less violent vigilante: each night the less violent vigilante can kidnap one person, keeping them from doing a night activity. the next day if the crime scene appears to have had one less person involved(the narrator will tell everyone) the vigilante will kill the person he/she kidnapped. other wise the prisoner is released.
however, if the less violent vigilante is investigated while they have a captive, they are arrested(also revealing the player who is the less violent vigilante) and have to be bailed out by another player with in 3 days(which will either prevent them from voting or doing a night activity. it is the player's choice.). while in jail the less violent vigilante cannot do anything, but cannot be killed. after 3 days(whether they were bailed out or not. this could be more in the longer games) the less violent vigilante goes to court. the narrator will flip a coin to decide whether or not the less violent vigilante is acquitted or put in jail. i think the results of the two options are fairly obvious.
in some games you could have a role that would be able to break the less violent vigilante out of jail.
Best Role Ideas?
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ragnol
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ragnol Goon
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- Posts: 119
- Joined: April 11, 2009
cult necromancer. you win with the cult. every 3-5 nights(depending on game size and other balancey things) you raise one person from the dead as a zombie who will then kill one person each night. the person raised from the dead has 50% chance of being killed if they target anyone capable of a night kill or day kill. a doctor cannot protect some one from a zombie, because a doctor cannot fix a missing brain. people with bullet proof vests are not safe, because a bullet proof vest does not protect your brain from being eaten. a necromancer can only have 1 or 2 zombies at a time, depending on game size and other balancey things.insanity is a virtue.-
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ragnol Goon
- Goon
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- Posts: 119
- Joined: April 11, 2009
good cult leader: you and your cult mates win when there are no threats to the town remaining. that means mafia families, serial killers, and opposing cults. your cult mates are ____________. you can communicate through PMs.
you can recruit people, however, mafia and opposing cult members may kill you.
cult paladin: you and your cult mates win when there are no threats to the town remaining. that means mafia families, serial killers, and opposing cults. your cult mates are ____________. you can communicate through PMs.
each night you may investigate one person each night.
good cult priest: you and your cult mates win when there are no threats to the town remaining. that means mafia families, serial killers, and opposing cults. your cult mates are ____________. you can communicate through PMs.
if a zombie attacks you, it will be destroyed. you can protect other players from zombies(destroying the zombie in the process). anything other than a zombie will kill the one you attempt to protect.
good cult member: you and your cult mates win when there are no threats to the town remaining. that means mafia families, serial killers, and opposing cults. your cult mates are ____________. you can communicate through PMs.
you have no special powers, your job is to help your paladin reveal threats to the town.insanity is a virtue.-
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ragnol Goon
- Goon
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- Posts: 119
- Joined: April 11, 2009
um, no i'm not. mine was a perfectly good role. just not good for small games. it would really only work in the BIG games.X wrote:You're looking for this thread.insanity is a virtue.Copyright © MafiaScum. All rights reserved.
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