Open 698: Stack the Deck (GAME OVER)


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Post Post #1100 (ISO) » Sat Oct 14, 2017 4:25 am

Post by Realeo »

In post 1099, Realeo wrote:Like CommKnight is so far to the center, I would lynch Unah in a heart beat.
I may as well move to Unah

VOTE: Unah
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Post Post #1101 (ISO) » Sat Oct 14, 2017 5:00 am

Post by Mulch »

In post 1095, Chip Butty wrote:CommKnight.

In fact i might as well make it official:

VOTE: CommKnight
VOTE: Chip
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Post Post #1102 (ISO) » Sat Oct 14, 2017 5:01 am

Post by Mulch »

Chip do you scumread Realeo?
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Post Post #1103 (ISO) » Sat Oct 14, 2017 5:01 am

Post by Mulch »

Why do people read Chip town?
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Post Post #1104 (ISO) » Sat Oct 14, 2017 6:22 am

Post by UnaBombaH »

In post 1103, Mulch wrote:Why do people read Chip town?
I honestly don't, and am surprised for this as well.
"If Unah’s scum, consider me a random $20 on the ground, cuz I am pocketed."
-Flavor Leaf to scum!Una
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Post Post #1105 (ISO) » Sat Oct 14, 2017 6:32 am

Post by UnaBombaH »

I am now caught up, but am still phoneposting (and tired).

I read the whole D2, and what stuck with me the most, is that
1) I still think atleast one of Alch/Comm is scum
2) I now think it isn't unreasonable for both of them to be
3) Chip is firstly frustrated, secondly scummy. So he COULD be scum, or he lacks the means of communicating in a townier manner.
4) Assemble is tha treitooooor
"If Unah’s scum, consider me a random $20 on the ground, cuz I am pocketed."
-Flavor Leaf to scum!Una
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Post Post #1106 (ISO) » Sat Oct 14, 2017 6:33 am

Post by UnaBombaH »

VOTE: Assemble
"If Unah’s scum, consider me a random $20 on the ground, cuz I am pocketed."
-Flavor Leaf to scum!Una
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Post Post #1107 (ISO) » Sat Oct 14, 2017 7:41 am

Post by PMysterious »

Vote Count 2.6

With 10 alive, it will take 6 to lynch.

Assemblerotws- 2 (ironstove, UnaBombaH)
Realeo- 0
Chip Butty- 1 (Mulch)
ironstove- 0
Luca Blight- 0
Mulch- 0
Alchemist21- 1 (Luca Blight)
grapes- 1 (CommKnight)
CommKnight- 2 (grapes, Chip Butty)
UnaBombaH- 3 (Assemblerotws, Alchemist21, Realeo)

The time remaining for every phase will always be on the original post, and based on that right now, there is a little over a day left.
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Post Post #1108 (ISO) » Sat Oct 14, 2017 9:46 am

Post by Alchemist21 »

In post 1107, PMysterious wrote:The time remaining for every phase will always be on the original post, and based on that right now, there is a little over a day left.
:dead:

I thought there'd be like 5.
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Post Post #1109 (ISO) » Sat Oct 14, 2017 10:23 am

Post by PMysterious »

Alchemist21 wrote:
In post 1107, PMysterious wrote:The time remaining for every phase will always be on the original post, and based on that right now, there is a little over a day left.
:dead:

I thought there'd be like 5.
PMysterious wrote:
20. The day phase is going to last for 10 days from the time it was announced.

That was also in the original post. I made that choice to make the game a little bit faster and a lot more active, to counteract a problem I witnessed in the game I modded 5 years ago.
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Post Post #1110 (ISO) » Sat Oct 14, 2017 1:53 pm

Post by Realeo »

VOTE: Assembrelowts
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

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Post Post #1111 (ISO) » Sat Oct 14, 2017 2:21 pm

Post by Chip Butty »

In post 1082, PMysterious wrote:

Vote Count 2.5

With 10 alive, it will take 6 to lynch.

