Library of Atypical Factions [108/1000 roles]

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TemporalLich
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Post Post #100 (ISO) » Tue Oct 19, 2021 5:57 pm

Post by TemporalLich »

Free Townie
(
Town
/ Free Townie)

Free Townie: During the setup phase (as in whenever you are picking your alignment and role cards), if you are picking this as your role card, you may target a player. That player's alignment will be
Town
.

Reroll this role but not alignment if you aren't playing a setup where you choose alignment and role cards independently.



In post 98, Jingle wrote:What does “conversion roles” cover? Would it include things like underdog that inherit alignments, or just things that effect other people’s alignments?
Things that affect other people's alignments. Underdog is not a conversion role.

The role on this post does however count as a conversion role!

btw I lowered the limit to 40, though 41-50 is okay I guess
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Jingle
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Post Post #101 (ISO) » Wed Oct 20, 2021 3:26 am

Post by Jingle »

Town Ping Pong Enthusiast

You are a Cop (Results Town/Not Town) who may only target two players who have made a series of ten consecutive posts without any other posters or two posts in a row by the same player.

Must be an ABABABABAB pattern of posting.




Seems reasonable. Are town+ roles (roles that can only win with town but have some additional criteria to win) counted as town for the purposes of the threshold? I’d rather they weren’t, tbh, to give a bigger buffer for games starting, but technically they’d work just as well as actual town for making a game start.
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camelCasedSnivy
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Post Post #102 (ISO) » Wed Oct 20, 2021 3:28 am

Post by camelCasedSnivy »

Siren
(
Siren
/ Vanilla)
Siren
: Each night, you may target a player as your beckon target. You win and exit the game when your beckon target targets you.
You have no other abilities.


Tryna think of another unique groupscum. Currently I'm trying to think of groupscum that aren't usually about hurting everyone else (like Peace)
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Post Post #103 (ISO) » Wed Oct 20, 2021 3:50 am

Post by Jingle »

Florist Friar Hugh
(Alignment Florist Friar // Role Hugh)

Florist Friars are immune to the elimination, although they can be killed via any other means. If a Florist Friar is hammered, the day ends in a no elimination. Florist Friars win and end the game if there are three day phases that do not result in an elimination, whether by their factional ability or by another means, or if nothing can prevent the same. Florist Friars have a factional PT.

Hugh: If Hugh hammers a Florist Friar, the Florist Friar will be eliminated regardless of their factional elim proof ability. Other methods of preventing elimination are unaffected.

Only Hugh can prevent Florist Friars




I’m open to suggestions to improve balance here.
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TemporalLich
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Post Post #104 (ISO) » Wed Oct 20, 2021 5:57 am

Post by TemporalLich »

Mod Chooses After Picks Mysterious Conduit
(
Mod Chooses After Picks
/ Mysterious Conduit)

Each night, you may target a player to charge them with a mysterious energy.

Mod Note: This role charges someone with a mysterious energy indefinitely. (Roles like Mysterious Eidolon can lose mysterious energy charge)

Still, have fun figuring out what being charged with a mysterious energy does.
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Post Post #105 (ISO) » Wed Oct 20, 2021 5:58 am

Post by TemporalLich »

Mod Chooses After Picks Mysterious Eidolon
(
Mod Chooses After Picks
/ Mysterious Eidolon)

You start the game charged with a mysterious energy.

If you are charged with a mysterious energy, you may attempt to kill a player and gain a random invention (rolled from the mod's deck of choice until you get an active ability). You will no longer be charged with a mysterious energy after this.




Mod Discretions will also help, and also provide a buffer to small scumteams.
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Post Post #106 (ISO) » Wed Oct 20, 2021 6:06 am

Post by MegAzumarill »

Town Puppeteer
(town/Puppeteer)

At the start of the game: create a "Puppet."
This "Puppet" is an anonymous alternate account controlled by you, that enters the game as a player.

Each puppet is announced at the start of the game to be an [Alignment] Puppet. [Alignment] is your alignment.
Puppets may post, vote, and be targeted with night actions.
Puppets may not be killed or eliminated by any means.

Whenever the puppeteer dies, their puppet is removed from the game.
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Post Post #107 (ISO) » Wed Oct 20, 2021 6:18 am

Post by camelCasedSnivy »

Town Jumbo JOAT
(
Town
/ Jumbo JOAT)
Jumbo JOAT
: You have access to the following one-shot actions, and may only use one each night:
Glamorize
: This action will tell you if your target's alignment has ever changed.
Haunt
: This action will kill your target if anyone else targetted them.
Enchant
: This action will make your target heal anyone they target.
Contract
: This action will prevent your target from targetting anyone else other than you.

In post 106, MegAzumarill wrote:
Town Puppeteer
(town/Puppeteer)

At the start of the game: create a "Puppet."
This "Puppet" is an anonymous alternate account controlled by you, that enters the game as a player.

Each puppet is announced at the start of the game to be an [Alignment] Puppet. [Alignment] is your alignment.
Puppets may post, vote, and be targeted with night actions.
Puppets may not be killed or eliminated by any means.

Whenever the puppeteer dies, their puppet is removed from the game.
This reminds me of a mafia.gg role called Crier (Town role that can post anonymous messages in the chat)
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