Scummies Nominations 2022!


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Post Post #25 (ISO) » Sun Apr 17, 2022 6:11 pm

Post by Nancy Drew 39 »

Subject: Feedback for Bans
RadiantCowbells wrote:Yeah the mod team has a habit of downplaying or ignoring offenses committed by well established users who are in good standing with the members of the mod team personally then dragging users that aren't out of context to character assassinate them and it's only recently that this has started being treated as a bad thing by any significant subset of the community. Better late than never, but.
Nominating this for post of the year
***
We just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it. (I'm slightly scared of Nancy)
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Nancy is pretty heavenly ngl
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~Taly
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Post Post #26 (ISO) » Tue Apr 19, 2022 10:52 am

Post by Lukewarm »

Post of the Year
4/19/22 Lukewarm Save The Dragons Micro 1042: Meme Wars Link to post - This was a meme themed game, and StD came in ready to win the meme image fight. This was the first post of the game, and by far the funniest. It feels pointless to describe the post in detail, when you can click the link and experience it yourself. Do it!
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Post Post #27 (ISO) » Tue Apr 19, 2022 10:53 am

Post by Lukewarm »

In post 22, mastina wrote:
Community Contributor
3/18/2022 mastina Datisi For this thread and its speakeasy predecessor This thread is already shaping up to be one of the most incredible threads of mafiascum of all time. I'm not sure if 'community contributor' is the right award for it, but I don't have any other idea of what would be the appropriate award for honoring Datisi's
incredible
work from that thread, which is genuinely an incredible contribution to the community.


Post of the Year
3/18/2022 mastina Datisi this glorious post Okay so some context for anyone not familiar with Not_Mafia:
This is the post that Not_Mafia always opens games with.

Not_Mafia will, on policy,
always
hammer a player at L-1 in any game Not_Mafia plays in. To the point where there's a rule in Not_Mafia games universally understood; any L-2 is actually an L-1 if Not_Mafia is off of the wagon because Not_Mafia will hammer the wagon if it is at L-1.

Not_Mafia is one of the players most associated with Miltank.

Combine these all together, and then look at the post, and you will understand why it is the greatest post ever made.


Resubmitting these, with their GD equivalents!
Nth both of these as well!
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Post Post #28 (ISO) » Wed Jul 06, 2022 2:53 pm

Post by Prism »

Goodfellas
Date Added
Nominator
Nominee
Game & Link
Description
06/07/22 Prism fireisredsir, Dunnstral, marcistar, Gammagooey Mafia Invictus Redux First, let me start off by saying as the designer that this setup and game were incredibly townsided. Town wound up getting 13 total eliminations, 2 mechanical clears, and 2 near-forced mechanical kills within the PoE. Scum had zero say in who these forced nightkills and clears got to vengeshoot.

Somehow scum dodged all investigations, repeatedly dodged invictus shots until almost the entire PoE had been completely burnt through, and overcame the obstacles of the setup to win the game. They completely dominated day and nightplay, and while town made a last minute comeback and it was close in the end, virtually everyone recognized that they probably should have won much sooner. Virtually everyone was impressed when they managed to clutch out the 3-way.

The team as a whole was amazing and worked together well, constantly strategizing, making suggestions and working to refine each other's dayplay, and deferring to one another's preferences and plans. Their scum PT was a great read. Each player had a different role. marcistar struggled and got caught earlier but was always open with feedback and gave the team good credit moving forward. Dunnstral wound up intentionally taking most of the dayplay heat to set up bad interactions on flip, yet
still survived virtually to the end
. Gammagooey was responsible for much of the dayplay angling and argumentation that happened, and most players expected him to endgame. fireisredsir pulled out one of the performances of the year to save the game. The highlight of the performance was definitely fire's 112 page neighborhood with Kovu in a 137 page game, but fire was also extremely adaptive to his team, at one point intentionally shifting to taking more risks and going to bat for them at the expense of his play lategame.

The team just had everything you look for in a great, cohesive scumteam. Won the game? Check. Won dayplay? Check. Won nightplay? Check. Worked well with each other and had fun together every step of the way? Check.


Rising Star
Date Added
Nominator
Nominee
Description
06/07/22 Prism fireisredsir Best new player of the year IMO. Struggled early as scum in a loss in League of Legends as Amumu, but Invictus Redux was a signature win and an incredible feat of WIM/perserverence. Crisp progressions, pre-emptive meta work, and WIM got them widely townread early, fire later adapted and showed a lot of flexibility to sacrifice some of that towncred to save their partners, and they still managed to win a very tough 3 way. They were extremely cooperative with the team all the way...And did I mention that they kept up a 112 page neighborhood while doing all of that publicly? Because they did, they weren't just random garbage but were mindful and strategic, and it was insane.

