Alignment Baked LoAF

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Post Post #75 (ISO) » Mon Aug 29, 2022 9:17 am

Post by MegAzumarill »

[Mason-Type-Role]


This corresponds to a random groupscum faction not in the game.
This rolecard is simply seen as "[Mason-Type-Role]" during picks.
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Post Post #76 (ISO) » Mon Aug 29, 2022 9:17 am

Post by MegAzumarill »

[Mason-Type-Role]


This corresponds to a random groupscum faction. (Roll a D2 to decide whether it's a random True Groupscum, or a random Benign Groupscum)
This rolecard is simply seen as "[Mason-Type-Role]" during picks.
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Post Post #77 (ISO) » Mon Aug 29, 2022 9:25 am

Post by MegAzumarill »

Meta-Nexus


If any role assigns other roles pre-game to a random player (a lone mason or neighbor, Miller from elsewhere, etc.) you will be that chosen player if you would be a valid target to be randomized to.

This does not apply to randomizations after game setup.





Should things like Corresponding Cop show as the name of the card or the role given pregame? I am thinking it should be the name of the role for the chosen faction, but I'm not sure if that is intentional or not
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Post Post #78 (ISO) » Mon Aug 29, 2022 10:27 am

Post by Jake The Wolfie »

Pure Soul


You cannot start the game aligned with True Groupscum or Solo third party.


In post 73, MegAzumarill wrote:
Lethargic Commuter

Each night you may make yourself immune to all actions.

Your commute occurs after non-Lethargic actions, so you will still be effected by them.
Other actions you perform are normal in action resolution.


Would a Watcher see hastened players but not lethargic players? Or would they not see either.
They would be able to see all players who are at an equal or lower tier. A Hastened Water can see everyone, while a Lethargic Watcher could only see Lethargic players.
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Post Post #79 (ISO) » Mon Aug 29, 2022 10:42 am

Post by MegAzumarill »

Temporal Manipulator



During the night you may target a player, all other actions attempting to target that player are roleblocked for that night. If they are roleblocked, a strong-willed, delayed version of that action will be performed the next night on the target.

Whenever you would first die by any means, you are notified, then your death is delayed by one phase, allowing you to act as if alive during that phase.
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Post Post #80 (ISO) » Mon Aug 29, 2022 11:11 am

Post by MegAzumarill »

Haunting Hastener


Each night, after you are dead, you may target a player. That player will have fast action priority the night after you use your ability. (Their actions will happen before any other non-fast action resolution actions)
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Post Post #81 (ISO) » Mon Aug 29, 2022 11:12 am

Post by MegAzumarill »

Haunting Doctor


Each night, after you are dead, you may target a player. They will be protected from one kill that night.
Imprefection is the spice of life.
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Post Post #82 (ISO) » Mon Aug 29, 2022 11:12 am

Post by MegAzumarill »

Haunting Neighborizer


Each night, after you are dead, you may target a player. You will enter in a PT with that player.
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Post Post #83 (ISO) » Mon Aug 29, 2022 11:14 am

Post by MegAzumarill »

Third Party Introduction:
Poltergeist


Factional Abilities: Only one can be used per night.

Scatter: Choose 1 Target: They are roleblocked that night. You perform all of the target’s abilities on all other players visiting your target.
Barricade: Choose 1 Target: You perform all of the target’s abilities on the target. All other actions on the target fail that night.
Throw: Choose 2 Targets: You perform all of the first target’s abilities on the second target.

After you die, you may still perform your factional abilities, but your abilities are no longer visible to trackers or watchers. You may not perform role abilities. You will attempt to kill the target of your factional abilities if you perform them after you have died. (You only attack the first of your targets if using the throw ability)


Win Condition: All players other than you are dead, regardless of whether you are alive.

If this role is in the game, the game cannot end unless only one faction is still alive.
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Post Post #84 (ISO) » Tue Aug 30, 2022 9:25 am

Post by TemporalLich »

Role PM Messer Upper


The moderator will sneak the word "pineapple" into a random player other than you's Role PM.
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Post Post #85 (ISO) » Tue Aug 30, 2022 9:26 am

Post by TemporalLich »

Dark Demon


Anyone investigating you will receive a message saying that you are a frightening and evil Dark Demon.

Each night, you may cloak someone in darkness. They will be roleblocked, and will receive frightening visions of a random night action targeting them the next Night (if they weren't targeted the next Night, they will receive frightening visions of demons).
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Post Post #86 (ISO) » Tue Aug 30, 2022 9:28 am

Post by TemporalLich »

Enchanted Fae Bauble Bearer


You have the Enchanted Fae Bauble, a mysterious artifact of the fae world.

Mod Note: The Enchanted Fae Bauble is a mysterious item with a mysterious ability that may be active and single target, active and zero target, and/or passive. The Enchanted Fae Bauble may be used as a single target item even if it has no active effect, and it will only visit if it actually wants to visit.
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Post Post #87 (ISO) » Wed Aug 31, 2022 11:08 pm

Post by RH9 »

Third Party Introduction:
Dictator

Only players aligned with your target may target you.
You appear to Investigative roles as the
Traitor
(or
Vanilla
if not applicable) role of their faction.
You have the following active ability:
  • Each Night, you may target a player. Assuming no interference with your action, that player will receive a message from the moderator that states that you are aligned with them, and you will learn some flavour information about the target's alignment and role.
You win if you are alive when the last player that you targeted has achieved their win condition.

