NEW
Decoy (Weak Bodyguard)
- at night you may target any one player. If that player chooses to kill someone, then you will become their target and die. If your target is selected to be nked by one or more killers, only you will die instead. You win with the town. Go lynch the scum!
Modnotes - A weak doc dies if it protects scum and succeeds in protecting its target otherwise. It learns if its target is scum and protects them. This role works along simular principles except it is more like a bodyguard who will die pending on its target killing or being killed.
I see a weak doc as as more investigative then protective and this role i see as much more protective since it stops outgoing and ingoing kills while being able to guard goons the don't send kills without harm. Vigs will hit you too.
Revised
Bladesmith (Knife Finder)
- at night you may target any one player. You will learn if that player has a knife. You win with the town.
Modnotes - gets reading of knife on SK's, Caterers (chefs), and Docs only. The role works simular to Gunsmiths that can get gun on Mafia, Vig, and sometimes cop.
Sidekick ("Role" Finder)
- When the game starts choose one of the following town-aligned power roles:
"Cop, Doc, Vig, Role Blocker, etc"
At night you may check one target player and see if they are the town-aligned power role you have chosen to search for. You win with the town. Go lynch the scum!
Modnotes - To add dimension to the role you may add roles that aren't in the setup to the role choice list. You can also mess with its sanity if you wanted to turn this into a worst role. You can also add the condition that should the sidekick die, all players will learn what it chose to search for.
Should the user pick a role in the setup, the user can now effectivly help that player defend from lynches. Should they pick Cop and find a cop, they will know to look for bread crumbs from that player and to support their suspicions during the game. The role effectivly can only learn one innocent on there pre-chosen search target.
You could make certain variants of this role like "Cop Finder" suspifically if you wanted to auto-determine what they search for, based on game balance. And should the mafia then later on kill the "Cop" Finder, they will now have depth to try and find the cop based on who the finder buddied up to. So esentially the cop finder would be almost a guard to a king in AITP. And should the finder have not found the cop or there isn't a cop in the setup, now the mafia will be sent on a bastardize chase for the cop.
When I joined this site, I was a software tester for mobile business applications and the song PokerFace was not yet written by Lady Gaga
Now I test lottery and gambling software as my job. It's funny how my life has turned out. Somewhere a Time Traveler is laughing madly