His style in the game is high-effort and thoughtful without being overbearing, and he puts a lot of the right (imo) emphasis on tracking carefully through players over time and shows a great understanding of how the game works on a basic strategic level. While he wasn't the decisive winner in Melancholy, he put up a strong town performance all game long, was skeptical of the right things, and was rarely if ever flat-out wrong. It was virtually impossible for scum to push him.

He wasn't perfect in Spring Fling, but again showed great argumentation and play throughout the game. He struggled early (as did most of town), but finished strong by being right on Datisi and voting to eliminate himself and his dance partner to win the game. While this read on Luke was wrong, I think it shows a lot about how fire plays the game. It's insane that posts like this come from a player with such little experience.

I'm not as familiar with his play in other games-Panic Room, Coalition, NbITGBSMoD, and any others I might have missed. Maybe someone more familiar with those could elaborate on the quality of play there.
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Post Post #29 (ISO) » Wed Jul 06, 2022 2:58 pm

Post by RH9 »

In post 28, Prism wrote:
Goodfellas
Date Added
Nominator
Nominee
Game & Link
Description
06/07/22 Prism fireisredsir, Dunnstral, marcistar, Gammagooey Mafia Invictus Redux First, let me start off by saying as the designer that this setup and game were incredibly townsided. Town wound up getting 13 total eliminations, 2 mechanical clears, and 2 near-forced mechanical kills within the PoE. Scum had zero say in who these forced nightkills and clears got to vengeshoot.

Somehow scum dodged all investigations, repeatedly dodged invictus shots until almost the entire PoE had been completely burnt through, and overcame the obstacles of the setup to win the game. They completely dominated day and nightplay, and while town made a last minute comeback and it was close in the end, virtually everyone recognized that they probably should have won much sooner. Virtually everyone was impressed when they managed to clutch out the 3-way.

The team as a whole was amazing and worked together well, constantly strategizing, making suggestions and working to refine each other's dayplay, and deferring to one another's preferences and plans. Their scum PT was a great read. Each player had a different role. marcistar struggled and got caught earlier but was always open with feedback and gave the team good credit moving forward. Dunnstral wound up intentionally taking most of the dayplay heat to set up bad interactions on flip, yet
still survived virtually to the end
. Gammagooey was responsible for much of the dayplay angling and argumentation that happened, and most players expected him to endgame. fireisredsir pulled out one of the performances of the year to save the game. The highlight of the performance was definitely fire's 112 page neighborhood with Kovu in a 137 page game, but fire was also extremely adaptive to his team, at one point intentionally shifting to taking more risks and going to bat for them at the expense of his play lategame.

The team just had everything you look for in a great, cohesive scumteam. Won the game? Check. Won dayplay? Check. Won nightplay? Check. Worked well with each other and had fun together every step of the way? Check.


Rising Star
Date Added
Nominator
Nominee
Description
06/07/22 Prism fireisredsir Best new player of the year IMO. Struggled early as scum in a loss in League of Legends as Amumu, but Invictus Redux was a signature win and an incredible feat of WIM/perserverence. Crisp progressions, pre-emptive meta work, and WIM got them widely townread early, fire later adapted and showed a lot of flexibility to sacrifice some of that towncred to save their partners, and they still managed to win a very tough 3 way. They were extremely cooperative with the team all the way...And did I mention that they kept up a 112 page neighborhood while doing all of that publicly? Because they did, they weren't just random garbage but were mindful and strategic, and it was insane.

His style in the game is high-effort and thoughtful without being overbearing, and he puts a lot of the right (imo) emphasis on tracking carefully through players over time and shows a great understanding of how the game works on a basic strategic level. While he wasn't the decisive winner in Melancholy, he put up a strong town performance all game long, was skeptical of the right things, and was rarely if ever flat-out wrong. It was virtually impossible for scum to push him.

He wasn't perfect in Spring Fling, but again showed great argumentation and play throughout the game. He struggled early (as did most of town), but finished strong by being right on Datisi and voting to eliminate himself and his dance partner to win the game. While this read on Luke was wrong, I think it shows a lot about how fire plays the game. It's insane that posts like this come from a player with such little experience.

