Commonly Asked Questions on Mafia Theory
- callforjudgement
-
callforjudgement Microprocessor
- callforjudgement
- Microprocessor
- Microprocessor
- Posts: 3972
- Joined: September 1, 2011
A tie on 0 is almost impossible in practice (especially as people would be worried about votes just before the deadline to snipe the elimination), and anything else is resolved deterministically.
Arguably, it might be better to let the scum choose secretly in the case of a tie, but in practice the exact rules don't matter much and there probably isn't need to go to extremes like that.scum· scam · seam · team · term · tern · torn ·town- KittyTacky
-
KittyTacky he/himMafia Scum
- KittyTacky
he/him- Mafia Scum
- Mafia Scum
- Posts: 4017
- Joined: February 11, 2021
- Pronoun: he/him
- Location: Novoaltajsk, Russia
Is there a way to balance a SK in a large-ish (15-17 players) non-multiball game? I want to host one off-site and I want the SK to have a decent chance (maybe slightly lower than maf/town but still a massive threat). I'm fine with stacking lots of multitasking actions and a bunch of modifiers, but is there a more elegant way than making a ridiculously-stacked role?- Gypyx
-
Gypyx She/HerVirtute Ex Machina
- Gypyx
She/Her- Virtute Ex Machina
- Virtute Ex Machina
- Posts: 7259
- Joined: March 25, 2020
- Pronoun: She/Her
- Location: France
- callforjudgement
-
callforjudgement Microprocessor
- callforjudgement
- Microprocessor
- Microprocessor
- Posts: 3972
- Joined: September 1, 2011
If it's a Theme-ish type of game, let them pick up power roles from the other players somehow (the simplest approach is to gain the powers of players they kill, but you often see more interesting variations). That's the mechanic that's produced some of my favourite SK incidents, because it lets them become something of a mastermind later in the game if they survive the early game.In post 251, KittyTacky wrote:Is there a way to balance a SK in a large-ish (15-17 players) non-multiball game? I want to host one off-site and I want the SK to have a decent chance (maybe slightly lower than maf/town but still a massive threat). I'm fine with stacking lots of multitasking actions and a bunch of modifiers, but is there a more elegant way than making a ridiculously-stacked role?scum· scam · seam · team · term · tern · torn ·town- Ythan
-
Ythan SheWelcome to the Haystack
- Ythan
She- Welcome to the Haystack
- Welcome to the Haystack
- Posts: 15148
- Joined: August 11, 2009
- Pronoun: She
- Cook
-
Cook SheMafia Scum
- Cook
She- Mafia Scum
- Mafia Scum
- Posts: 2931
- Joined: December 5, 2020
- Pronoun: She
- Location: Stapling Internet Together [89.9%]
- Contact:
If you have kill flavors, make the SK cremate its victims so that they only flip to the SK initially, then flip to everyone at a later date, and grant the SK a 1-Shot of each of the killed player's abilities. Combine with multitasking, could work.In post 251, KittyTacky wrote:Is there a way to balance a SK in a large-ish (15-17 players) non-multiball game? I want to host one off-site and I want the SK to have a decent chance (maybe slightly lower than maf/town but still a massive threat). I'm fine with stacking lots of multitasking actions and a bunch of modifiers, but is there a more elegant way than making a ridiculously-stacked role?- Shirou
-
Shirou He/HimMafia Scum
- Shirou
He/Him- Mafia Scum
- Mafia Scum
- Posts: 4152
- Joined: January 25, 2021
- Pronoun: He/Him
- Location: Teyvat
I think the SK being immune to investigatives and also being a 1-shot or 2-shot BP is enough to give it a fair chance of winning although a bit lower than town/mafia.In post 251, KittyTacky wrote:Is there a way to balance a SK in a large-ish (15-17 players) non-multiball game? I want to host one off-site and I want the SK to have a decent chance (maybe slightly lower than maf/town but still a massive threat). I'm fine with stacking lots of multitasking actions and a bunch of modifiers, but is there a more elegant way than making a ridiculously-stacked role?
The suggestion of them gaining the powers from their kills isn't bad either, but I do think that depending on the setup or if the SK can stack up powers, that may be a bit too powerful in late-game.
Only my opinion though.いつだってヒーロー。
"listen i know its funny to say shirou is scum but shirou is just literally crazy"~Firebringer on town!Shirou
"Not if it was Volpe's PLAN all along that we lim him and when he flips red we think Wooper is scum"~town!Norwee jokes about scum!Shirou's actual plan
(Aka Volpe14) - Shirou
Copyright © MafiaScum. All rights reserved.
- Cook
- Ythan
- callforjudgement
- Gypyx
- KittyTacky
- callforjudgement