Require Standardizing Specific Warnings Being Public

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Require Standardizing Specific Warnings Being Public

Post Post #0 (ISO) » Mon Oct 18, 2021 11:32 am

Post by Gamma Emerald »

So I had a game that was semi-recent that had ongoing game discussion issues brought on by me, and I was given a private warning but no public reminder to not discuss ongoing games was made. This led to someone tilting against me because he wanted me to be warned/punished for what I posted. Normally the public reminder happens, but the one time it didn’t it caused issues. I had to bring up the private warning in order to stop the rampage, and I find public mention of private mod communication to be something best left undone. As such I think public reminders for ongoing game discussion should be required to be made if anyone is getting specifically warned about it.
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Post Post #1 (ISO) » Mon Oct 18, 2021 1:29 pm

Post by Jake The Wolfie »

+1

I hope this current game isn't ongoing, that would be disastic x3
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Post Post #2 (ISO) » Mon Oct 18, 2021 1:35 pm

Post by Gamma Emerald »

I ain’t that stupid lol
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Post Post #3 (ISO) » Wed Oct 20, 2021 3:05 am

Post by Datisi »

as the moderator of that game, i'd like to offer my two cents on the matter

generally my philosophy when modding is to do the vast majority of warnings privately rather than publically. this is because i am afraid of my warnings having an influence on the game. for example, if i publically issue a warning to two players to calm their heated fight down because it's veering into personal insults territory, i worry whether other players will think of that warning as "aha, so those two players aren't scum together and this isn't planned scum theatre". so i generally try to do all of potentially game-influencing warnings privately.

i did talk to a listmod about it, and i was told it probably would've been better if i had made that warning public. so it was in part my error too.

i think it would be a good idea to standardize this kinda stuff? or at least have some sorta guidelines. maybe it's just me being socially inept, but that's the part of game moderating i find the most difficult :/
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Post Post #4 (ISO) » Wed Oct 20, 2021 3:13 am

Post by Something_Smart »

In theory, it should be possible to phrase game mod warnings in a way that doesn't give away anything. If two people are fighting and you explicitly order them to calm down/disengage with each other, yeah that could be an info leak. But you could say something like "make sure to be civil and attack the play rather than the player", then you're focusing on the actual things they're saying, which are across the line even if it's theater.

In this case, when something is borderline, you can always give a non-targeted "reminder not to discuss ongoing games". That shouldn't give anything away.
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