Logical Idea Mafia

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Logical Idea Mafia

Post Post #0 (ISO) » Sat Jun 26, 2021 6:09 am

Post by TemporalLich »

Vanilla Townie


You have no special abilities.




Yep it's another collaborative deck...

This one is kinda special though, as bastard mechanics and dynamics are not allowed in this collaborative deck, and this deck ideally should be able to be ran in the Theme Queue without specifying the game as having bastard mechanics and dynamics.

Bastard mechanics and dynamics that will not be allowed in Logical Idea Mafia:

Cults - Cults tend to give a bad feeling among non-bastard Mafia players. Cults are typically associated with mid-game alignment changes anyway.

Mid-game alignment changes - Your alignment and wincon should not be altered during the game. Examples include Judas and Psychiatrist.

Moderator dishonesty that cannot be reasonably anticipated - Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not. Neither are Death Millers or non-Reliable cops. Keep Death Millers out of this setup.

Post dependent roles and post restrictions - Posts should be able to be made organically. Lie Detectors, inventors that give roles based on posts, and post restrictions lead to contrived posting.

Secret Win or Lose Conditions - If you're adding something like a game-ending Condemner that may cause unanticipated losses, it needs to announce that it exists.

Non-randomness in player role/alignment generation - Don't add role cards that alter the setup's role generation en masse.

Mod discretion cards - These allow the moderator to hand-pick an aspect of your role card, which is non-randomness in player role card generation.

Direct moderator influence during the game - If your card allows the moderator to manipulate the game at their discretion during the game it doesn't belong here.

Outside discussion - Don't add roles that allow the game to be discussed outside of the game thread and its own PTs while it is ongoing.

Adding players midgame - Don't allow players to be added into the game after the setup is randed. Pregame and card picks is after the setup is randed.

External pulls - Don't add cards that tell you to pull from other sources. If it's small enough, list it on the card itself. If it's too large, think of another role card. Rerolls are fine, and constrained rerolls such as "roll from this user's ISO on Logical Idea Mafia" are also fine.

These are rules against counterintuitive play that isn't considered bastard. They are currently repealed, but the text is kept for historical reasons in case reinstating these roles is desired.

Anything resolving with a random element - Players should be able to rely on a course of action without being left in the dust by the RNG.

Alignments that win when voted out (Jesters) - While they aren't bastard, they encourage illogical play sometimes and are chaotic.

Action redirection - Actions should target your target. Roles like Bus Driver and Lightning Rod lead to chaotic games.


FAQ:

Q: Isn't this another ill-conceived idea for a collaborative deck?
A: Why yes it is!

Q: Someone didn't post a role at the top of their post! What do I do?
A: You are a Vanilla Townie. Also let that person know they should add a role at the top of their post.

Q: Someone posted a bastard role! What do I do?
A: You are a Vanilla Townie. Also let that person know their role needs to be changed.

Q: Wow! X posted a role that really god damned broken! I want to run Logical Idea Mafia, what do I do?
A: Veto that role. That is, reroll the role and say that role is vetoed.

Q: The alignment of the role isn't stated...
A: If the description doesn't mention win con, assume it's town.

Q: Can I take a role from another collaborative deck?
A: Yes, but please make sure it follows the rules of this deck.

Q: What's the point of this thread?
A: Once this reaches 200 posts, I might use it in a micro game.
Last edited by TemporalLich on Tue Mar 19, 2024 7:46 am, edited 3 times in total.
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Post Post #1 (ISO) » Sat Jun 26, 2021 6:24 am

Post by Cook »

Town 1-Shot Cop





I recommend that more decks be used specifically up to a post count like Word Disassociation or DOAR and then
locked
afterwards.
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Post Post #2 (ISO) » Sat Jun 26, 2021 7:05 am

Post by TemporalLich »

Mafia 2-shot Role Cop


Twice in the game during night, you may learn a player's role.



In post 1, Cook wrote:I recommend that more decks be used specifically up to a post count like Word Disassociation or DOAR and then
locked
afterwards.
I have changed DoAR so it will be locked at #999 or after a month long drought of posting.

The size 300 will remain as DoAR Classic.
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Post Post #3 (ISO) » Mon Jun 28, 2021 5:40 am

Post by Ircher »

Town Quadruplet Voter

You have four votes each worth 1/4 a vote.
Mod Notes: Elimination thresholds should be exactly half and not rounded. Players should be in theory able to hammer two wagons with this ability. If a player uses a single vote, they, should move all their votes. Otherwise, they should move all four at once by being explicit. On VCs, you should list the player's name four times to correspond to each vote.
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Post Post #4 (ISO) » Tue Jul 13, 2021 7:38 pm

Post by TemporalLich »

Chocolate Townie


You are a named Townie. You have no special abilities.




