Has 3 Revives: 1 Mafia, 2 town.
Can only use 2nd town revive after the first town and first mafia has been used.
When the first town revive is used, select one dead person that "appears" to be town and revive him. But you are also forced to revive one "guilty" person as well. Second time you can revive a town without having to revive a mafia.
This role could revive death millers that appear guilty and death godfathers that appear innocent, which may give a balance to the "bastard" death miller and death godfathers.
Posted: Mon Oct 22, 2012 6:22 pm
by theamatuer
In post 951, Lurker wrote:Definitely a Ultimate reviver.
Town Aligned.
Has 3 Revives: 1 Mafia, 2 town.
Can only use 2nd town revive after the first town and first mafia has been used.
When the first town revive is used, select one dead person that "appears" to be town and revive him. But you are also forced to revive one "guilty" person as well. Second time you can revive a town without having to revive a mafia.
This role could revive death millers that appear guilty and death godfathers that appear innocent, which may give a balance to the "bastard" death miller and death godfathers.
revive maf and lynch him again. overall useless role
Posted: Mon Oct 22, 2012 6:30 pm
by Cheery Dog
^followed by a nightkill of the now confirmed town.
Posted: Mon Oct 22, 2012 8:02 pm
by YYR
I would say it can be pretty useful, especially power roles. Reviving a town power role like Jailkeeper would be a great advantage or getting results from an unclaimed cop. But even then, people could still share thoughts that are enlightening.
. Each night you do not preform the kill you may send me the name of a player. You will sabotage that players ability if they have one. For example you will plant fake evidence at the scene if you target the cop, switching the result of their investigation; you will switch the medication in the doctors needles, making them kill their patient; you will put blank rounds in a vigilantes gun making their target run away and hide (roleblock) rather than kill them. Your role has no effect on townies. You win with your partners <Bob> and <Billy Bob> when you equal or exceed the number of nonmafia players in the game.
You are
Rambo
. You are aligned with the town. On one night of your choosing in the game, you may send me a list with any number of players on it and they will all die (unless protected or whatever). The town loses if you are the last player alive. And if you kill more protown players than scum, you commit suicide.
Wait... If the sabotager targeted the vig and the vig targeted the sabotager...
If the vig would kill, the role-block goes through.
If the role-block goes through, the vig would kill.
, a malicious mystic who uses his manipulative powers for evil.
Each night you can control one person and make that person target someone else (including themself, yourself, or someone else). They will use whatever ability they have at hand (i.e. Killing, Healing, Investigating). They will not know they were controlled; they will gain feedback of whoever you cause them to target.
You are not aligned with anyone. You win the game if you survive and see the town lose. In a 1v1 situation between you and a townie, you will gain victory over the town.
Posted: Tue Dec 04, 2012 7:29 pm
by callforjudgement
That's just third party redirector, right? (Also, you cribbed it from SC2 Mafia, which is full of mindboggingly bad roles, mostly because they're all overpowered.)
Posted: Wed Dec 05, 2012 11:46 am
by Lurker
You are a
BRIBED DEPUTY
Your job is to get into the police department so you can get some information, But you cannot do that with the Detective in the way.
When the town Detective dies you become a
ROLECOP
Your Scumbuddies are Player xxx and player yyy
You win with the mafia.
Mod Note: Will get 1 investigation result that the town Detective had when the Town Detective is night-killed. Town does not get this information if the detective is lynched.
Posted: Wed Dec 05, 2012 11:37 pm
by SoraAdvent
That's like the setup in Tit for Tat, almost exactly.
I've got one.
You are an Achievement Maniac.
You love achievements. They rule you. Now go out there, win achievements, and achieve eternal glory!
You win with the town.
MODNOTE: All achievements are outlandish: i.e. things like post restrictions. A few examples:
Achievement Number 1(insert name here): Successfully, for a full game day, not post.
Achievement Number 2(insert name here): Successfully, for a full game day, have people quote you fifty times.
After receiving such achievements(one per day only though), the maniac will get the ability to use one of their achievements, though they have no idea what they do.
Posted: Tue Dec 11, 2012 3:16 am
by Skenvoy
More a modification to an existing powerrole/mafia:
Bulletproof Straitjacket
Similar to a Bulletproof vest, except you are blocked from using your power until someone has shot you.
Posted: Tue Dec 11, 2012 3:47 am
by Xalxe
In post 962, Skenvoy wrote:More a modification to an existing powerrole/mafia:
Bulletproof Straitjacket
Similar to a Bulletproof vest, except you are blocked from using your power until someone has shot you.
Or you're blocked until a doctor "cures" you (protects you).
Because only crazy people wear strait jackets.
Posted: Tue Dec 11, 2012 3:51 am
by izakthegoomba
Even bulletproof straight-jackets?
Posted: Tue Dec 11, 2012 6:52 am
by Leafsnail
After someone shoots the jacket off you awaken as a Serial Killer.
Posted: Tue Dec 11, 2012 7:06 am
by izakthegoomba
Mod note:
In post 965, Leafsnail wrote:After someone shoots the jacket off you awaken as a Serial Killer.
Posted: Tue Dec 11, 2012 10:47 am
by Lurker
You are the
PREP-TIME NEEDED COP
On NP1 (Only night phase you can use you power) Send in the names of all people you want investigated.
People you want investigated = Y
Number of turns after you investigated = X - 1
You get results when Y = (X - 1)
You win with the town
Posted: Tue Dec 11, 2012 3:55 pm
by Lurker
You are the
FINAL FANTASY JOAT
Final fantasy, like many other adventure games, is known for numerous abilities, thus you are a
JOAT
. It is also know that it takes much leveling to become a mage, thus you have a choice in the paths of your abilites. Each ability you use unlocks another path of more abilities.
You win with the town.
Paths ----- Gladiator
-----Brutal Cop
-------Detective -------Lightning rod
---- Cop ----------- Lie Detector
1A : Doc ---- --------- Reviver ----- Inventor
----Jailkeeper --------- Watcher
----- CPR Doctor ----- Sensor
----- DayVig --------- Tracker
1B : Vig---- -------- Busdriver --- Popular(1 more vote to lynch)
---- Roleblocker ------- Motivator
------ Doublevoter --- Love Doctor
------ Governor
--- Lightning Rod
Posted: Fri Dec 14, 2012 2:07 am
by Mr. Flay
Sort of a Reflexive Watcher... unsure whether they should welt everyone they see, or just one person at random.
Posted: Sat Dec 15, 2012 1:30 am
by callforjudgement
Self-Watcher's kind of a weak role. (Unless they're also bulletproof; then, it's massively overpowered.) It might work better in scum hands; it'd let you be proactive in counterclaiming cops with a guilty, for instance.
Posted: Sat Dec 15, 2012 1:18 pm
by Mr. Flay
Yeah, that's why I didn't give it a default alignment. In the hands of Town, it's mostly a Named Townie. In the hands of Scum, it's gold.
Posted: Sun Dec 16, 2012 2:56 am
by Siveure DtTrikyp
Hmm.
It is good if you get targeted, so you need to draw night actions.
Posted: Sun Jan 27, 2013 6:12 pm
by Quilford
Here's my idea for a cult. No idea if workable or if done before.
(Phonepostan, woo!)
Posted: Tue Feb 19, 2013 12:27 am
by Quilford
GUYS I NEED SOMEONE TO TELL ME IF THE IDEA IS GOOD OR MORE BALANCED OR WHAT