Mafia Game Intrest Scorecard Template

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Mafia Game Intrest Scorecard Template

Post Post #0 (ISO) » Fri Jun 25, 2021 2:50 pm

Post by Cabd »

An idea that cropped up in the post game of Uwnd's Yggdrasil theme...

Essentially, an at-a-glance scorecard to show you what a game brings to the table, and you can know what your own preferences are to see if a game is for you.

Each is scored one to five. Some may overlap slightly in what they mean...

NewD3Normalcy: 5/5
Openness: 4/5
Complexity: 2/5
Thematic: 1/5
Player Agency: 2/5



Normalcy:

A score of 1 means the game is bastard.
A score of 2 means that you should expect role madness, or near role madness, with complex and custom roles for each player
A score of 3 means that you should expect a mix of normal roles and custom-built roles
A score of 4 means that almost all roles are normal, but there could be a select few fancier ones.
A score of 5 means the game would qualify to run in the normal queue.

Openness:

A score of 1 means that the game is fully closed. You should expect entire mechanics are not explained and must be discovered as you go.
A score of 2 means that the underlying custom mechanics are explained, but all roles are a mystery.
A score of 3 means that the game has at least one role that can expected to be present (typically VT)
A score of 4 means that the game is a semi-open.
A score of 5 means the game and all mechanics contained within are fully spelled out in the opening rules.

Complexity:

A score of 1 means the game is incredibly newbie friendly, players should expect to not have to read anything to understand the game or setup.
A score of 2 means at least one special clarity rule in place. (In our example of NewD3, the roleblocker vs jailkeeper rule)
A score of 3 means the game has some mechanic that will need to be studied to fully enjoy the game and play optimally.
A score of 4 means that newbies may have issues understanding the mechanics of the game, but veterans should pose few issues understanding.
A score of 5 means that underlying knowledge of the flavor may be required, and even veteran players will need to adapt their game play around the mechanics.

Thematic:

A score of 1 means there is no theme present. The game is completely mechanical in nature.
A score of 2 means there is flavor that is completely unrelated to the game writ large. Most newbie mods put their games into this bucket.
A score of 3 means that roles may share flavor names from the source material, but no knowledge of the flavor is needed to play to full capacity.
A score of 4 means that knowledge of the source material flavor may provide a slight advantage in game.
A score of 5 means that knowledge of the flavor is practically required to play optimally.

Player Agency:

A score of 1 means no players have additional game-altering abilities other than their vote and the mafia's nightkill.
A score of 2 means that there are a few power roles, but the majority of the game is vanilla town/goons.
A score of 3 means that there is around a 40%-60% shot of drawing a PR, but it is not assured.
A score of 4 means that every player has SOMETHING to do at nights. (Light role madness)
A score of 5 means that every player has multiple options to act in nearly every instance. (Heavy role madness)
Last edited by Cabd on Fri Jun 25, 2021 3:07 pm, edited 1 time in total.
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Post Post #1 (ISO) » Fri Jun 25, 2021 2:56 pm

Post by notscience »

+1
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Post Post #2 (ISO) » Fri Jun 25, 2021 2:57 pm

Post by Cabd »

This is a VERY rough draft and I am open to feedback/tweakage!
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Post Post #3 (ISO) » Fri Jun 25, 2021 2:59 pm

Post by MURDERCAT »

I feel like player agency should instead be something like "vanillaness" but otherwise I think this is really useful and mods should use it.
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Post Post #4 (ISO) » Fri Jun 25, 2021 3:00 pm

Post by MURDERCAT »

Now just make a thing that makes one of those pentagonal plots so people can understand the game with a single image
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Post Post #5 (ISO) » Fri Jun 25, 2021 3:02 pm

Post by MURDERCAT »

Also wouldn't NewD3 be considered semi-open?
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Post Post #6 (ISO) » Fri Jun 25, 2021 3:07 pm

Post by Cabd »

Yeah should probably be a 4.

