in any other context, reroll and the next day will have its deadline halved.
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Post Post #151 (isolation #32) » Sun Apr 18, 2021 11:58 pm

Post by NotAJumbleOfNumbers »

Werewolf 1-Shot Strong-Willed Scum Swapper
(Werewolf / 1-Shot Strong-Willed Scum Swapper)

Once per game, you can force change all Mafia alignments to Werewolf alignments, and all Werewolf alignments to Mafia alignments. PTs do not get swapped. This action may not be roleblocked or otherwise interfered with. Alignments will get swapped even if they have alignment-changing immunity.
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Post Post #185 (isolation #33) » Wed Apr 21, 2021 10:39 am

Post by NotAJumbleOfNumbers »

Town 1-Shot Strong Dayvig(izer)⁸
(Town / 1-Shot Strong Dayvig(izer)⁸)

You may post
TARGET: (player name)
during the day. They gain a 1-Shot Strong Dayvig(izer)⁷, which when used gives a 1-Shot Strong Dayvig(izer)⁶...

When the 1-Shot Strong Dayvig(izer)¹ is used, the targeted player gets a 1-Shot Strong Dayvig, which cannot be interfered in any way.
Last edited by NotAJumbleOfNumbers on Tue May 25, 2021 1:39 pm, edited 1 time in total.
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Post Post #186 (isolation #34) » Wed Apr 21, 2021 10:47 am

Post by NotAJumbleOfNumbers »

N3 Bulletproof Apparition
(Apparition / N3 Bulletproof)

The apparition faction doesn't kill. Instead, they "possess" people. What this means is that a apparition can take the role of the person they possessed. In the morning it will say that no body was found, and there will be no flip. The apparition doesn't take the alignment of the person, only the role. Each apparition can only possess one person.

You are immune to dying during night 3. This is lost if you possess a person.
In post 178, TemporalLich wrote:
Town Mysterious Conduit
(
Town
/ Mysterious Conduit)

Each night, you may target a player to charge them with a mysterious energy.

Mod Note: This role charges someone with a mysterious energy indefinitely. (Roles like Mysterious Eidolon can lose mysterious energy charge)

Still, have fun figuring out what being charged with a mysterious energy does.




In post 175, KittyTacky wrote:
Vanilla Jeltist
(Jelt / Vanilla)
You have no active abilitiess besides any factional ones you may have.

Introducing a new faction: the
Jelt
. As you might have guessed, it is a mix of a
Jester
and a
Cult
. Like the
Cult
,
Jeltists
choose a leader pregame who will recruit new players normally. However the wincon is different: Each
Jeltist
only wins if they are eliminated (the game doesn't end). There is a catch, however; if the
Jelt Leader
dies in any way, including elimination, all
Jeltists
currently living commit suicide and lose.
I don't really think it's fair that the Jelt Leader basically has an ability to modkill a player in an unusual circumstance, and that for a Jelt Leader to win all other living Jeltists lose.

Also there's already a Jelt which I think is more fun to play against.
OH JELT IS JESTER PLUS CULT NO WONDER WHY I COULDN'T FIND ANYTHING WHEN I SEARCHED IT UP
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Post Post #196 (isolation #35) » Thu Apr 22, 2021 2:34 pm

Post by NotAJumbleOfNumbers »

Mod Chooses After Picks Bastard
(? / ?)

The mod must give this card a role they consider bastard, and a non-standard faction.
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Post Post #197 (isolation #36) » Thu Apr 22, 2021 2:43 pm

Post by NotAJumbleOfNumbers »

Flavorless Townie (Townie / Flavorless)

Anything to do with flavors (like vanilla) or colors does not work while you are still alive.
In post 190, Guillotina wrote:
Independent Dj
(
Independent
Alignment / Dj Role)

If you rand this role everyone starts the game vanillaized.
wait wouldn't that mean the DJ vanillises himself and thus can't actually do any of his cool songs
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Post Post #200 (isolation #37) » Thu Apr 22, 2021 4:14 pm

Post by NotAJumbleOfNumbers »

Cult Enabler
(Cult / Enabler)

If you die, all investigative roles stop working.

