Nobody Stays Good!

This forum is for discussion related to the game.
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Nobody Stays Good!

Post Post #0 (ISO) » Fri Apr 16, 2021 9:40 pm

Post by Guillotina »

Town Roleblocker


Each night, may submit a target. If target player performs any night actions, they will fail.



Town Loyal Roleblocker


Each night, may submit a target. If target player is town and performs any night actions, they will fail. If target is mafia aligned nothing will happen.



Town Vote Blocker


Each night, you will self target, disabling your voting power the following day.



Mafia Rolecop


Each night, may submit a target to find out their role and role description.


———————————

Nobody Stays Good is a game of choices and consequences, it is a game where townies have a good side, a bad side and an evil side represented by roles. The good side features pro town roles while the bad and the evil sides carry the burden of unfavorable actions. Mafia on the other hand they all got anti-town roles.

Townies start with 60% good side and 40% bad side.

If they chop a townie on Day 1, their good side will go down by 10% for a total of 50% good side and 50% bad side but their
pro-town
roles will still be available the following night.

However, if they chop another townie on Day 2, all townies' good side will go down by another 10% for a total of 40% good and 60% bad side, disabling their pro-town abilities and unlocking their
chaotic abilities
that may hurt them more than benefiting them and the worse part, townies cannot holster them or they die.

If town reach 100% bad side they become
evil
, disabling their chaotic roles and unlocking totally anti-town, self damaging roles.

What happens if townies just keep chopping mafia? They get closer to fulfill their wincon, they get to employ their pro-town roles and two random townies get immunity to any actions from mafia the following night! (The townies in question will not be informed of this immunity however).

Town wins when they have eliminated all threats to their wincon and at least one townie is alive. Mafia wins when they reach parity with town or town becomes and stays 100% evil for two consecutive cycles.

So...what is this thread for?


Similar to grand idea and superb idea threads, I'd like you to submit roles for this game as shown in my example.
One pro-town town role, one chaotic town role, one anti-town town role and one mafia role.

I plan to co-host this game some time this summer (July-August), it will be most likely a 21 players set up.
No third parties, it will be conventional town vs mafia.

I will randomized roles from here.

Thank you for your help. :D
Last edited by Guillotina on Sun Apr 18, 2021 5:14 am, edited 3 times in total.
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Post Post #1 (ISO) » Sat Apr 17, 2021 4:00 am

Post by TemporalLich »

Town Morality Cop


Each night, may submit a target. You will learn your target's alignment and current side (good townie/chaotic townie/evil townie/mafia).



Town Corrupt Cop


Each night, may submit a target. You will learn your target's alignment and current side (good townie/chaotic townie/evil townie/mafia), however your target will use their evil role for the next cycle. If you target someone using their evil role or Mafia, you will use your evil role for the next cycle.



Town Corrupt Dealer


Each night,
must
submit a target. If you target Town, you will attempt to kill them. If you target Mafia, they will gain another factional kill the next Night.



Mafia Asceticizer


Each night, may submit a target. Your target will be protected from non-kill abilities that Night.


I think
evil
should be
maroon
magenta to differentiate from
scum
.

Are evil roles allowed to merely be compulsive roles that damage the town instead of a self-targeting or zero target or passive role?

It is possible for Morality Cop to get "evil townie" as a result - if town eliminates mafia they gain the ability to use their good roles that Night, however the town will still be chaotic or evil.
Last edited by TemporalLich on Sat Apr 17, 2021 6:15 am, edited 3 times in total.
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Post Post #2 (ISO) » Sat Apr 17, 2021 4:55 am

Post by Guillotina »

Town Secret Service Agent


You may each night target another player, simultaneously roleblocking them and protecting them from attacks. If the target is attacked, You will die in their stead.



Town Amateur Bodyguard


Each night, may target a player and protect them from death by dying in their stead if they're targeted for death. If the target has an investigation or private chat maker role, your protection will fail.



Town Sell-Out Bodyguard


Each night, must target a player and protect them from death by dying in their stead if they're targeted for death.
If the target is town aligned, both you and the target will die. If the target is mafia aligned, you die and your reveal will be flipless.