I'm not as familiar with his play in other games-Panic Room, Coalition, NbITGBSMoD, and any others I might have missed. Maybe someone more familiar with those could elaborate on the quality of play there.
Nth both!
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Post Post #30 (ISO) » Thu Jul 07, 2022 8:23 am

Post by SirCakez »

Nth both
Brian Skies - "
I just wanna say Cakez is an evil mod and this is an evil setup.
"

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Post Post #31 (ISO) » Sun Aug 07, 2022 2:14 am

Post by Yume »

Paragon
07/08/22 Yume jjh927 Uh, multiple? He is one of the best scum-catchers. Period. This declaration is unbiased. Period.
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Whatever the chains placed upon me
Whatever the prison, my soul has the key
No money can buy, no power can still
No burden can break the unshakeable strength of my will

Mah best game

My alignment is what JJH says it is.
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Post Post #32 (ISO) » Tue Aug 09, 2022 5:43 pm

Post by Gamma Emerald »

I dunno if he’s been in enough games to qualify this year
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Post Post #33 (ISO) » Fri Oct 21, 2022 9:25 pm

Post by mastina »

Moment of Brilliance
10/22/22 mastina Lukewarm, Dannflor, Ydrasse Datisi's Cafe This was a heavy town stomp, but I would mostly call it the key work of these three players in particular that really clutched the win. On D1, it was Lukewarm who managed to point out a page one scumslip by Ircher. While this was far from the only reason for Ircher to be scum and Lukewarm was not the only player to push him, it was this early suspicion that condemned Ircher and guaranteed a D1 elimination on scum, setting the scum vastly behind.

Lukewarm then continued the push on a second scum, Titus, and fought hard against the eventual town elimination that day phase. His push was enough to greatly influence the death of the second scum, Titus, but he couldn't have pulled it off without the next player.

Dannflor replaced in on D2. He replaced a fairly scumread slot that hadn't contributed much, and then proceeded to synergize with Lukewarm, HARD-pushing Titus in a way that basically hard-cleared his slot. This hard-push from him effectively established him as town from the onset, effectively giving the scum no wiggle room. He couldn't be mislimmed and he was pushing for the elimination of scum, so his presence was vital.

However, what
truly
sealed the game was Ydrasse's D3 gambit. Ydrasse opened with a soft-guilty claim implied to be a PT cop. But Ydrasse's actual role/claim managed to guarantee Titus was caught in a lie.

With two scum dead in three days, the scum were effectively left with no way to live, and the rest of the nontown fell in quick succession.
Speaking of Dannflor replacing in tho...

White Knight
10/22/22 mastina Dannflor Datisi's Cafe I don't know how Dannflor does it, but damn, does he manage to do it.
I realize Dannflor is already the current holder of the White Knight award, but I genuinely think his performance is worthy of holding it in back to back years, because he did it again. He replaced into a widely-scumread slot, managed to quickly turn it into universally townread, and he brought the town together to eliminate scum after scum. He immediately caught Titus, and his reaching out to others and reasoning things out was a method to help the town get a near-flawless victory in the end.
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Post Post #34 (ISO) » Fri Oct 21, 2022 9:27 pm

Post by RH9 »

In post 33, mastina wrote:
Moment of Brilliance
10/22/22 mastina Lukewarm, Dannflor, Ydrasse Datisi's Cafe This was a heavy town stomp, but I would mostly call it the key work of these three players in particular that really clutched the win. On D1, it was Lukewarm who managed to point out a page one scumslip by Ircher. While this was far from the only reason for Ircher to be scum and Lukewarm was not the only player to push him, it was this early suspicion that condemned Ircher and guaranteed a D1 elimination on scum, setting the scum vastly behind.

Lukewarm then continued the push on a second scum, Titus, and fought hard against the eventual town elimination that day phase. His push was enough to greatly influence the death of the second scum, Titus, but he couldn't have pulled it off without the next player.

Dannflor replaced in on D2. He replaced a fairly scumread slot that hadn't contributed much, and then proceeded to synergize with Lukewarm, HARD-pushing Titus in a way that basically hard-cleared his slot. This hard-push from him effectively established him as town from the onset, effectively giving the scum no wiggle room. He couldn't be mislimmed and he was pushing for the elimination of scum, so his presence was vital.

However, what
truly
sealed the game was Ydrasse's D3 gambit. Ydrasse opened with a soft-guilty claim implied to be a PT cop. But Ydrasse's actual role/claim managed to guarantee Titus was caught in a lie.

With two scum dead in three days, the scum were effectively left with no way to live, and the rest of the nontown fell in quick succession.
Speaking of Dannflor replacing in tho...

