Some Information will be public to all players: Alignment Ratios (Most often 11:3:3, but 10:3:4 is possible), example Modules for the Mafia and Werewolf factions to gauge power level, thematic elements of each faction to clue in what there personal powers may be, Theme Names of the Standard Mason, Cop, And Doctor associated with the faction, and a full* role Pm of the vanilla** member of that faction.
*One Faction has its ability hidden by design from the other players
** Some factions do not have traditional vanilla members since it doesn't work with their faction's gimmick, the given role will be considered vanilla to vanilla cops.
So what is this thread for? Questions, Pre-Ins, discussion, general awareness, my sanity for not keeping this idea solely in my head
Anticipated questions?
When will the game be hosted? - It enters the queue whenever the balance is finalized for the modules and a co-mod is found.
When will balance be finalized? - Hard to say, reviewing should start either later today or tomorrow once I finish some role PMs.
If there's so many factions, what happens to the unused ones? - I plan to host this setup with the already used factions excluded at a later date than the original run, making changes if needed
Why did you make possibilities for so many factions? - I'm insane and love the idea of atypical factions.
How will you react if a combination of factions result in one faction to be overly powered or overly weak? - Unobtrusive last second revisions will be a part of the setup if something becomes outragous.