Best Role Ideas?

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Post Post #170 (isolation #0) » Wed Mar 04, 2009 4:03 am

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SuperCop. We play an F11 with an invincible Cop.

To offset the SuperCop, the Mafia has two shots at night. They send in the shots as Target A and Target B.

If either Target is the SuperCop, The other Target dies and the bullet bounces off SuperCop and has a 25% chance of killing any other player, including the Mafia players.

If neither Target is the SuperCop, Target A dies and there is a 25% chance that Target B dies as well.

If the SuperCop's votes reach the lynch majority threshold, nothing happens. Twilight does not fall, votes can still be added, and votes can be removed. Night does not fall - the Day remains the same.

We've had a lot of fun with it. Most games go down to a good endgame.
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Post Post #173 (isolation #1) » Wed Mar 04, 2009 3:57 pm

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Fenchurch wrote:Does the supercop always claim Day 1 and get proven innocent by a test lynch? Because it seems like this is the best play for them.
No, players usually don't want SuperCop to claim, as they don't want the scum to have one less target to choose from.
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Post Post #174 (isolation #2) » Wed Mar 04, 2009 4:01 pm

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PokerFace wrote:F11 can usually have a mafia roleblocker sometimes. Is that in the setup with the super cop?
Well, if there is a Doc, then there is a Mafia Roleblocker. So the Doc knows about the RB and the Mafia know there is a Doc if they have a RB.
We randomly choose from the two F11 configs that have a Cop.
Otherwise Fenchurch is correct, you should have SuperCop claim day 1. Test lynch someone if anyone counters. Once real SuperCop is found, you can play follow cop to possibly find the only 2 mafiosos. I don't have all math figured out based on 25% double kills but there is still high chance town can win like that effectively
Not sure I follow that. SuperCop would achieve what by coming out on day 1?
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Post Post #176 (isolation #3) » Wed Mar 04, 2009 7:35 pm

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First can you tell me is your F11 just like ours except for the cops?
yes, absolutely. We got it from here.
There can be a mafia roleblocker, but it is not gauranteed.
There can be a Super Cop, but it is not gauranteed.
There can be a doc, but it is not gauranteed.
We use the 4 flavors that were listed at MafiaScum:

F11 Variants
1 1 Mafia Goon, 1 Mafia Roleblocker, 7 Townies.
2 1 Mafia Goon, 1 Mafia Roleblocker, 1 Sane Cop, 1 Doctor, 5 Townies.
3 2 Mafia Goons, 1 Doctor, 6 Townies.
4 2 Mafia Goons, 1 Sane Cop, 6 Townies.


Only Flavors 2 and 4, with Cop, are usable for SuperCop. So it is coin flip for which flavor is played.

We much prefer the F11 over the C9 as Day 2 isn't a LoL as it often is with C9.
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Post Post #180 (isolation #4) » Thu Mar 05, 2009 7:10 am

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We play that the SuperCop can't be roleblocked either.

The only reason for SuperCop not to come out is that it means the Scum only have to choose from 6 Townies instead of 7 to submit their TWO night kill choices. And by avoiding targeting SuperCop, Scum doesn't risk the bullet ricocheting off and killing one of them.

That's really the only custom role we play. Our games rarely last more than a week - sometimes the 20 or 25 player closed games can last a month if people are busy.

Some of our members play here at MafiaScum - they are usually amused at how long the games take. Heh.

There is one other variant I have modded - Peanut Gallery Mafia. This variant allows anyone, in game or out, dead or alive, to post in the thread at any time, day or night. Draws a big crowd.
The only people not permitted to post are players who have been replaced by other players.


We also allow posting of role PMs. Since there is no way to confirm if the "role PM" is real or bogus, we don't see any reason to prohibit it. It adds some more trickery to the game.
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Post Post #189 (isolation #5) » Mon Mar 09, 2009 5:23 am

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PokerFace wrote:
Sidekick
- When the game starts choose one of the following town power roles: Cop, Doc, Vig, Role Blocker, etc. At night you may check one target player and see if they are the town power role you have chosen to search for. You may not talk with any player about this game outside of the game thread since you are not scum. You win with the town when all threats to its safety have been eliminated. Good luck
So this is like a Cop except he has to "call the ball and the pocket."

And he can come out any time?

I think I'll suggest this for our next larger game.

Tough to say if a general "SideKick" or a specific "Cop Finder" would be better.
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