White Knight
10/22/22 mastina Dannflor Datisi's Cafe I don't know how Dannflor does it, but damn, does he manage to do it.
I realize Dannflor is already the current holder of the White Knight award, but I genuinely think his performance is worthy of holding it in back to back years, because he did it again. He replaced into a widely-scumread slot, managed to quickly turn it into universally townread, and he brought the town together to eliminate scum after scum. He immediately caught Titus, and his reaching out to others and reasoning things out was a method to help the town get a near-flawless victory in the end.
Nth both.
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Post Post #35 (ISO) » Sat Oct 22, 2022 4:06 am

Post by Lukewarm »

A Moment of Brilliance
10/22/22 Lukewarm Ydrasse Datisi's Café With a gambit, Ydra managed to turn a psuedo-negative utility role into a cop guilty, and it was brilliant.

First lets start with her role. She was a PT crasher, which explicitly could only join non-factional pts (for obvious reasons). On the whole, this appears to be a fairly weak role, akin to a neighbor or neighborizor with extra steps. However, in this game, once used successfully, it would actually have turned her into a miller for our traffic analyst.

However, with her brilliant gambit, she forced a scum into fake claiming in her favor.

After targeting Titus, and learning that she was in no non-factional PTs, she began soft claiming traffic analyst that had gotten the result that Titus was in a PT. (1, 2, 3, 4)

This forced Titus, who was scum, to believe that she needed to fake claim being in a PT, because she thought Ydra had learned that she was in one.

Which, based on not joining said PT, Ydra knew to be a fake claim - and upon revealing her role, led to Titus's successful elimination
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Post Post #36 (ISO) » Sat Oct 22, 2022 7:21 pm

Post by RH9 »

In post 35, Lukewarm wrote:
A Moment of Brilliance
10/22/22 Lukewarm Ydrasse Datisi's Café With a gambit, Ydra managed to turn a psuedo-negative utility role into a cop guilty, and it was brilliant.

First lets start with her role. She was a PT crasher, which explicitly could only join non-factional pts (for obvious reasons). On the whole, this appears to be a fairly weak role, akin to a neighbor or neighborizor with extra steps. However, in this game, once used successfully, it would actually have turned her into a miller for our traffic analyst.

However, with her brilliant gambit, she forced a scum into fake claiming in her favor.

After targeting Titus, and learning that she was in no non-factional PTs, she began soft claiming traffic analyst that had gotten the result that Titus was in a PT. (1, 2, 3, 4)

This forced Titus, who was scum, to believe that she needed to fake claim being in a PT, because she thought Ydra had learned that she was in one.

Which, based on not joining said PT, Ydra knew to be a fake claim - and upon revealing her role, led to Titus's successful elimination
Nth.
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Post Post #37 (ISO) » Wed Nov 09, 2022 1:03 pm

Post by Ircher »

There's a little less than two months left to get in your nominations for the 2022 Scummies! Start thinking about who would be good nominees for some of the body of work awards like Paragon, Don Corleone, The Modfather, and Rising Star.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
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Post Post #38 (ISO) » Wed Nov 09, 2022 1:18 pm

Post by Prism »

Datisi should easily be modfather,
voluntelling
volunteering
honorably nominating
Aristeia to write the elaborate encomium
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Post Post #39 (ISO) » Wed Nov 09, 2022 1:54 pm

Post by furtiveglance »

Modfather
10/11/22 furtiveglance Datisi
I played in a lot of fun games this year, but 2 of the most memorable and fun were modded by Datisi - The Turing Test (viewtopic.php?f=51&t=89769) and Datisi's Cafe (viewtopic.php?f=3&t=89922). The Turing Test was a 13 player Open original setup idea by Datisi, in which mafia get to remove a town and a mafia from the game and everyone votes on which one was mafia. Whichever faction wasn't voted for earns a point, first to 3 wins. I remember having a massive headache about who to vote for, and the game felt very layered and cerebral. Even after I was removed from the game it preyed on my mind in the dead thread. Datisi's Cafe was another original setup, this time a Large Theme game with a 'productivity' mechanic in which power roles chose either to use or holster every night. The more power roles fired, the more kills the mafia got that night. This was quite a chaotic game with most players having a cool role of some kind. What I liked about the modding specifically was the amusing flavour. You could tell that Datisi put a lot into the setup, and we as players got a lot out of it.
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Post Post #40 (ISO) » Wed Nov 09, 2022 6:16 pm

Post by RH9 »

Nth.
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Post Post #41 (ISO) » Thu Nov 10, 2022 3:18 pm

Post by Aristeia »

Modfather
11/10/22 Aristeia Datisi Datisi is one of the most passionate mods I have ever played with, his games are always the first thing I look for when I am considering signing up for something - this man lives and breathes mafia. I know this because every day when I wake up, I check discord and see he's tossed a new completely insane idea into the #mafia discord and I can't help but smile and laugh a bit. 99% of his ideas do not see the light of day - we are quite lucky that the ones that do happen on this website.