Fixed.
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Post Post #7 (ISO) » Fri Jun 25, 2021 3:13 pm

Post by Ircher »

I think this is an awesome idea and will use it for the next theme/micro I mod.
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Post Post #8 (ISO) » Fri Jun 25, 2021 3:15 pm

Post by MURDERCAT »

Petition to just refer to this as a Cabd score?
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Post Post #9 (ISO) » Fri Jun 25, 2021 3:17 pm

Post by Cabd »

In post 8, MURDERCAT wrote:Petition to just refer to this as a Cabd score?
Plz no, this is bigger than just me having the idea, this should belong to the community.
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Post Post #10 (ISO) » Fri Jun 25, 2021 3:22 pm

Post by MURDERCAT »

NOCAT? (Normalcy, Openness, Complexity, Agency, Theme)
CONTA?
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Post Post #11 (ISO) » Fri Jun 25, 2021 3:24 pm

Post by notscience »

NOCTA
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Post Post #12 (ISO) » Fri Jun 25, 2021 3:24 pm

Post by Ircher »

I would invert the scale for complexity and call it simplicity so that it matches the other metrics. Lower numbers then correspond to a more tame experience while higher numbers correspond to a wilder experience.

Edit: Let me rethink this. I'm not thinking straight.
Last edited by Ircher on Fri Jun 25, 2021 3:28 pm, edited 2 times in total.
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Post Post #13 (ISO) » Fri Jun 25, 2021 3:25 pm

Post by MURDERCAT »

In post 11, notscience wrote:NOCTA
done
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Post Post #14 (ISO) » Fri Jun 25, 2021 3:25 pm

Post by Cabd »

NOTCA sounds cool. Agree about inverting... changing that.
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Post Post #15 (ISO) » Fri Jun 25, 2021 3:25 pm

Post by notscience »

I think it would be ideal if we could make it a picture but I just like pictures

But numbers are also good.
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Post Post #16 (ISO) » Fri Jun 25, 2021 3:26 pm

Post by Cabd »

Pictures are a PITA to embed for a mod, IMO.

Simplicity is king for adoption.
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Post Post #17 (ISO) » Fri Jun 25, 2021 3:28 pm

Post by MURDERCAT »

https://chachart.net/radar?lang=en

There's probably a bunch
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Post Post #18 (ISO) » Fri Jun 25, 2021 3:30 pm

Post by Ircher »

In post 12, Ircher wrote:
I would invert the scale for complexity and call it simplicity so that it matches the other metrics. Lower numbers then correspond to a more tame experience while higher numbers correspond to a wilder experience.

Edit: Let me rethink this. I'm not thinking straight.
Okay amended:

I think the scales for normalcy and openness should be flipped. Then low scores mean a tamer, simpler experience and higher scores mean a wilder, more complex experience.
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Post Post #19 (ISO) » Fri Jun 25, 2021 3:56 pm

Post by Cabd »

Actually, would add an additional metric...


Swing.

1: Game is guaranteed to finish on a certain in game day, eliminations and night kills are assured. Only town and mafia wincons present.
2: Game is nearly guaranteed to finish on a certain in game day, assuming standard play of elims. Other wincons may exist.
3: Game has an incredibly unlikely edge case that could cause a side to claim victory early. Alternatively, multiball.
4: Game has odds greater than 25% that it could end a cycle early/late.
5: Game could potentially end extremely early or late, and sub optimal play by members of a faction may hurt that overall faction's ability to win significantly.
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Post Post #20 (ISO) » Fri Jun 25, 2021 4:02 pm

Post by Guillotina »

Yah this would be great.My kind of games are:

Normalcy: 1
Openness: 1 or 2
Complexity: 4 or 5
Thematic: 1
Player Agency: 4 or 5
Swing: 3, 4 or 5

So I'd know for certain what games I would sign up for based on my personal table of preference, really dig the idea.
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Post Post #21 (ISO) » Fri Jun 25, 2021 4:05 pm

Post by notscience »

Might be a good idea to have potential mods get their scores from reviewers
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Post Post #22 (ISO) » Fri Jun 25, 2021 4:07 pm

Post by Cabd »

Right, exactly, you can sort of take your own survey then know if a game is your jam or not.
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Post Post #23 (ISO) » Fri Jun 25, 2021 4:11 pm

Post by MURDERCAT »

I feel like swing can be determined from normalcy, agency, and complexity, but maybe not. Agree that reviewers should be the ones giving the scores if there is a review
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Post Post #24 (ISO) » Fri Jun 25, 2021 4:19 pm

Post by Guillotina »

How about Longevity?

1. Games that last no more than 9 days, including day and night cycles.
2. Games that last between 10 and 12 days, including day and night cycles.
3. Games that last no less than 14 days, including day and night cycles.
4. Games that may have an unknown number of phases other than Day and Night such as Twilight and Dawn.
5. Games with no scheduled time. They could last as little as 12 hours and as long as 14 days.
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