(2/3rds of the way there wooooo)
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Post Post #203 (isolation #38) » Thu Apr 22, 2021 4:27 pm

Post by NotAJumbleOfNumbers »

Werewolf 3-shot Role Decrementer
(Werewolf / 3-shot Role Decrementer)

Up to three times per game, you may target someone to change their role (not alignment!) to the post that is 1 lower than their original role selection (if at #0 already, it stays at 0). (If you target the same person more than once, it'll change their role to 2 below, than 3, than 4...)
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Post Post #205 (isolation #39) » Thu Apr 22, 2021 4:34 pm

Post by NotAJumbleOfNumbers »

Alien (1d5)-shot Number Randomizer
(Alien / (1d5)-shot Number Randomizer)

You may target a player at night, assuming you still have shots left. All numbers in their role are replaced by random numbers from 1 to 5.

(Roll the 1d5 before giving the rolecard out.)
(X-Shot abilities only work if the person has used the ability less than X times, for the sake of this randomizing "X-Shot" numbers.)
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Post Post #208 (isolation #40) » Thu Apr 22, 2021 4:50 pm

Post by NotAJumbleOfNumbers »

A Mysterious Apparition
(Mysterious / Apparition)

The apparition faction doesn't kill. Instead, they "possess" people. What this means is that a apparition can take the role of the person they possessed. In the morning it will say that no body was found, and there will be no flip. The apparition doesn't take the alignment of the person, only the role. Each apparition can only possess one person.

You start charged with a mysterious energy. While you have a mysterious energy, you are bulletproof.
Last edited by NotAJumbleOfNumbers on Mon Sep 20, 2021 12:30 pm, edited 1 time in total.
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Post Post #210 (isolation #41) » Thu Apr 22, 2021 5:12 pm

Post by NotAJumbleOfNumbers »

A Mysterious Apparition
(Mysterious / Apparition)

The apparition faction doesn't kill. Instead, they "possess" people. What this means is that a apparition can take the role of the person they possessed. In the morning it will say that no body was found, and there will be no flip. The apparition doesn't take the alignment of the person, only the role. Each apparition can only possess one person.

You start charged with a mysterious energy. While you have a mysterious energy, you are bulletproof.
Last edited by NotAJumbleOfNumbers on Mon Sep 20, 2021 12:30 pm, edited 1 time in total.
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Post Post #224 (isolation #42) » Fri Apr 23, 2021 12:44 pm

Post by NotAJumbleOfNumbers »

Werewolf Shot Stealer
(Werewolf / Shot Stealer)

You may target a player at Night; if they have any shots, you take a random shot of their ability for yourself.
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Post Post #241 (isolation #43) » Sat Apr 24, 2021 2:04 am

Post by NotAJumbleOfNumbers »

Town Passive Shot Replenisher
(Town / Passive Shot Replenisher)

Every odd night, everyone who has an X-shot ability gets one extra shot for each ability.
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Post Post #243 (isolation #44) » Sat Apr 24, 2021 2:14 am

Post by NotAJumbleOfNumbers »

Day Apparition
(Apparition / "Day" modifier)

The apparition faction doesn't kill. Instead, they "possess" people. What this means is that a apparition can take the role of the person they possessed. In the morning it will say that no body was found, and there will be no flip. The apparition doesn't take the alignment of the person, only the role. Each apparition can only possess one person. Additionally, you will add the "Day" modifier to any role; what exactly this does to non-standard roles will be decided by the mod.

If the role is selected for a non-apparition, reroll for role and add the Day modifier.
Last edited by NotAJumbleOfNumbers on Sat Apr 24, 2021 10:54 am, edited 2 times in total.
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Post Post #244 (isolation #45) » Sat Apr 24, 2021 2:16 am

Post by NotAJumbleOfNumbers »

Player chooses any alignment from the DoAR / Vanilla
(? / Vanilla)
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Post Post #245 (isolation #46) » Sat Apr 24, 2021 2:29 am

Post by NotAJumbleOfNumbers »

Mod Chooses Before Picks
(? / ?)

The role for this card must be a panagram (contain all 26 letters.) And no, you aren't allowed to type "asdfghjklqwertyuiopzxcvbnm" and call it a day.
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Post Post #270 (isolation #47) » Sat Apr 24, 2021 7:42 am

Post by NotAJumbleOfNumbers »

Mod Chooses After Picks
(? / ?)