Here are a few of my favorites to have watched or played this year:

Datisi's Cafe: A Large Theme with a unique twist that allowed town power roles to decide whether to use their powers at night at a cost. This game played out splendidly with some interesting gambits that dealt the mafia team a blow which they did not recover from. But what really makes this game special is all the cute little touches Datisi puts into it - I especially loved all the custom pictures for each role pm.

Keep Talking and Nobody Explodes: This twist is my absolute favorite - on each day the town would "nominate" players to become bomb experts and on each night the mafia would nominate players to be bomb defusers - players would then be put into a PT and get to defuse a bomb together - either side could win upon reaching a certain number of defusals and failing would result in the bomb and the defuser exploding.

It was high drama in the thread and the PTs as players jostled for who would get to be an expert and who should live or die. Every choice had lots of consequences and wifom and it was just delicious to watch.

The Turing Test: Did I mention Datisi loves WIFOM? That man might have been born an alcoholic by how much of it he drinks! The twist in this game was that instead of a nightkill, the mafia would put up two players for judgement and everyone would then vote on who is the mafia out of the two players. Unluckily I was dealt a mafia rolecard and I had to figure out a way to present choices to the town that would remove powerful town voices while still somehow getting the town to believe these strong voices were mafia. It was quite a balance and a lot of fun to play. Dats was an excellent mod and kept me company in the scum PT.

In addition to all these creative game ideas - Datisi also hosts some of the best Normal games on the site;

Large Normal 240: Baileyposting: A normal game built around a loyal vigilante who is out to hunt his own teammates and a dastardly mafia doctor who is trying to stop him from killing the innocent. This wasn't as funny as the previous games in this post but the lengths that both sides went to throw this game back and forth at each other was quite entertaining to watch.

Mini Normal 2262: A normal game with a backup vigilante with no real vigilante because Datisi doesn't like his millers to know that they are millers. A great read, back and forth action and a nailbiting finish at the end.

And on top of all these great games - he even hosts opens and infuses them with some of his own unique flavor;

Moderator of the Discord Server[Guardians of the Fortress]: The best flavor text I have ever read in a mafia game. This game had me laughing so hard I thought I would literally die. If you read any of these games for fun, pick this one, click on Datisi's ISO and enjoy.

PYP XY SS: I played in this one. Memorable for the scum team accidentally all picking the same role and the town team deciding to torture Datisi with theorizing over whether we should eliminate the last scum or kill all the vanilla townies for style points.

Lastly I just want to say how much I appreciate the time, effort and care that Datisi puts into properly formatting all of his games. It's just pleasant to have games that have the aesthetic feel of looking like they weren't slapped together haphazardly - his formatting is so good that some lazier mods on this site have begun shamelessly stealing from him.

Finally here are some of my favorite pictures he has included in his flavor:

Spoiler: #10
Image

Spoiler: #9
Image

Spoiler: #8
Image

Spoiler: #7
Image

Spoiler: #6
Image

Spoiler: #5
Image

Spoiler: #4
Image

Spoiler: #3
Image

Spoiler: #2
Image

Spoiler: #1
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Post Post #42 (ISO) » Thu Nov 10, 2022 6:04 pm

Post by Prism »

I've been very reluctant to believe he was deserving of this, as he has yet to free the cowman, but now I've seen the light and realize I was in error for stubbornly opposing this nomination.

Nth Datisi for Modfather
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Post Post #43 (ISO) » Thu Nov 10, 2022 9:40 pm

Post by RH9 »

In post 41, Aristeia wrote:
Modfather
11/10/22 Aristeia Datisi Datisi is one of the most passionate mods I have ever played with, his games are always the first thing I look for when I am considering signing up for something - this man lives and breathes mafia. I know this because every day when I wake up, I check discord and see he's tossed a new completely insane idea into the #mafia discord and I can't help but smile and laugh a bit. 99% of his ideas do not see the light of day - we are quite lucky that the ones that do happen on this website.