Mafia Bodyguard Boss


You may on even nights target one player to be a Bodyguard for a second player also chosen by the you.
Last edited by Guillotina on Sun Apr 18, 2021 6:49 am, edited 1 time in total.
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Post Post #3 (ISO) » Sat Apr 17, 2021 4:57 am

Post by Guillotina »

Alignment Cop will not get evil townie as result no. But you can create a new type of cop that does.

¯\\_(ツ)\_/¯
-------------------------------

Town Confirmation Cop


The Confirmation Cop may investigate a player at night and learn whether that player has ever been successfully investigated by a cop ability.



Town Inexperienced Cop


The Confirmation Cop may investigate a player at night and learn whether that player has ever been successfully investigated by a cop ability. However, there is a 50% chance you will get a fake result.



Town Cop Disabler


As long as you are alive and you maintain this moral level, you will passively disable all town's cop actions.



Mafia Electrician


The Electrician cannot be investigated. Instead, the Electrician will passively receive an investigation of whoever attempted to investigate them.
Last edited by Guillotina on Sun Apr 18, 2021 6:57 am, edited 1 time in total.
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Post Post #4 (ISO) » Sat Apr 17, 2021 6:24 am

Post by TemporalLich »

Town Friendly Neighbor


Each night, may submit a target. Your target will learn that you are aligned with the Town.



Town Rude Neighbor


Each night, may submit a target. Your target will learn that you are aligned with the Town, however you will reveal their role to the Mafia.



Hated Townie


You take one less vote to eliminate at all times.



Mafia Non-Evil Roleblocker


Each night, may submit a target. If target player performs any non-evil night actions, they will fail.

In post 3, Guillotina wrote:Alignment Cop will not get evil townie as result no. But you can create a new type of cop that does.

¯\\_(ツ)\_/¯
changed to Morality Cop
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Post Post #5 (ISO) » Sat Apr 17, 2021 3:04 pm

Post by Morning Tweet »

Town Timid Doctor


Each night, may submit a target. The first night kill attempt made against the target will fail. If you are visited during the night, you will be roleblocked.



Town Sloppy Doctor


Each night, may submit a target. The target will be roleblocked, and the first night kill attempt made against the target will fail.

If this ability successfully saves your target from death, their abilities will become permanently one-shot. If this ability successfully roleblocks a would-be killer, they will be informed of your identity and role.



Town Apathetic Doctor


Each night,
must
submit a target. If the target is Town, they will die unavoidably if they go more than one night without being retargeted by this ability.



Mafia Jack-of-all-Trades


Each night, may select an ability from the following list to use on a target. Each ability may only be selected once.

- Doctor
- Roleblocker
- Jailkeeper
- Rolestopper


I really like the idea behind roles that shift with what happens in the game. Although I don't want to make the game a guaranteed stompfest for whichever side does better early -- I think I like something around the lines of "Safe, easy to use, but a little weak" -> "A little stronger, harder to use (or more vague results such as with JK vs Doctor), and drawbacks" -> "Catastrophic if used poorly but can still work, and compulsive."
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Post Post #6 (ISO) » Sun Apr 18, 2021 6:26 am

Post by Guillotina »

Town Vigilante


On odd nights, may submit a target to kill it. Your kill cannot be traced (tracker, watcher, motion detectors etc).



Town Delayed Vigilante


Each night, may submit a target to kill it. When you are killed, all successfully targeted players die as well.



Town Punisher


Each night, you will create a gun with 1 bullet. The following day, you
must use
the gun to shoot someone with 50% failing to kill the target and 50% shooting yourself successfully.



Mafia Professional Killer


You are guaranteed to be the only mafia's killing
role
. You may each night target a player and attempt to guess their exact role name. If the guess is correct, the target will die. This kill cannot be prevented by any means. In addition if you are ever killed during the day (elimination does not count), you will reveal as town aligned with the role "Town Vigilante".
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Post Post #7 (ISO) » Sun Apr 18, 2021 6:04 pm

Post by Guillotina »

Town Traffic Controller


The Traffic Controller may each night target two players. Those two targeted players will as a result of this action target each other.