This role was completely changed, the original role is here:

Spoiler:
Locking until further notice.


This was an idea that had bad implementation. The demand for a non-bastard collaborative deck is much lower than I had anticipated.

Oh, and you are a Named Townie. You have no special abilities.
Last edited by TemporalLich on Fri Mar 22, 2024 12:38 pm, edited 2 times in total.
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Post Post #5 (ISO) » Fri Mar 04, 2022 1:55 am

Post by TemporalLich »

Town Jailkeeper


Each night, you may prevent someone from acting and protect them from kills.




Thread is revived for now, but the rules are changed:

Some rules have been added or changed to reflect the changes of how the Mini Theme queue determined games to be bastard. These are that non-randomness in role generation are not allowed at all, mod discretion role cards are not allowed, outside discussion is not allowed, and adding players midgame is not allowed. (and that moderator lies is changed to moderator dishonesty)

The counterintuitive play rules are repealed unless people want them reinstated. The post dependent roles and post restriction rule has
not
been repealed as that's now considered to be bastard.
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Post Post #6 (ISO) » Tue Mar 19, 2024 7:38 am

Post by TemporalLich »

Town Divine Protector


Each night, you may render a player immune to actions from non-Town-aligned players.




Another attempt to determine if a collaborative deck without bastard mechanics is something that is interesting to play and/or create roles for.
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Post Post #7 (ISO) » Tue Mar 19, 2024 8:27 am

Post by Radical Rat »

Survivor Falsification Enabler


If there are any roles in the game that would cause an investigative role to return an incorrect result (Godfather, Miller, Ninja, etc.), those abilities will only function while you are alive.
After your death, all investigations will be guaranteed to return the correct result for their target.

You win if the game ends while you are alive, regardless of any other factors.


Living Falsification Enablers/Disablers will always take priority over dead Falsification Enablers/Disablers. If there are multiple conflicting Falsification Enablers/Disablers alive, Falsification Enablers will have priority. If there are no living Falsification Enablers/Disablers, only the most recently killed will take effect. For example, if a game has one Falsification Enabler, and one Falsification Disabler, all falsifying roles will function normally until the Falsification Enabler is killed. If the Falsification Disabler is killed afterwards, all falsifying roles will reactivate. If the Disabler is killed first, there will be no change unless the Enabler is later killed, at which point all falsifying roles will be deactivated.
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Post Post #8 (ISO) » Tue Mar 19, 2024 8:28 am

Post by Radical Rat »

Survivor Falsification Disabler


If there are any roles in the game that would cause an investigative role to return an incorrect result (Godfather, Miller, Ninja, etc.), those abilities will not function while you are alive.
Until your death, all investigations will be guaranteed to return the correct result for their target.

You win if the game ends while you are alive, regardless of any other factors.


Living Falsification Enablers/Disablers will always take priority over dead Falsification Enablers/Disablers. If there are multiple conflicting Falsification Enablers/Disablers alive, Falsification Enablers will have priority. If there are no living Falsification Enablers/Disablers, only the most recently killed will take effect. For example, if a game has one Falsification Enabler, and one Falsification Disabler, all falsifying roles will function normally until the Falsification Enabler is killed. If the Falsification Disabler is killed afterwards, all falsifying roles will reactivate. If the Disabler is killed first, there will be no change unless the Enabler is later killed, at which point all falsifying roles will be deactivated.
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Post Post #9 (ISO) » Tue Mar 19, 2024 8:32 am

Post by biancospino »

Town Journaler

You have a journal PT by yourself. No player may gain access to that PT by any means while you are alive.

When you die, your journal will be released immediately.
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Post Post #10 (ISO) » Tue Mar 19, 2024 8:58 am

Post by TemporalLich »

Mafia Enforcer


You may roleblock the target of your factional kill.
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Post Post #11 (ISO) » Thu Mar 21, 2024 12:25 am

Post by SmileyDude1 »

Town Non-Consecutive Doctor


Each night, you may target a player. Assuming no interference with your action, you will protect your target from a single killing action that targeted them that night.
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Post Post #12 (ISO) » Thu Mar 21, 2024 12:44 am

Post by SmileyDude1 »

Town Monk


You are in a Monk PT with other players who are confirmed to not be
werewolf
aligned. You may speak with them during the specified times (by default all times unless another role says otherwise) as long as you are alive.