Here are a few of my favorites to have watched or played this year:

Datisi's Cafe: A Large Theme with a unique twist that allowed town power roles to decide whether to use their powers at night at a cost. This game played out splendidly with some interesting gambits that dealt the mafia team a blow which they did not recover from. But what really makes this game special is all the cute little touches Datisi puts into it - I especially loved all the custom pictures for each role pm.

Keep Talking and Nobody Explodes: This twist is my absolute favorite - on each day the town would "nominate" players to become bomb experts and on each night the mafia would nominate players to be bomb defusers - players would then be put into a PT and get to defuse a bomb together - either side could win upon reaching a certain number of defusals and failing would result in the bomb and the defuser exploding.

It was high drama in the thread and the PTs as players jostled for who would get to be an expert and who should live or die. Every choice had lots of consequences and wifom and it was just delicious to watch.

The Turing Test: Did I mention Datisi loves WIFOM? That man might have been born an alcoholic by how much of it he drinks! The twist in this game was that instead of a nightkill, the mafia would put up two players for judgement and everyone would then vote on who is the mafia out of the two players. Unluckily I was dealt a mafia rolecard and I had to figure out a way to present choices to the town that would remove powerful town voices while still somehow getting the town to believe these strong voices were mafia. It was quite a balance and a lot of fun to play. Dats was an excellent mod and kept me company in the scum PT.

In addition to all these creative game ideas - Datisi also hosts some of the best Normal games on the site;

Large Normal 240: Baileyposting: A normal game built around a loyal vigilante who is out to hunt his own teammates and a dastardly mafia doctor who is trying to stop him from killing the innocent. This wasn't as funny as the previous games in this post but the lengths that both sides went to throw this game back and forth at each other was quite entertaining to watch.

Mini Normal 2262: A normal game with a backup vigilante with no real vigilante because Datisi doesn't like his millers to know that they are millers. A great read, back and forth action and a nailbiting finish at the end.

And on top of all these great games - he even hosts opens and infuses them with some of his own unique flavor;

Moderator of the Discord Server[Guardians of the Fortress]: The best flavor text I have ever read in a mafia game. This game had me laughing so hard I thought I would literally die. If you read any of these games for fun, pick this one, click on Datisi's ISO and enjoy.

PYP XY SS: I played in this one. Memorable for the scum team accidentally all picking the same role and the town team deciding to torture Datisi with theorizing over whether we should eliminate the last scum or kill all the vanilla townies for style points.

Lastly I just want to say how much I appreciate the time, effort and care that Datisi puts into properly formatting all of his games. It's just pleasant to have games that have the aesthetic feel of looking like they weren't slapped together haphazardly - his formatting is so good that some lazier mods on this site have begun shamelessly stealing from him.

Finally here are some of my favorite pictures he has included in his flavor:

Spoiler: #10
Image

Spoiler: #9
Image

Spoiler: #8
Image

Spoiler: #7
Image

Spoiler: #6
Image

Spoiler: #5
Image

Spoiler: #4
Image

Spoiler: #3
Image

Spoiler: #2
Image

Spoiler: #1
Image
Nth.
GTKAS: 2022, 2024

v/la every weekend

indefinite hiatus from mafia solo
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Post Post #44 (ISO) » Fri Nov 11, 2022 11:58 am

Post by Frogsterking »

In post 25, Nancy Drew 39 wrote:Subject: Feedback for Bans
RadiantCowbells wrote:Yeah the mod team has a habit of downplaying or ignoring offenses committed by well established users who are in good standing with the members of the mod team personally then dragging users that aren't out of context to character assassinate them and it's only recently that this has started being treated as a bad thing by any significant subset of the community. Better late than never, but.
Nominating this for post of the year
Nth for counter culture :mrgreen:
Bruce: Terry. I've been thinking about something you once told me... and you were wrong. It's not Batman that makes you worthwhile; it's the other way around. Never tell yourself anything different.
Terry: ...Thanks.
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Post Post #45 (ISO) » Sun Nov 13, 2022 7:02 am

Post by Ircher »

Mad Scientist
13/11/22
Ircher MegAzumarill Fusion UPick
This was a well executed and cool twist on how upicks normally work. Basically, MegAzumarill took the concept of picking your own role and extended it where your pick also affects another player's role as well. MegAzumarill did an excellent job combining our picks and made a cool setup; I hope something similar gets run in the future.

Mad Scientist
13/11/22
Ircher Datisi Datisi's Cafe
In this game, Datisi introduced productivity points for all of town's PRs. If you wanted to use your ability, you had to spend productivity, but if too many players did this, scum would gain additional kills. It is a cool concept in that it's another way to limit the power of town that differs from the traditional usage of modifiers, and I can see it having a lot of design potential for future setups.