Assemblerotws- 2 (Realeo, ironstove)
Realeo- 0
Chip Butty- 0
ironstove- 0
Luca Blight- 0
Mulch- 0
Alchemist21- 1 (Luca Blight)
grapes- 1 (CommKnight)
CommKnight- 1 (grapes)
UnaBombaH- 2 (Assemblerotws, Alchemist21)
In post 1107, PMysterious wrote:
Vote Count 2.6

With 10 alive, it will take 6 to lynch.

Assemblerotws- 2 (ironstove, UnaBombaH)
Realeo- 0
Chip Butty- 1 (Mulch)
ironstove- 0
Luca Blight- 0
Mulch- 0
Alchemist21- 1 (Luca Blight)
grapes- 1 (CommKnight)
CommKnight- 2 (grapes, Chip Butty)
UnaBombaH- 3 (Assemblerotws, Alchemist21, Realeo)

The time remaining for every phase will always be on the original post, and based on that right now, there is a little over a day left.
I feel like i can kind of see two blocs forming:

Bloc A: Chip, Luca, grapes, IronStove, UnaH

Bloc B: CK, Alch, Assemble, Mulch

with Realeo hopping back and forth. ie Assemble to UnaH then after the second VC back to Assemble.

I suspect at least 2 scum in Bloc B.
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Post Post #1112 (ISO) » Sat Oct 14, 2017 2:25 pm

Post by Chip Butty »

In post 1102, Mulch wrote:Chip do you scumread Realeo?
I'm realeo unsure about him, which is why i am trying to get him on rhe record.

Fwiw i find his brief hop onto UnaH curious at a time when the UnaaH wagon is fizzling and after being coy on the topic for so long. It's like he want to be able to say later he was on the wagon but he doesn't really want to be on the wagon.
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Post Post #1113 (ISO) » Sat Oct 14, 2017 3:54 pm

Post by CommKnight »

Oh really chip? 2 scum in Bloc B? Is that because it's not your bloc?

What I find hilarious is that even from your own bloc thoughts. 3 from your bloc was on the mislynch. Only 2 from the bloc you put me in. So are you saying your bloc is going to cause more mislynches like the last spectacle?

I find it amusing when you have probably 2 townies being paranoid about the obv!Town of the game and being strung along by the actual mafia.

Iron, grapes, Chip and Una are the 4 I wouldn't mind lynching into today. Town is screwed if these 4 are actually town.
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Post Post #1114 (ISO) » Sat Oct 14, 2017 4:06 pm

Post by Chip Butty »

The bottom line on the d1 lynch is Duck looked scummy. There's no getting away from that. You are way overemphasising its significance, and have been all day.
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Post Post #1115 (ISO) » Sat Oct 14, 2017 4:32 pm

Post by Assemblerotws »

In post 1114, Chip Butty wrote:The bottom line on the d1 lynch is Duck looked scummy. There's no getting away from that. You are way overemphasising its significance, and have been all day.
Care to explain how Duck was scummy instead of just lurking?
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Post Post #1116 (ISO) » Sat Oct 14, 2017 5:00 pm

Post by CommKnight »

In post 1115, Assemblerotws wrote:
In post 1114, Chip Butty wrote:The bottom line on the d1 lynch is Duck looked scummy. There's no getting away from that. You are way overemphasising its significance, and have been all day.
Care to explain how Duck was scummy instead of just lurking?
^ This.

Legit. The wagon was horrible. It was prime example of a bad rushed lynch. You were on the wagon. Stop trying to make excuses for helping to lynch a zero info and non-scummy lynchee.

It gave us absolutely nothing. A VT flip, no associations, nothing, nada, zilch, zero, negative. It was bad. For a Day 1 lynch, you WANT information from it, not just pot-shotting at people because they lurked the day away (and not even as bad as Iron whom you have not once even bothered to go after Chip).

Like I'm sitting here waiting for you to look at any of the actual informational/scummy lynches instead of trying to push random lynches through based on paranoia.

Una's only saving grace is that he wasn't on Duck's wagon. That is probably the biggest thing right now keeping me from going back to him yet again. He hasn't helped narrow the suspect pool at all (neither have you or a couple of others). Everyone seems content with trying to OMGUS everyone alive. But you know what? You got to take a damn stand sooner or later. Instead of always "Well this might be scum, that might be scum."