This might have Bastard mechanics.
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Post Post #88 (ISO) » Thu Sep 01, 2022 1:36 am

Post by MegAzumarill »

Modified Friendly Neighbor

Each night you may target a player.
If you could possibly win with them simultaneously, they will receive a message saying you win with them.

In post 87, RH9 wrote:
Third Party Introduction:
Dictator

Only players aligned with your target may target you.
You appear to Investigative roles as the
Traitor
(or
Vanilla
if not applicable) role of their faction.
You have the following active ability:
  • Each Night, you may target a player. Assuming no interference with your action, that player will receive a message from the moderator that states that you are aligned with them, and you will learn some flavour information about the target's alignment and role.
You win if you are alive when the last player that you targeted has achieved their win condition.

This might have Bastard mechanics.
I'd imagine this would be the same message as the dictator.
Imprefection is the spice of life.
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Post Post #89 (ISO) » Thu Sep 01, 2022 1:38 am

Post by MegAzumarill »

Traitor

You know the members of your faction, but they do not know you.
If you are not aligned with groupscum, you instead are Vanilla.
Imprefection is the spice of life.
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Post Post #90 (ISO) » Thu Sep 01, 2022 11:27 pm

Post by RH9 »

Exchanger

Each Night, you may target another player to exchange roles. You will be converted to their role while they will be converted to a
Exchanger
.



Spoiler: Spoilered for Space
In post 88, MegAzumarill wrote:
Modified Friendly Neighbor

Each night you may target a player.
If you could possibly win with them simultaneously, they will receive a message saying you win with them.

In post 87, RH9 wrote:
Third Party Introduction:
Dictator

Only players aligned with your target may target you.
You appear to Investigative roles as the
Traitor
(or
Vanilla
if not applicable) role of their faction.
You have the following active ability:
  • Each Night, you may target a player. Assuming no interference with your action, that player will receive a message from the moderator that states that you are aligned with them, and you will learn some flavour information about the target's alignment and role.
You win if you are alive when the last player that you targeted has achieved their win condition.

This might have Bastard mechanics.
I'd imagine this would be the same message as the dictator.
Yeah. I think that it should.
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Post Post #91 (ISO) » Wed Sep 07, 2022 10:46 am

Post by MegAzumarill »

Exorcist


Each night you may target a player. If that player is acted upon by a dead player, even if the action is ninja, strong-willed or cold-blooded, you will stop that action. That dead player may no longer act rhis game and will be informed of that.
Imprefection is the spice of life.
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Post Post #92 (ISO) » Fri Sep 16, 2022 5:27 am

Post by MegAzumarill »

Lure


Anybody who is voting you at the end of the day, assuming you are still alive, will automatically target you with their non-factional abilities during that night phase.

Anyone redirected in this way will be told they heard a mystical melody.
Imprefection is the spice of life.
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Post Post #93 (ISO) » Fri Sep 16, 2022 5:29 am

Post by MegAzumarill »

Musician


Each night you may target a player. That player will be told they heard a mystical melody.
Imprefection is the spice of life.
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Post Post #94 (ISO) » Fri Sep 16, 2022 8:05 pm

Post by Gamma Emerald »

Muse


Anyone visiting you with a non-factional action will have the
Musician
(Each night you may target a player. That player will be told they heard a mystical melody.) effect added to their role.
<Embrace The Void>


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Post Post #95 (ISO) » Fri Sep 16, 2022 8:50 pm

Post by Jake The Wolfie »

Digitizer


Each night, you may target a player. If your action succeeds, the first time they would die they become vanilla instead. Your action fails on players you have already targeted.
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Post Post #96 (ISO) » Fri Sep 16, 2022 9:08 pm

Post by TemporalLich »

Rolecopping Cop corresponding to a random scumteam


You are a rolecopping cop corresponding a random scumteam in the game.

Each night, you may learn if a player belongs to the aforementioned scumteam or not. If they belong to the aforementioned scumteam, you will learn the role of that player.

Rolecopping modifier gives a Role Cop check contingent on a positive result with the attached role. For applying the Rolecopping modifier to non-investigative roles, use the rules for counting a hit with X-Hit.
Last edited by TemporalLich on Mon Mar 13, 2023 1:33 pm, edited 2 times in total.
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Post Post #97 (ISO) » Fri Sep 16, 2022 9:31 pm

Post by TemporalLich »

Impersonal Roleblocker


Each night, you may prevent a player from acting. Your ability only affects factional abilities.
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Post Post #98 (ISO) » Sat Sep 17, 2022 2:44 am

Post by Not Known 15 »

[(1-shot Double Target) Vanillaizer]


Each night, you may change the role of a target into Vanilla. You may, once per game, instead change the role of two different targets into Vanilla at night.
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Post Post #99 (ISO) » Sat Sep 17, 2022 2:49 am

Post by MegAzumarill »

Multitargeting Meta Janitor


When you pick this card, give me a list of any number of players. All of these players will have their public discard redacted. You may self target.
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