Ok. On the topic of the F11 setup, a dead roleblocker D1 can give the town a completely broken game about 50% of the time if there is a vanilla killed that Night. (see Newbie 661 for an example).
1. D2, cop claims. Move to step two.
2. Doc claims. If no doc claim, lynch cop (town win).
3. If doc claims, cop reveals result. If guilty, lynch immediately (town win) If innocent move to step 4.
4. If innocent on doc, move to step 5, if innocent on vanilla, move to step 6.
5. Game is not broken. Lynch scummiest unconfirmed until either scum lynch or lylo. Lylo will be 3 players with one confirmed townie.
6. Game is broken. Proceed to Finishing Strategy.
Finishing Strategy:
1. 3 confirmed townies and 4 unconfirmed. Lynch random unconfirmed.
2. Cop investigates second unconfirmed. Doc protects cop. Doc dies. D3 is either 3 confirmed townies and 2 unconfirmed or 4 confirmed townies and 1 confirmed scum (assuming a guilty).
3. Lynch another random unconfirmed.
4. Cop dies at Night. Lylo with 2 confirmed townies and 1 confirmed scum. (town win).
Of course, you could hit scum with one of the two random lynches too, which would simply serve to end the game earlier. If that situation happens the remaining scum may as well claim and forfeit, as there is a 0% win rate.
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