The Effect Modifiers Have On Factional Actions

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The Effect Modifiers Have On Factional Actions

Post Post #0 (ISO) » Sat Nov 06, 2021 6:20 pm

Post by RH9 »

Dear Everybody,

If a modifier is applied to a
Mafia Goon
, does it impact the factional kill? For example, is a
Compulsive Mafia Goon
forced to perform the factional kill?

Thanks,
RH9
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Post Post #1 (ISO) » Tue Nov 09, 2021 3:20 am

Post by Gypyx »

You can have modifiers only apply to a role or to the factionak kill too AFAIK, a Loyal mafia goon is totally possible
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Post Post #2 (ISO) » Tue Nov 09, 2021 7:28 pm

Post by RH9 »

Thanks Gypyx. So a
Disloyal Mafia Goon
won't be able to kill any hypothetically existing
Mafia Traitors
. That does help the setup that I'm working on making. (For context, I originally asked this because this mainly impacted the first variant of said setup. And, I got to admit that I only added the
Disloyal
and
Loyal
modifiers to the setup, after your reply, to remove all gated modifiers from the setup and replace them with pseudo-investigative ones, instead.)
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Post Post #3 (ISO) » Wed Nov 10, 2021 11:50 am

Post by Ythan »

Disloyal goon with a traitor is clever.
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Post Post #4 (ISO) » Wed Nov 10, 2021 9:45 pm

Post by RH9 »

Forgot to mention this before but the setup in question is semi-open so there is a chance that it ends ups with
Loyal Mafia Goon
and no
Mafia Traitors
.
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