Town Izanami


Twice per game, you may choose a target during the day and cast “Izanami” on it, trapping the target in an eternal time-loop in its own mind. The target will every day cast the same vote against the same person (if he does not, he dies), the target will know it has a curse but not what kind and will be warned that they have to always vote for the same player until the curse is broken.

And every night it’ll perform the same action against the same player from the night it was trapped with the Izanami, but the target will not be informed of this. If the action was a killing action and the Izanami's target was already killed by it, the target will still attempt to carry out the action but it will fail.

The curse will automatically be lifted upon your death.



Town Automatic Izanami


Every night, you will passively and randomly target someone during the day and cast “Izanami” on it, trapping the target in an eternal time-loop in its own mind. The target will every day cast the same vote against the same person (if he does not, he dies), the target will know it has a curse but not what kind and will be warned that they have to always vote for the same player until the curse is broken.

And every night it’ll perform the same action against the same player from the night it was trapped with the Izanami, but the target will not be informed of this. If the action was a killing action and the Izanami's target was already killed by it, the target will still attempt to carry out the action but it will fail.

The curse will never be lifted.



Mafia Brainshocker


The Brainshocker may each night target someone and cause their action (if they have any) to be redirected onto themselves.
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Post Post #8 (ISO) » Fri Apr 23, 2021 12:49 pm

Post by Ircher »

Town Loyal Neighborizer

Each night, you may target a player. You will attempt to add them to your neighborhood, allowing you to speak with them whenever the moderator allows. Mod Note: If you allow day talk for mafia, that should probably apply to neighborhoods as well. If they are not aligned with the
Town
, your action will fail.


Town Annoying Neighborizer

Each night, you may target a player. You will attempt to add them to your neighborhood, allowing you to speak with them whenever the moderator allows. Mod Note: This should be the same neighborhood as used previously. The player will learn that you targeted them that night. If your target is aligned with the town, they will be additionally roleblocked. If your target is aligned with the mafia, your target will also learn your current role.


Town Party Host

Each night, you must host a party. You will attempt to force everyone who you have neighborized across the course of the game to party with you, thus preventing them from acting. In addition, any player who is busy partying with you cannot be protected by any means.


Mafia Neighborizer

Each night, you may target a player. You will attempt to add them to your neighborhood, allowing you to speak with them whenever the moderator allows.
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Post Post #9 (ISO) » Sun Apr 25, 2021 5:51 am

Post by Ircher »

Town Doctor

Each night, you may target a player. You will attempt to protect them from a single kill.


Town CPR Doctor

Each night, you may target a player. You will attempt to protect them from a single kill. If the player does not need protection, you will kill them instead.


Town Combined Loyal Poisoner Disloyal Inventor (1-Shot Day Vigilante)

Each night, you must target a player. If the player is aligned with the town, you will attempt to poison them causing them to die at the end of the following night. If instead, they are aligned with the mafia, you will grant them a 1-shot day vigilante shot.


Mafia Traitor Doctor

Each night, you may target a player. You will attempt to protect them from a single kill. Your teammates know you exist but not your identity. You know the identities of your teammates. You cannot be recruited and will be endgamed if all mafia players who can perform the factional kill are dead.
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Post Post #10 (ISO) » Sun Apr 25, 2021 6:27 am

Post by Guillotina »

Town Even Days Vigilante


On even days, may submit a target to kill it.



Town Compulsive Day Vigilante


Every day, must submit a target to kill it. If you don't, you die at the end of the day.



Town Biased Day Vigilante


Every day, must submit a target to kill it. If you don't, you die at the end of the day.
If the target is town it will be successful. If it is mafia aligned it will be successful and it will flip as town aligned.



Mafia Bulletproof


You are immune to any and all night kills.
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Post Post #11 (ISO) » Sun Apr 25, 2021 8:20 am

Post by Guillotina »

Town Jack Of All Trades


You have access to more than one action. You must cycle through all of them before using one again and you may holster from using an action.
Actions count as usage per cycle (I.e Day 1/Night 1)

x3 Mod warning / x1 Obsessive Griever / x3 Dominic Toretto


Mod Warning
: Use during the day. This ability will tell you the names of all players who targeted to kill you the previous night who either failed or changed their mind.
This ability can’t be roleblocked or manipulated.