Mod Note: Mason Feasibility Clause applies to this role - Add "Monk" to another random Non-Werewolf aligned player's role if any Monk was generated.
Last edited by SmileyDude1 on Tue Mar 26, 2024 1:59 pm, edited 5 times in total.
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Post Post #13 (ISO) » Thu Mar 21, 2024 12:45 am

Post by SmileyDude1 »

Werewolf Goon
Last edited by SmileyDude1 on Thu Mar 21, 2024 2:49 pm, edited 1 time in total.
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Post Post #14 (ISO) » Thu Mar 21, 2024 2:00 am

Post by ketchup777 »

Town 3-Shot Personal Diarist


Three times in the game at night, you may target a player. Assuming no interference with your action, you will learn on which phases that player is capable of taking action (regardless of whether or not they actually took an action). You will not be able to detect if a player is capable of factional actions (so a Mafia Goon would return "cannot act").
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Post Post #15 (ISO) » Thu Mar 21, 2024 2:01 am

Post by ketchup777 »

Mafia JOAT (Personal Diarist, Rolecop, Vanilla Cop)
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Post Post #16 (ISO) » Thu Mar 21, 2024 2:02 am

Post by ketchup777 »

Town Universal Backup
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Post Post #17 (ISO) » Thu Mar 21, 2024 2:03 am

Post by ketchup777 »

Mafia Universal Backup
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Post Post #18 (ISO) » Thu Mar 21, 2024 2:05 am

Post by ketchup777 »

Mafia Goon
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Post Post #19 (ISO) » Thu Mar 21, 2024 9:28 am

Post by SmileyDude1 »

Town Mason


You are in a Mason PT with other players who are confirmed to not be
mafia
aligned. You may speak with them during the specified times (by default all times unless another role says otherwise) as long as you are alive.

Mod Note: Mason Feasibility Clause applies to this role - Add "Mason" to another random Non-Mafia aligned player's role if any Mason was generated.
Last edited by SmileyDude1 on Tue Mar 26, 2024 1:52 pm, edited 1 time in total.
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Post Post #20 (ISO) » Thu Mar 21, 2024 9:40 am

Post by SmileyDude1 »

Town Delayed Action Reflector


Should anyone successfully target you during the night with an active night ability, you will passively reflect that ability back at said player during the following night phase. You will not be informed of what actions targeted you during the past night phase. Should you reflect an investigative role, you will receive a copy of your result at the end of the night phase as normal, assuming your action wasn't blocked. While reflecting a role ability back you are considered immune to that role, should you be targeted by that ability during this time it will compulsively fail. The lone exception to this rule is factional killing actions, those can still target you while reflecting.

E.g if a doctor targeted a delayed action reflector night 1, the reflector will target the doctor with a doctor shot night 2, if the doctor tries to target the reflector again while it's reflecting the doc ability back it will always fail.

Reflected Factional Kill Actions have the same priority as a normal factional kill
Last edited by SmileyDude1 on Wed Mar 27, 2024 4:34 pm, edited 1 time in total.
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Post Post #21 (ISO) » Thu Mar 21, 2024 9:41 am

Post by SmileyDude1 »

Werewolf Roleblocker


Each night, you may target a player. Assuming no interference with your action, you will roleblock your target causing all actions they perform to fail.
Last edited by SmileyDude1 on Wed Mar 27, 2024 4:40 pm, edited 2 times in total.
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Post Post #22 (ISO) » Thu Mar 21, 2024 10:05 am

Post by TemporalLich »

Werewolf 2-shot Alignment Cop


Twice in the game during night, you may learn a player's alignment.
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Post Post #23 (ISO) » Fri Mar 22, 2024 12:12 am

Post by SmileyDude1 »

Mafia Monk


You are in a Monk PT with other players who are confirmed to not be
werewolf
aligned. You may speak with them during the specified times (by default all times unless another role says otherwise) as long as you are alive.

Mod Note: Mason Feasibility Clause applies to this role - Add "Monk" to another random Non-Werewolf aligned player's role if any Monk was generated.
Last edited by SmileyDude1 on Tue Mar 26, 2024 1:57 pm, edited 1 time in total.
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Post Post #24 (ISO) » Fri Mar 22, 2024 12:14 am

Post by SmileyDude1 »

Werewolf Mason


You are in a Mason PT with other players who are confirmed to not be
mafia
aligned. You may speak with them during the specified times (by default all times unless another role says otherwise) as long as you are alive.

Mod Note: Mason Feasibility Clause applies to this role - Add "Mason" to another random Non-Mafia aligned player's role if any Mason was generated.
Last edited by SmileyDude1 on Tue Mar 26, 2024 1:59 pm, edited 2 times in total.
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