No Idea Mafia

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Post Post #25 (ISO) » Tue Jun 01, 2021 10:25 am

Post by Morning Tweet »

Vanilla Townie


Mod Notes: If this player is killed during the night, their killer and all of their groupscum allies (if they have any) will be converted to this player's alignment. They will continue to share a PT, and their roles will be left unchanged, and they will keep any factional abilities.
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Post Post #26 (ISO) » Tue Jun 01, 2021 11:44 am

Post by Not Known 15 »

Weakened Cult Leader + Role DisablerWeakened Cult Leader:
Each night, you may attempt to convert someone to a Cultist:
If the target shares a factional or Mason/Monk PT with someone alive, they cannot be converted.
If the target is targeted with a kill they cannot be converted.
If the target does not share a factional or Mason/Monk PT with someone alive and is not target of a kill it is converted(if you aren't prevented from converting the target).
If you successfully convert someone you roleblock yourself next night.
This is a person-specific factional ability: Only a Cult Leader can recruit, but only one may recruit per phase.
You have a factional PT here:[LINK].

Role Disabler: All non-factional active and passive abilities are disabled whilst you are alive - except this one.

You win if the Cult gains Majority, except if you lose.
You lose if all Cult Leaders are dead and only one other member of the Cult is alive.
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Post Post #27 (ISO) » Tue Jun 01, 2021 1:29 pm

Post by NotAJumbleOfNumbers »

Town Role Disabler Disabler


All roles that disable roles are instantly rerolled.
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Post Post #28 (ISO) » Tue Jun 01, 2021 1:51 pm

Post by Not Known 15 »

Anchoring Town 1-shot Loser-izerAnchoring:All role slots that are rolled after or during this roll cannot be re-rolled. Convert them into a Vanilla Townie if they do not contain a role(Mod discretion).
1-shot Loseri-izer: Convert someone else into the Loser faction if they do not share a factional PT with other living people. Can only be used once(Alignment:Loser: You lose at the end of the game. Get converted or lose. Factional action:Redirect(can force others to target itself); no factional PT, independent from other Losers.(third party))
Alignment:Town - Ensure that all threats to the town are eliminated and at least one member of the town survives.
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Flea The Magician
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Post Post #29 (ISO) » Wed Jun 02, 2021 2:01 am

Post by Flea The Magician »

Vampire combined Cult Leader Vigilante
  • Vampire: This player is technically dead, and has access to the dead thread.
  • Cult Leader: Each night, this player may recruit another player each night to become a Vampire at the end of the next day phase (cult).
  • Cult Leader: Each night, this player may recruit another player each night to become a Ghoul (cultish).
  • Vigilante: Each night, this player may drain the blood of another player.
The mod should not post spoilers to the dead thread.
This role cannot multitask.
If other vampires are alive when this player is eliminated, their role becomes this role starting with the oldest recruit.
Vampires are aware of ghouls, but ghouls are not aware of vampires or each other.
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Post Post #30 (ISO) » Wed Jun 02, 2021 2:07 am

Post by Flea The Magician »

Recruited Vampire
  • Vampire: Technically dead, has access to the dead thread.
  • Vampire: Each night, may drain blood from another player. (Hider mechanic). If you hide behind the same target successfully for 3 nights, that target becomes a recruited vampire (cult) or Ghoul (cult).
  • You retain all previous abilities, but not modifiers.
  • You have access to the Vampires[Cult] PT
The mod should not post spoilers to the dead thread.
This role cannot multitask.
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Post Post #31 (ISO) » Wed Jun 02, 2021 2:12 am

Post by Flea The Magician »

<Previous
role>
Ghoul

You are now part of a cult, and belong to a vampire.
You retain all previous roles and alignments, but have gained the Cult alignment and win-condition. Your previous win conditions are no longer valid.
You do not have Cult PT access.
You do not have access to the Cult abilities.
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