Obsessive Griever
: Once per game, at any time, you may choose to take the role actions of one dead player and replace it for this action slot. You will get 2-shots of them.

Domic Toretto
: You may commute yourself on odd nights. You may commute a target on even nights.
Commutes prevent the target from performing actions (besides commuting) and from getting killed.



Town Compulsive Jack of All Trades


You have access to more than one action. You must cycle through all of them before using one again and you may not holster from using an action.
Actions count as usage per cycle (I.e Day 1/Night 1)

x3 Amateur Cop / x1 Shot Coward Gladiator / x2 Death Faker


Amateur Cop
: At night you may investigate another player to discern their alignment. When using your ability, you have a 50% chance of informing a random non-town player of your role (at the start of the next day).

Coward Gladiator
: During the day, you may post GLADIATE: Player. For the rest of the day, all votes must be cast for anyone but you and that player.

Death Faker
: Once per game during a night, you may choose to fake your own death. If you do so, all actions targeted at you that night will fail, you will be unable to post in the game thread for the next day phase (you can still post in any PTs you may have access to) and the mod will announce that you died without a flip at the start of the day.
There is a 50% chance another random player will be forced to fake their own death instead of you.



Town Ruthless Jack Of All Trades


You have access to more than one action. You must cycle through all of them before using one again and you may not holster from using an action.
Actions count as usage per cycle (I.e Day 1/Night 1)

x3 High On Meds Watcher / x1 Day Skipper / x3 Vanillalizer


High On Meds Watcher
: At night, you must target a player to watch them. You will either get the right result, get no result or watch a random player visit your target.

Day Skipper
: Must activate at night. When the night ends, the night results will be posted and the following day skipped, allowing for the next night to start right off.

Vanillalizer
: At night, you must target someone. If the target is town aligned they lose their role permanently. If the target is mafia aligned, he will copy your entire town aligned "good side" Jack of All Trades role action set instead and will be informed that someone tried to vanillalize them this night.



Mafia Jack Of All Trades


You have access to more than one action. You must cycle through all of them before using one again and you may not holster from using an action.
Actions count as usage per cycle (I.e Day 1/Night 1)

x3 Deceiver / x3 Vanillalizer / x1 Day Paranoid Gun Owner


Deceiver
: At night, your role and all Vanilla roles (or equivalent, if named differently) will show up as Doctor to any role that learns your/their role name. Vanilla Cop/Neapolitan/equivalent roles will perceive your/their role as vanilla.

Vanillalizer
: You may target a player on a night to permanently vanillaize them for the rest of the game.

Day Paranoid Gun Owner
: You reflexively kill anyone that visits you during the day.
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Post Post #12 (ISO) » Sun Apr 25, 2021 2:45 pm

Post by Ircher »

Vanilla Townie

You possess no special abilities.


Corrupt Townie

Once per game, if you are the hammerer, you may offer a deal to the hammered player. You must decide whether or not you want to use this ability before the hammer occurs. You will offer to remove your vote (thus causing the day to end in no elimination) in exchange for a piece of information from your target. Your target is free to decline the offer, in which case your ability is refunded. If your target is aligned with the town, you will learn the last player that player targeted. Mod Note: This would include roleblocked actions and other failed action attempts. If your target is aligned with the mafia, you will learn the last player they attempted to personally kill. Mod Note: This excludes kills performed by their teammates. This includes roleblocked kills and other failed kill attempts.


Evil Townie

If you are the hammerer on a mafia-aligned player, you will allow the player to escape justice that day, causing the day to end in no elimination.


Mafia Goon

You possess no special abilities.
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Post Post #13 (ISO) » Sun Apr 25, 2021 2:56 pm

Post by Ircher »

Town Traffic Analyst

Each night, you may target a player. You will attempt to learn whether or not that player can communicate privately with others. Mod Note: Note that simply being in a private topic does not mean that one can "communicate privately" with another player.


Town Jailkeeper

Each night, you may target a player. You will attempt to simultaneously protect them from all kills and prevent them from acting that night.


