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Nobody Stays Good is a game of choices and consequences, it is a game where townies have a good side, a bad side and an evil side represented by roles. The good side features pro town roles while the bad and the evil sides carry the burden of unfavorable actions. Mafia on the other hand they all got anti-town roles.
Townies start with 60% good side and 40% bad side.
If they chop a townie on Day 1, their good side will go down by 10% for a total of 50% good side and 50% bad side but their
However, if they chop another townie on Day 2, all townies' good side will go down by another 10% for a total of 40% good and 60% bad side, disabling their pro-town abilities and unlocking their
If town reach 100% bad side they become
What happens if townies just keep chopping mafia? They get closer to fulfill their wincon, they get to employ their pro-town roles and two random townies get immunity to any actions from mafia the following night! (The townies in question will not be informed of this immunity however).
Town wins when they have eliminated all threats to their wincon and at least one townie is alive. Mafia wins when they reach parity with town or town becomes and stays 100% evil for two consecutive cycles.
Similar to grand idea and superb idea threads, I'd like you to submit roles for this game as shown in my example.
One pro-town town role, one chaotic town role, one anti-town town role and one mafia role.
I plan to co-host this game some time this summer (July-August), it will be most likely a 21 players set up.
No third parties, it will be conventional town vs mafia.
I will randomized roles from here.
Thank you for your help.