This rolecard must be an exact copy of another player's role and alignment.
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Post Post #273 (isolation #48) » Sat Apr 24, 2021 7:49 am

Post by NotAJumbleOfNumbers »

Multitasking Apparition
(Apparition / "Multitasking" modifier)

The apparition faction doesn't kill. Instead, they "possess" people. What this means is that a apparition can take the role of the person they possessed. In the morning it will say that no body was found, and there will be no flip. The apparition doesn't take the alignment of the person, only the role. Each apparition can only possess one person. Additionally, you will add the "Multitasking" modifier to any role you take.

If selected for a non-apparition alignment, then this is a Multitasking 2-shot Cop 2-shot Seer.
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Post Post #276 (isolation #49) » Sat Apr 24, 2021 7:57 am

Post by NotAJumbleOfNumbers »

Werewolf Passive Mass Unlimited Voter
(Werewolf / Passive Mass Unlimited Voter)

While you are still alive, anyone is able to vote for as many players as they like (once.) The mod will announce this at the start of every day.
(Doublevoters and the like can only "double up" on one vote, or however many extra votes they have.)
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Post Post #280 (isolation #50) » Sat Apr 24, 2021 8:07 am

Post by NotAJumbleOfNumbers »

1-Shot Strong-Willed Apparition
(Apparition / "1-Shot + Strong-Willed" modifiers)

The apparition faction doesn't kill. Instead, they "possess" people. What this means is that a apparition can take the role of the person they possessed. In the morning it will say that no body was found, and there will be no flip. The apparition doesn't take the alignment of the person, only the role. Each apparition can only possess one person. Additionally, you will add the "1-Shot" and "Strong-Willed" modifiers to any role you take.

If the role is selected for a non-apparition, you are a 1-Shot Strong-Willed Cop.
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Post Post #282 (isolation #51) » Sat Apr 24, 2021 8:15 am

Post by NotAJumbleOfNumbers »

Wild Draw 4!
(? / ?)

Lucky player, you get four(!) extra cards to choose from! If you choose this for your role or alignment, it'll be taken from a random other post in the DoAR.
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Post Post #335 (isolation #52) » Thu Apr 29, 2021 9:49 am

Post by NotAJumbleOfNumbers »

Vanilla Apparition
(Apparition / Vanilla)

The apparition faction doesn't kill. Instead, they "possess" people. What this means is that a apparition can take the role of the person they possessed. In the morning it will say that no body was found, and there will be no flip. The apparition doesn't take the alignment of the person, only the role. Each apparition can only possess one person.
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Post Post #378 (isolation #53) » Tue May 18, 2021 9:23 am

Post by NotAJumbleOfNumbers »

Mod Chooses After Picks / Mod Chooses After Picks

You should give it at least another try!
Last edited by NotAJumbleOfNumbers on Wed May 19, 2021 4:35 am, edited 1 time in total.
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Post Post #382 (isolation #54) » Thu May 20, 2021 4:24 pm

Post by NotAJumbleOfNumbers »

Loved Apparition
(Apparition / Loved)

The apparition faction doesn't kill. Instead, they "possess" people. What this means is that a apparition can take the role of the person they possessed, replacing their own role in the process. In the morning it will say that no body was found, and there will be no flip. The apparition doesn't take the alignment of the person, only the role. Each apparition can only possess one person.

The Loved modifier does not work in ELo or MeLo.
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Post Post #383 (isolation #55) » Thu May 20, 2021 4:30 pm

Post by NotAJumbleOfNumbers »

Jack-Of-All-Sympathizers
(? / reroll for role)

You join the faction with the least amount of players in it. Ties are broken at random. If multiple JOAS'es are picked, resolve in a random order.
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Post Post #384 (isolation #56) » Thu May 20, 2021 4:35 pm

Post by NotAJumbleOfNumbers »

Townie
Combo Card
(Mafia / ?)

If selected for Town, this is a Bulletproof Doublevoter.

Otherwise, this is a N1 Bulletproof role.

(A note for all Combo Cards: If you are multi-faction, then you are not eligible for any combo. Please, you've already got a second faction.)
Last edited by NotAJumbleOfNumbers on Tue Aug 31, 2021 1:04 pm, edited 1 time in total.
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Post Post #385 (isolation #57) » Thu May 20, 2021 4:39 pm

Post by NotAJumbleOfNumbers »

Mafia
Combo Card
(Town / ?)

If selected for Mafia, this is a Godfather 2-Shot Rolecop 2-Shot Roleblocker 1-Shot Vanilliser.