Town
Corrupt Cop

Each night, you must target a player. You will learn your target's alignment and current side (good townie/chaotic townie/evil townie/mafia), however your target will use their evil role for the next cycle. If you target someone using their evil role or Mafia, you will use your evil role for the next cycle.


Mafia Activated 1-Shot Godfather

Once per game at night, you may attempt to use your ability. You will appear innocent to cop investigations that night.
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Post Post #14 (ISO) » Wed May 26, 2021 10:52 am

Post by Guillotina »

Town Defuser


Each night, may submit a target, preventing them from getting killed by bomb action types.



Town Bomb Manipulator


Each night, must submit a target, if there is a bomb action targeting anyone else, it will target your target instead.



Town Bomb Lunatic


Each day, you will passively kill with a bomb the first voter in the yeet wagon.



Mafia Bomb Giver


Each night, may submit a target to gift them a bomb. The target may choose to target someone with it to kill it during the day. If the target is mafia aligned, it will kill you instead of your partner.
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Post Post #15 (ISO) » Wed May 26, 2021 2:52 pm

Post by Jake The Wolfie »

Godfathered Townie


If you are investigated, the investigator will receive the most unincriminating result possible from you.



Vanilla Townie


You have no special abilities or attributes.



Milling Townie


If you are investigated, the investigator will receive the most incriminating result possible from you.



Godfather Mafioso


You will appear as a member of the town if investigated.
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Post Post #16 (ISO) » Wed May 26, 2021 6:24 pm

Post by Guillotina »

Town Jesus Christ


The first time a town aligned player is yeeted will not get your morality down.



Town Human Being


The first time a town aligned player is yeeted while under this morality, you go down by 20%.



Town's Devil


The first time a mafia aligned player is yeeted while under this morality, you bring it back from the dead the following phase.



Mafia's Devil


Every night, you may target a player. If the player town aligned and a townie is chopped the following day, its morality will go down by 20%, you may target the same player two nights in a row.
Last edited by Guillotina on Wed Jun 02, 2021 7:02 pm, edited 2 times in total.
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Post Post #17 (ISO) » Thu May 27, 2021 4:02 pm

Post by Ircher »

Town Redeemer

Each night, you may target a player. You will grant them redemption for their sins and increase their morality (i.e.: decrease their bad side) by 10%.


Town Indulgence Provider

Each night, you may target a player offering them an indulgence. If they accept, their morality increases by 25%; however, they lose their night action for the next two nights. (The player must accept the indulgence within 48 hours of day start or within 8 hours in a blitz. Otherwise, it is automatically rejected.)
An indulgence was a way that the Catholic church allowed people to "buy" redemption.


Town Temptress

Each night, you must target a player. You will tempt them into doing evil acts, thereby decreasing their morality by 8%.


Mafia Temptress

Each night, you may target a player. You will tempt them into doing evil acts, thereby decreasing their morality by 8%.



I think this setup might be better with a few minor changes. First, I think only townies on the wagon of another townie should become eviler. At the very least, the others should suffer a lesser penalty like say 5% instead of 10%. I also think there should be some way to increase/gain back morality (besides through roles). My suggestion would be that being on the wagon of a faded scum player increases morality by 5%.
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Post Post #18 (ISO) » Wed Jun 02, 2021 7:12 pm

Post by Guillotina »

Town Bomb Specialist


Each night, may submit a target, to plant a bomb on them and kill them, but it will fail if the target is town aligned. You won't get info on whether or not the bomb in question failed.



Town Bomb Manipulator


Each night, must submit a target, if there is a bomb action targeting anyone else, it will target your target instead.



Town Cartel Bomb


Each night, may submit a target, to plant a bomb on them and kill them, but it will fail if the target is mafia aligned. You won't get info on whether or not the bomb in question failed.



Mafia Doctor


Each night, may submit a target to protect them, you may not self target and you cannot target the same player two nights in a row.
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Post Post #19 (ISO) » Tue Jun 15, 2021 1:15 pm

Post by Guillotina »

This idea didn't really take off as I hoped it would so, I don't think I'm gonna run my first game based on this.
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