Best Role Ideas?

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White Castle
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Goon
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Post Post #133 (isolation #0) » Wed Feb 11, 2009 4:11 pm

Post by White Castle »

Two-kill Godfather
- in addition to showing up as innocent by cop investigations, it takes two kills for you to die. A kill can be a lynch or an execution.

-balanced against-

Two-kill town leader
- it takes two kills for you to die. A kill can be a lynch or an execution. Further, as long as you are alive death notices during twilight for the lynched will not reveal anything that could be used by the mafia at night. For example, if a cop is lynched while you are alive, I'll merely confirm that the player was lynched. At the start of the next day I'll reveal that the player was a cop. However, if a mafia goon is lynched it will always be announced during twilight (since it is good news for the town).

Mod notes - probably use this in an open game setup with at least 12 players. For any other town roles, it must make sense for the town leader to not reveal anything after their lynch. The two-kill gf should show up as "mafia" when investigated by an insane cop. Either of the two-kill roles would be aware that they were successful execution targets at night, and down "one life". After all, they'd feel it for sure.
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White Castle
White Castle
Goon
User avatar
User avatar
White Castle
Goon
Goon
Posts: 752
Joined: December 20, 2008
Location: More than 380 restaurants

Post Post #134 (isolation #1) » Wed Feb 11, 2009 4:15 pm

Post by White Castle »

Sledgehammer!
- a vanilla townie who gets NK immunity when casting the hammer vote.

This can make the end game interesting, as a lylo may not actually be lylo. For example, if there are 2 mafia and 3 town going into night and the Sledgehammer! has NK immunity, the next day could still have 2 mafia and 3 town. This may also speed up games as a hammer vote in encouraged.
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