Otherwise, this is a 1-shot Roleblocker.

(A note for all Combo Cards: If you are multi-faction, then you are not eligible for any combo. Please, you've already got a second faction.)
Last edited by NotAJumbleOfNumbers on Tue Aug 31, 2021 1:04 pm, edited 1 time in total.
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Post Post #387 (isolation #58) » Thu May 20, 2021 4:49 pm

Post by NotAJumbleOfNumbers »

Werewolf
Combo Card
(Cult / ?)

If selected for Werewolves, this is a Informed role. You will be informed of the exact distribution of all alignments at the start of Day 1.

Otherwise, this is a Informed role. You will be informed of how many factions exist at the start of Day 1.

(A note for all Combo Cards: If you are multi-faction, then you are not eligible for any combo. Please, you've already got a second faction.)
Last edited by NotAJumbleOfNumbers on Tue Aug 31, 2021 1:04 pm, edited 2 times in total.
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Post Post #389 (isolation #59) » Thu May 20, 2021 4:55 pm

Post by NotAJumbleOfNumbers »

Cultist
Combo Card
(Werewolf / ?)

If selected for Cult, all Cult conversions keep their original roles. This works even if you are dead.

Otherwise, this is a Ascetic 1-shot Doctor.

(A note for all Combo Cards: If you are multi-faction, then you are not eligible for any combo. Please, you've already got a second faction.)
Last edited by NotAJumbleOfNumbers on Tue Aug 31, 2021 1:03 pm, edited 1 time in total.
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Post Post #390 (isolation #60) » Thu May 20, 2021 5:04 pm

Post by NotAJumbleOfNumbers »

Alien
Combo Card
(SK / ?)

If selected for Aliens, reroll twice. You gain the abilities of both roles as your actual role.

Otherwise, re-roll two times. You must choose one of the rolled roles in pre-game to be your actual role.

(A note for all Combo Cards: If you are multi-faction, then you are not eligible for any combo. Please, you've already got a second faction.)
Last edited by NotAJumbleOfNumbers on Tue Aug 31, 2021 1:03 pm, edited 2 times in total.
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Post Post #391 (isolation #61) » Thu May 20, 2021 5:10 pm

Post by NotAJumbleOfNumbers »

Third Party
Combo Card
(Alien / ?)

If selected for a Third Party, you are a Ninja 1-Shot Strong-Willed Vigilante.

Otherwise, you are a 1-Shot Vigilante.

(A note for all Combo Cards: If you are multi-faction, then you are not eligible for any combo. Please, you've already got a second faction.)
Last edited by NotAJumbleOfNumbers on Tue Aug 31, 2021 1:03 pm, edited 1 time in total.
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Post Post #392 (isolation #62) » Thu May 20, 2021 5:37 pm

Post by NotAJumbleOfNumbers »

Non-Standard Faction
Combo Card
(Mod Chooses After Picks / ?)

If selected for a:
- Apparition: Re-roll for starting role; additionally, you add the Strong-Willed and Ninja modifiers to any role you take.
- Pirate: You are a Multitasking Jailkeeper Rolecop.
- Dark Creature: Your "Plunge in Darkness" factional ability becomes a Strongman factional kill instead.
- Sunshine Club: While you are still alive, all night-time abilities are disabled.
- Not listed: You have 2-Shot Bulletproof.
(I will add more non-standard factions on request, and also as they are created)

Otherwise, the role is chosen by the mod after picks. The role should be relatively weak in contrast with the rest of the rolelist.

The alignment the mod chooses cannot be a non-standard faction.

(A note for all Combo Cards: If you are multi-faction, then you are not eligible for any combo. Please, you've already got a second faction.)
Last edited by NotAJumbleOfNumbers on Tue Aug 31, 2021 1:03 pm, edited 7 times in total.
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Post Post #393 (isolation #63) » Thu May 20, 2021 5:43 pm

Post by NotAJumbleOfNumbers »

Mod Discretion
Combo Card
(Apparition / ?)

If selected for a Mod Discretion alignment, the role is chosen by the mod after picks. The role should be relatively strong compared to the rest of the rolelist (like the other Combo Cards.)

