Deck of Many Expansions [EXPANSION TWO] [0/50]

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Post Post #25 (ISO) » Sun Sep 12, 2021 5:26 am

Post by Cook »

Town Neighbor


Part of a neighborhood PT with other Neighbors. No guarantees on alignment.




Expansion one begins.

17 town, 6 mafia, 2 serial killers. Simple roles only.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
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Post Post #26 (ISO) » Sun Sep 12, 2021 5:46 am

Post by TemporalLich »

Town Neighbor


Part of a neighborhood PT with other Neighbors. No guarantees on alignment.
time will end
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Post Post #27 (ISO) » Sun Sep 12, 2021 5:48 am

Post by TemporalLich »

Bulletproof Serial Killer


Serial Killer: Third-party with a factional kill, wins by getting rid of everyone else and being alive at least since the last phase.

Bulletproof: You are immune to kill actions.
time will end
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Post Post #28 (ISO) » Sun Sep 12, 2021 6:25 am

Post by Farren »

Mafia Neighbor


Part of a neighborhood PT with other Neighbors. No guarantees on alignment.
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Post Post #29 (ISO) » Sun Sep 12, 2021 6:47 am

Post by TemporalLich »

Town Night 1 Vigilante


During Night 1, you may attempt to kill a player.
time will end
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Post Post #30 (ISO) » Sun Sep 12, 2021 7:46 am

Post by MegAzumarill »

Mafia Jailkeeper


Every night, you may select a player to protect them from 1 kill but stop their action.
Imprefection is the spice of life.
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Post Post #31 (ISO) » Sun Sep 12, 2021 2:19 pm

Post by TemporalLich »

Town Role Cop


Each night, you may learn a player's role.
time will end
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Post Post #32 (ISO) » Sun Sep 12, 2021 2:19 pm

Post by TemporalLich »

Town Doctor


Each night, you may protect a player from a single kill.
time will end
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Post Post #33 (ISO) » Sun Sep 12, 2021 2:20 pm

Post by TemporalLich »

Mafia Doctor


Each night, you may protect a player from a single kill.
time will end
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Post Post #34 (ISO) » Sun Sep 12, 2021 2:44 pm

Post by MegAzumarill »

Serial Killer Mason


You may talk to other masons here: link.
All masons are guaranteed to not be members of the
mafia
.
Imprefection is the spice of life.
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Post Post #35 (ISO) » Sun Sep 12, 2021 7:47 pm

Post by Farren »

Vanilla Townie


You have no special abilities.
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Post Post #36 (ISO) » Sun Sep 12, 2021 7:49 pm

Post by Cook »

Town Bulletproof




3 mafia, no serial killers, and the rest of the intervening spaces on this page for town.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
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"ya true if you don't play mafia you are probably winning" – Alisae

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Post Post #37 (ISO) » Sun Sep 12, 2021 8:07 pm

Post by TemporalLich »

Town Mason


Part of the Masonry, which is a group of players guaranteed to be not Mafia.
time will end
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Post Post #38 (ISO) » Sun Sep 12, 2021 8:19 pm

Post by Morning Tweet »

Town Mason
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Post Post #39 (ISO) » Sun Sep 12, 2021 8:32 pm

Post by Farren »

Mafia Neapolitan


Each night, you may target a player. If successful, you will be told whether that player is or is not a Vanilla Townie. If not, you will be told "No Result."
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Post Post #40 (ISO) » Mon Sep 13, 2021 8:26 am

Post by Jake The Wolfie »

Town Even-Night Mason Odd-Night Neighbor


During Even nights, you have access to a Masonry, *which contains no mafia members, found here.

During Odd nights, you have access to a Neighborhood, found here.

You win when all threats to the Towwn have been eliminated.




may contain other non-mafia informed minorities*
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Post Post #41 (ISO) » Thu Sep 16, 2021 8:03 am

Post by TemporalLich »

Town Night 1 Cop


During Night 1, you may learn if a player is
Mafia
or
Not Mafia
.
time will end
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Post Post #42 (ISO) » Thu Sep 16, 2021 9:30 am

Post by Jake The Wolfie »

Mafia 0-shot Vigilante


You are a member of the mafia.

You have access to the Factional kill:
  • During the night, you may target a player. Assuming no interference with your action, that player will die. Only one member of your faction may use this ability at a time.
Zero times per game during the night, you may target a player. Assuming no interference with your action, that player will die.
You win when all threats to the Mafia have been eliminated.
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Post Post #43 (ISO) » Sun Sep 19, 2021 11:19 am

Post by Cook »

Town Role Cop


Target someone at night to learn their role, but not their alignment. This includes any modifiers.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
Cults With Guns //
"ya true if you don't play mafia you are probably winning" – Alisae

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Post Post #44 (ISO) » Sun Sep 19, 2021 11:23 am

Post by Cook »

Town Mason


Part of the Masonry, which is a group of players guaranteed to be not Mafia.




4 more Townies left, then every remaining slot on this page is Mafia.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
Cults With Guns //
"ya true if you don't play mafia you are probably winning" – Alisae

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Post Post #45 (ISO) » Sun Sep 19, 2021 4:50 pm

Post by TemporalLich »

Vanilla Townie


You have no special abilities.




Is Expansion 2 going to be Normal? Or something else? Hopefully not just Basic again.
time will end
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Post Post #46 (ISO) » Sun Sep 19, 2021 4:53 pm

Post by TemporalLich »

Mafia Role Cop Roleblocker


Each night, you may learn a player's role.

Each night, you may prevent a player from acting.




3 Townies left to close out Expansion 1.
time will end
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Post Post #47 (ISO) » Sun Sep 19, 2021 5:13 pm

Post by Jake The Wolfie »

Night 1 Cop Night 2 Doctor Night 3 Vigilante Night 4 Jailkeeper Night 5 Bulletproof Night 6 Mason Night 7 Fruit Vendor Night 8 Tracker Night 9 Cop Night 11 Roleblocker Townie


On Night 1, you may target a player. Assuming no interference with your action, you will learn whether that player is Mafia or Not Mafia.
On Night 2, you may target a player. Assuming no interference with your action, you will prevent that player from dying.
On Night 3, you may target a player. Assuming no interference with your action, you will kill that player.
On Night 4, you may target a player. Assuming no interference with your action, you will jailkeep that player, effectively roleblocking them while also preventing them form dying.
On Night 5, you are protected from kills that target you.
On Night 6, you have access to a masony. All members of the masonry are guaranteed to not be aligned with the Mafia.
On Night 7, you may target a player. Assuming no interference with your action, that player will be told they received fruit (but not who sent it).
On Night 8, you may target a player. Assuming no interference with your action, you will learn who that player targeted (if anyone).
On Night 9, you may target a player. Assuming no interference with your action, you will learn whether that player is Mafia or Not Mafia.
On Night 11, you may target a player. Assuming no interference with your action, that player will be prevented from taking an action.

You win when all threats to the Town have been eliminated.





(:
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Post Post #48 (ISO) » Sun Sep 19, 2021 5:46 pm

Post by TemporalLich »

Town Vanilla Cop


Each night, you may target a player to learn if they are
Vanilla
or
Not Vanilla
.




One more Townie for Expansion One.
time will end
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Post Post #49 (ISO) » Sun Sep 19, 2021 5:52 pm

Post by Jake The Wolfie »

3-shot Vigilante Townie


3 times per game during the night, you may target a player. Assuming no interference with your action, that player will die.

You win when all threats to the town have been eliminated.
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