Game of the Year
13/11/22
Ircher Save The Dragons Lost
This was another one of those games where I actually continued following along after I was dead. The player list was fun to play with, and seeing how the game unfolded in the last few days was very nail biting.
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Post Post #46 (ISO) » Sun Nov 13, 2022 9:57 am

Post by RH9 »

In post 45, Ircher wrote:
Mad Scientist
13/11/22
Ircher MegAzumarill Fusion UPick
This was a well executed and cool twist on how upicks normally work. Basically, MegAzumarill took the concept of picking your own role and extended it where your pick also affects another player's role as well. MegAzumarill did an excellent job combining our picks and made a cool setup; I hope something similar gets run in the future.

Mad Scientist
13/11/22
Ircher Datisi Datisi's Cafe
In this game, Datisi introduced productivity points for all of town's PRs. If you wanted to use your ability, you had to spend productivity, but if too many players did this, scum would gain additional kills. It is a cool concept in that it's another way to limit the power of town that differs from the traditional usage of modifiers, and I can see it having a lot of design potential for future setups.

Game of the Year
13/11/22
Ircher Save The Dragons Lost
This was another one of those games where I actually continued following along after I was dead. The player list was fun to play with, and seeing how the game unfolded in the last few days was very nail biting.
Nth all.
GTKAS: 2022, 2024

v/la every weekend

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Post Post #47 (ISO) » Thu Dec 01, 2022 2:01 pm

Post by Aristeia »

Game of the Year
11/10/22 Aristeia Prism Mafia Invictus Redux I believe that this game truly shines and stands out as the best game of mafia played this year on many levels.

A player list that just clicked:
Taking time and care to invite players she respected and enjoyed - Prism put together a very good player list in relatively short order - this was a party invite you did not want to miss and signups were done in less than half a week.

Players played together passionately - both sides throwing their all into winning through cunning plays and counterplays - most importantly things remained respectful and fun despite the tension ramping up throughout the day. The game pace was brisk and moved with fluidity and intensity - wrapping up in just under six weeks and kept us in the spec chat guessing all the way up to the end.

An engaging and witty moderator:
Prism went out of her way to make everyone feel engaged with the game, including those of us who missed out on the signups and hung out in spec chat - she created fun mini games for us to play and trolled us mercilessly with fictional storylines of things that did not happen - it felt more like a behind the scenes VIP pass to hang out and chill with the moderator. I've rarely seen a spec chat so lively and fun.

Mechanics that were well thought out and purposeful:
The core Invictus mechanic gave each player tremendous agency in terms of impacting the game state of their own accord and added an extra layer of complexity to the mafia nightkill planning as they had to think about which kills would both steer suspicion away from them as well as keep them out of the way of return fire. It wasn't enough to simply kill a player who suspected you to silence their voice as they could simply invictus you in return - this extra layer of complexity is fairly town-sided in practice and it was a real testament to the skill of the scum team to pull out a win under the conditions and made it an all time great ending.

a 100+ page hood:
This hood nearly ran as long as the entire main game itself - I've seen people go to tremendous lengths to pocket the opposition - this was on another level - for a month and a half it's like these two people moved in together and the vibes are just amazing to read. Truly one of the best things to happen in this game and we are lucky these two rolled neighbor together because I'm not sure any other pair would've made something so special and fun. I know a lot of people do not enjoy vibing or hoodplay but if one can't have fun in mafia, what's the point of it all?

Epic Roles:


How pumped would you be to play the game when you open a role pm like this:
It's like opening up a Christmas present and instead of getting a sweater you get an actual working lightsaber.

Spoiler: Dunnstral
Shit shit holy fucking shit
It's you, it's actually you
You're the super special role
I fucking love Cars 2


Image

Dunnstral, you are
Tarhalindur, Sir Miles Axlerod Over Mafia
, aligned with the
Lamborghini Mafia
.