Otherwise, you are a Fruit Vendor.
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Post Post #408 (isolation #64) » Tue May 25, 2021 3:58 pm

Post by NotAJumbleOfNumbers »

Werewolf Chaos Absorber
(Werewolf / Chaos Absorber)

Your role cannot be changed by any means. You will gain additional powers whenever a change is attempted, summarized in this list:

x0: Vanilla
x1: Gain a 1-Shot ability: Add a random modifier to someone's role from this list (Strong-Willed, Weak, Compulsive, Loud, Ninja, 1-Shot)
x2: Gain a 2-Shot ability: Re-roll a player's role.
x3: Gain a random role's powers.
x4 and up: Gain a 1-Shot ability of a random active role.
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Post Post #413 (isolation #65) » Fri May 28, 2021 3:15 pm

Post by NotAJumbleOfNumbers »

Mysterious Arsonist
(Arsonist / Mysterious Arsonist)

You cannot gain a mysterious energy. Instead of your normal Arsonist ability, you may attempt to charge someone else with a mysterious energy, or release the energy, strongman killing everyone who has a mysterious energy.

You win if you are the only player alive.
Last edited by NotAJumbleOfNumbers on Fri May 28, 2021 3:51 pm, edited 1 time in total.
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Post Post #414 (isolation #66) » Fri May 28, 2021 3:20 pm

Post by NotAJumbleOfNumbers »

Apparently mafiauniverse has their own Grand Idea
(? / ?)

Reroll in the link posted.
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Post Post #415 (isolation #67) » Fri May 28, 2021 3:50 pm

Post by NotAJumbleOfNumbers »

Legacy Rolecard
(currently Town / currently Doctor)

Whenever the Legacy Rolecard is used, the topmost (role / alignment, whichever part(s) of the card were used) will be struck out. The new role/alignment will be the one directly below it. If all alignments are used, reroll for alignment. If all roles are used, reroll for role. If both are all used, this rolecard will be deleted.

Alignments:
Town
Mafia
Apparition
Town
Werewolf
Mod Chooses Before Picks

Roles:
Doctor
Jailkeeper
Roleblocker
Vanilliser
Vigilante
Strong-Willed Vigilante


PM me when this card needs updating.
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Post Post #426 (isolation #68) » Sat Jun 05, 2021 9:45 am

Post by NotAJumbleOfNumbers »

Force Pick: Town
(Reroll)

All cards given to the player have their alignment changed to Town. If multiple Force Picks are rolled, only apply the last one.
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Post Post #427 (isolation #69) » Sat Jun 05, 2021 9:47 am

Post by NotAJumbleOfNumbers »

Force Pick: Standard Groupscum
(Reroll)

All cards given to the player have their alignment changed to Mafia, Alien, Werewolf or Cult, at mod discretion, if not already one of those alignments. If multiple Force Picks are rolled, only apply the last one.
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Post Post #428 (isolation #70) » Sat Jun 05, 2021 9:49 am

Post by NotAJumbleOfNumbers »

Force Pick: Non-Standard Groupscum
(Reroll)

All cards given to the player have their alignment changed to a nonstandard groupscum already in the DoAR, at mod discretion, if not already one of those alignments. If multiple Force Picks are rolled, only apply the last one.
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Post Post #472 (isolation #71) » Tue Aug 31, 2021 3:33 pm

Post by NotAJumbleOfNumbers »

Vanilla Apparition
(Vanilla*/Apparition)

The apparition faction doesn't kill. Instead, they "possess" people. What this means is that a apparition can take the role of the person they possessed. In the morning it will say that no body was found, and there will be no flip. The apparition doesn't take the alignment of the person, only the role. Each apparition can only possess one person.

*Mod Notes: The possession will always fail. Instead, this role will factionally kill their target every time they attempt possession.
If picked for a faction that has a factional action (but not the Apparition faction), they will instead factionally kill any targets when this role attempts to use the factional action.
Otherwise, immediately give the player a 1-Shot Vigilante invention upon the start of day 1.
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Post Post #655 (isolation #72) » Thu Sep 09, 2021 10:39 am

Post by NotAJumbleOfNumbers »

Apophenia
(Apophenia/Apophenia)

You do not belong to any group, nor do you have any powers. When the first player post from someone other than you is made in the thread, the moderator must generate a rolecard for you based on that post.
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Post Post #1007 (isolation #73) » Mon Sep 20, 2021 12:32 pm

Post by NotAJumbleOfNumbers »

Edited posts 209 and 210 to be something substantially different than what they were before.
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