Inverse-Weak modifier needs a name

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Post Post #25 (ISO) » Thu Apr 15, 2021 10:12 am

Post by Ythan »

Vain only makes sense to me attached to certain powers but those are probably the powers more likely to be attached to it. And I also don't have a better suggestion.
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Post Post #26 (ISO) » Thu Apr 15, 2021 11:19 pm

Post by yessiree »

penitent sounds like it fits well, but the word itself seems too much of a technical jargon, conscientious?
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Post Post #27 (ISO) » Fri Apr 16, 2021 12:42 am

Post by Cheery Dog »

Why do you even want this modifier?
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Post Post #28 (ISO) » Fri Apr 16, 2021 5:08 am

Post by samantha97 »

In post 27, Cheery Dog wrote:Why do you even want this modifier?
I'm not him but maybe a punishment for vanillaizer/vig/other negative actions that town could have
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Post Post #29 (ISO) » Fri Apr 16, 2021 5:19 am

Post by TemporalLich »

It's for consistency and it helps to have both parts of Sacrificial defined
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Post Post #30 (ISO) » Fri Apr 16, 2021 5:26 am

Post by Ythan »

It's fun to iron out corner cases.
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Post Post #31 (ISO) » Fri Apr 16, 2021 9:51 am

Post by Cheery Dog »

In post 28, samantha97 wrote:
In post 27, Cheery Dog wrote:Why do you even want this modifier?
I'm not him but maybe a punishment for vanillaizer/vig/other negative actions that town could have
In the case of Vig we already have Desperado
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Post Post #32 (ISO) » Fri Apr 16, 2021 9:52 am

Post by Cheery Dog »

I didn't realise that was a dayvig only though

(I also never noticed that got mentioned on page 1)
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Post Post #33 (ISO) » Fri Apr 16, 2021 10:00 am

Post by Jingle »

I'm more interested in the case of investigative roles, tbh. Vain cop, for example, is a role that can only give one inno but functionally infinite guilties if it's targeted right, which means you don't get a gamestate where the end of the game is inevitable because of clears because of vain. It's a weaker version of weak, since you're more likely to target wrong and die early, which means sitting on the power until the late game is a much more viable strategy.

Mostly though? Design space. It doesn't really need to be normal, but having a name for a modifier like this can't really hurt anything but gives mods more recognizable tools in the toolbox when designing setups.
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Post Post #34 (ISO) » Fri Apr 16, 2021 10:18 am

Post by Ythan »

Discussing what roles we expect to see it attached to may help. That Jingle post helped me get the vain argument.
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Post Post #35 (ISO) » Fri Apr 16, 2021 10:45 am

Post by TemporalLich »

In post 31, Cheery Dog wrote:In the case of Vig we already have Desperado
Desperado also fails if targeting Town, unlike Vain.

Disloyal and Vain can be used to achieve the same effect.
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Post Post #36 (ISO) » Fri Apr 16, 2021 3:16 pm

Post by Jingle »

In post 35, TemporalLich wrote:Disloyal and Vain can be used to achieve the same effect.
I don't think it can, actually, as the wiki says blocking the role stops the weak from killing it and the action would fail from the disloyal. That's an interesting interaction at the very least.
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Post Post #37 (ISO) » Fri Apr 16, 2021 5:37 pm

Post by Umlaut »

I was thinking about exactly this modifier a while ago and didn't know what to call it either. I feel like the difficulty of finding a logical converse to "Weak" reveals that Weak was always kind of a weird name for that modifier in the first place, but Vain is as good as anything (it's short and easy to remember, which probably matters more than making perfect sense does).
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Post Post #38 (ISO) » Mon Apr 19, 2021 9:43 am

Post by Not_Mafia »

What about
corrupt(ed)
or something along the lines
wicked
,
evil
,
tainted
etc...

The idea being it is defeated by coming into contact with good
Also, what is NM doing? Worst play I’ve ever seen.
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Post Post #39 (ISO) » Mon Apr 19, 2021 12:16 pm

Post by Ircher »

I like Not_Mafia's suggestions. I think maybe Tainted would be the best out of those.
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Post Post #40 (ISO) » Mon Apr 19, 2021 12:19 pm

Post by Menalque »

I really really like Vain
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Post Post #41 (ISO) » Mon Apr 19, 2021 12:33 pm

Post by Not_Mafia »

Or
Proud
, in the deadly sins sense, I feel like that hit more directly at what vain is going for
Also, what is NM doing? Worst play I’ve ever seen.
I can't remember the last N_M post that wasn't bland, unimaginative and lame. Some shitposters are at least somewhat funny. You are the epitomy of the type of poster that nobody would miss if you were to suddenly disappear. You never add anything of value.
I'm guessing you haven't read the game and probably never will? Why even sign up to play?
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Post Post #42 (ISO) » Mon Apr 19, 2021 1:29 pm

Post by Jingle »

Proud works just as well as vain for me, for pretty much exactly the same reasons.

Corrupt et all all seem more like an infectious sort of thing than a specific weakness on the part of the person taking the action, but that might be a personal connotation thing so if other people like it I'm not really opposed.
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Post Post #43 (ISO) » Mon Apr 19, 2021 1:30 pm

Post by Ythan »

In post 42, Jingle wrote:Corrupt et all all seem more like an infectious sort of thing than a specific weakness on the part of the person taking the action, but that might be a personal connotation thing so if other people like it I'm not really opposed.
Had the same feeling.
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Post Post #44 (ISO) » Mon Apr 19, 2021 1:35 pm

Post by TemporalLich »

In post 41, Not_Mafia wrote:Or
Proud
, in the deadly sins sense, I feel like that hit more directly at what vain is going for
Not only does that sound like a positive utility modifier, making it a negative utility modifier feels very slightly insensitive for me.
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Post Post #45 (ISO) » Mon Apr 19, 2021 2:19 pm

Post by Umlaut »

Prideful would avoid the positive connotations of Proud. But at that point I think I just like Vain better.
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Post Post #46 (ISO) » Mon Apr 19, 2021 2:24 pm

Post by samantha97 »

my reservation about prideful/proud/vain is that it kind of restricts its sensicality to 'town with negative action targeting town'

but maybe that's the only kind of role that'd use it in the first place
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Post Post #47 (ISO) » Mon Apr 19, 2021 3:44 pm

Post by Jingle »

I disagree. I think that being willing to trade your own life for a doc protect on a player is inherently a proud/vain thing too. It's a "My reads on the players/gamestate are so good that I can judge when to give up my game-life is worth it" or an "I can catch scum accurately the majority of the time" regardless of whether the role you have is a role that wants to target town or scum.

I also don't think the modifier is inherently negative utility (weak assuredly isn't, it's a very strong investigative).
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Post Post #48 (ISO) » Mon Apr 19, 2021 3:49 pm

Post by samantha97 »

In post 47, Jingle wrote:I disagree. I think that being willing to trade your own life for a doc protect on a player is inherently a proud/vain thing too. It's a "My reads on the players/gamestate are so good that I can judge when to give up my game-life is worth it" or an "I can catch scum accurately the majority of the time" regardless of whether the role you have is a role that wants to target town or scum.
ic

I was looking at it from the angle of them killing themselves from having made a bad mistake
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Post Post #49 (ISO) » Mon Apr 19, 2021 4:55 pm

Post by Jingle »

I see the modifier as along the lines of a vig shot. In using it, you are inherently risking the death of someone of your faction. I’m not saying that’s a bad choice, but it does seem like a prideful or vain thing to do, even when it’s objectively the right call.

I’m not sure that others have to see it the same way, that’s just where I’m coming from when I say I like proud or vain for the name.
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