You are a member of the Technicians, a scum faction which is able to manipulate and control Mysterious Energy via the factional rewire ability. In addition, you know exactly what Mysterious Energy does.
During the night, you may target a player. Assuming no interference with your action, you will either charge them with a mysterious energy, losing 1 charge of Myserious energy in factional reserves, or discharge them of mysterious energy if they have it, gaining 1 charge of Mysterious energy in factional reserves.
Every member of the Technicians may use the factional ability at the same time, however if factional reserves go below 0, one Technician will die.
The total amount of Mysterious Energy in factional reserves is known at all times.
Each night, you are re-charged with a Mysterious Energy if you lose it.
You win when all threats to IT have been electrocuted.