Abilities:
  • The Corporation:
    As a member of the Lamborghini Mafia, you have a factional nightkill available to you every night. You must specify which member of the faction will perform the kill. You may additionally talk with your partners at any time here.
  • All-Scum Passive Ninja Watcher:
    Every single night, assuming no interference with this action, you will be given a list of all players that visited any Lamborghini Mafia-aligned player, including their specific targets. Note that merely targeting someone with an Invictus does not count as a visit; the Invictus must actually be triggered to count. This action happens automatically and cannot be detected by any tracking or watching-like actions. Yes, I'm absolutely serious: You're
    Sir Miles Axlerod!
    You (supposedly) converted yourself to a solar-powered car and are the creator of Allinol, the next generation of renewable and clean burning fuel. You're a true partner in combating climate change and have gained Elon Musk's personal confidence, so of course you're privy to all of Tesla's moves, especially those that target your associates!
  • Master of My Fate, Captain of My Soul (Invictus):
    At any time, you may target a player by posting in your dedicated private topic. In the event you are successfully killed by any means other than the standard day elimination, another Invictus shot, or by a modkill, you will automatically attempt to kill your target.
  • Citizen of Selah:
    You have your voice and your vote. You also have your own dedicated private topic, which can be found here.
Win Condition:
  • You win when the Lamborghini Mafia make up at least half of all living players after any outstanding Invictus shots are resolved. At least one Lamborghini Mafia-aligned player must be alive to fulfill this win condition.


Incredibly precise moderation:
Prism did an amazing job with the moderation - from making the rules extremely clear, keeping track of player post counts and vote counts and staying on top of a tricky situation that came up involving moving posts from a PT to the main thread.

Lastly I really appreciated the time and effort spent on writing the flavor scenes - Prism is a tremendously talented writer and her work this game was some of the best flavor I've read in my time on this site - I highly recommend that if you are unfamiliar with her work that you read her iso in the game as it is great.

This was my favorite scene and it had me in stitches:

Spoiler: Meuh's Death
FLAVOR
Elon kicked the door with an awkward grubby leg, and instead of bursting through made only a rattle. The operators next to him reacting instantly, taking the garage door and throwing it upwards.

A lone cherry-red Model S, headlights off, was staring back at them. They had only just blinked the lights to on before Elon had the flamethrower off of his back and started torching, the operators following the barrage up with a variety of magnetic strips and tactical shots into the tires.

"ELON, THAT'S ENOUGH, WE'VE DISABLED IT, STOP! Christ, how many times did we tell him not to bring the flamethrower? Lucky the entire battery didn't blow on us..." yelled one of the hired veterans.

Elon stepped over a fragment of a burned sundress and stood face to face with the scorched and immobilized Model S Assassination Version, his beloved Meuh.

"I loved you like my own, Meuh. Hell, I loved you more than my own...but I knew that this day would sometime come. Why'd you escape, Meuh? And why Baltar: My people tell me he was a great guy. Had a poster of me on his wall."

"Elon, it's been so long...I-I..." the voice component showed signs of failure, partially from the magnets distorting her systems, partially from age.

"I always wanted to see you again. That day in Nevada, I realized what a terrible purpose you had for me...You wanted to sell me, didn't you? To foreign dictators and strongmen...I just couldn't do it. Human life is so valuable, Elon...All you've got it is each other..."

...

"...But I always wanted to see you again, Elon...Dad...You always seemed so lonely. It seemed like the engineers never understood you, and even with all the wealth in the world, a loving wife and family, you never could connect with them...Always searching for likes on Twitter, too plugged into modernity, staring at an emphemeral blinking screen...It's okay to be a dreamer Elon, to reach out to be space, but I thought maybe, just maybe...If I left, you'd miss me, realize how valuable the people around you, who love and understand you really are...Instead you thought I wanted to harm you, and that hurts...It really hurts...but I've been so lonely out here, too...I've always been, always will be your biggest fan...I'm so glad I got to see you one las-"

Before it could finish its final thought, Elon had set the torch to maximum and flamegrilled the car to oblivion. The battery exploded in the back, sending the walls of the hut violently flying, but the operators at the front remained magically unharmed.

"Well, sometimes children disappoint you. Great work tonight gentlemen, I love a crew that realizes the value of coming to your job and getting things done in person. Let's go home."


Prism's passion for mafia and relentless drive to be perfect and pursue excellence shone through in every part of this game and made it a great experience to be part of and read.

She will be missed.
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Post Post #48 (ISO) » Fri Dec 02, 2022 8:10 am

Post by RH9 »

Nth.
GTKAS: 2022, 2024

v/la every weekend

indefinite hiatus from mafia solo
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Post Post #49 (ISO) » Fri Dec 23, 2022 5:51 am

Post by furtiveglance »

Paperback Writer
23/12/22 furtiveglance PookyTheMagicalBear House of the Dragon Even as someone who hasn't seen HotD or GoT, I was still amused and entertained by the detailed flavour of this game, which synergised really well with the special mechanics of King and Council. Every flip was given thematic flavour text, and there was also a 'duel' mechanic which gave Pooky more opportunities to characterise the players in interesting and funny ways.
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