I'm here firmly saying I will not lynch Assemble, Alchemist, Realeo, Mulch or even Luca today now. Luca I'd still leave for the vig to decide upon, but he's not getting lynched. Try to push a lynch on me? Good luck convincing half + 1 to do it. You'd have to pull a magical case out of your ass and hope people were numb enough to go along (unless you're hoping for another last minute quick-BAD LYNCH again).

We have 15 hours left. My lynch pool is: Chip, Una, grapes or Iron. I accept I won't get grapes today because people TR him for some unknown reason. So I'm just going to go ahead and cut the head off the slippery snake. VOTE: Chip, All roads lead to you. Your flip would give us a lot of info to go into tonight with.
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Post Post #1117 (ISO) » Sat Oct 14, 2017 5:31 pm

Post by Chip Butty »

In post 1115, Assemblerotws wrote:
In post 1114, Chip Butty wrote:The bottom line on the d1 lynch is Duck looked scummy. There's no getting away from that. You are way overemphasising its significance, and have been all day.
Care to explain how Duck was scummy instead of just lurking?
It's in my ISO. Start with and .
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Post Post #1118 (ISO) » Sat Oct 14, 2017 6:07 pm

Post by Chip Butty »

In post 677, PMysterious wrote:
Vote Count 1.FINAL

With 13 alive, it will take 7 to lynch.

Assemblerotws- 0
Realeo- 0
Chip Butty- 0
GameNBurger- 0
ironstove- 0
IceGuy
- 3 (
UnaBombaH
,
Mulch
,
Duckworth
)
Luca Blight- 0
Duckworth
- 7 (
grapes
,
Alchemist21
,
Iceguy
,
Luca Blight
,
Chip Butty
,
Assemblerotws
,
Duckworth)

Mulch- 0
Alchemist21- 0
grapes- 0
CommKnight- 0
UnaBombaH
- 2 (
GameNBurger
,
CommKight
)

Update will come shortly.
Bloc A

Bloc B

Unaligned


IronStove
and
Realeo
abstaining.
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Post Post #1119 (ISO) » Sat Oct 14, 2017 6:14 pm

Post by Chip Butty »

In post 1115, Assemblerotws wrote:
In post 1114, Chip Butty wrote:The bottom line on the d1 lynch is Duck looked scummy. There's no getting away from that. You are way overemphasising its significance, and have been all day.
Care to explain how Duck was scummy instead of just lurking?
In post 1118, Chip Butty wrote:
In post 677, PMysterious wrote:
Vote Count 1.FINAL

With 13 alive, it will take 7 to lynch.

Assemblerotws- 0
Realeo- 0
Chip Butty- 0
GameNBurger- 0
ironstove- 0
IceGuy
- 3 (
UnaBombaH
,
Mulch
,
Duckworth
)
Luca Blight- 0
Duckworth
- 7 (
grapes
,
Alchemist21
,
Iceguy
,
Luca Blight
,
Chip Butty
,
Assemblerotws
,
Duckworth)

Mulch- 0
Alchemist21- 0
grapes- 0
CommKnight- 0
UnaBombaH
- 2 (
GameNBurger
,
CommKight
)

Update will come shortly.
Bloc A

Bloc B

Unaligned


IronStove
and
Realeo
abstaining.
LOL you were on his lynch LOL

BOOK IM DANNO, MURDER ONE!

VOTE: Assemble
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Post Post #1120 (ISO) » Sat Oct 14, 2017 7:49 pm

Post by UnaBombaH »

In post 1111, Chip Butty wrote:I suspect at least 2 scum in Bloc B.
I don't know much of blocs, but I have had this same pool for a while, and wouldn't be surprised if it contained three.
"If Unah’s scum, consider me a random $20 on the ground, cuz I am pocketed."
-Flavor Leaf to scum!Una
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Post Post #1121 (ISO) » Sat Oct 14, 2017 8:01 pm

Post by UnaBombaH »

There is a read to the duck-lynch if you can separate the ones who just wanted ANY lynch, and the ones who wanted ANY lynch..right.

I originally thought the wagon was made to save scum!Ice, but since that isn't the case, it was probably just lazy.
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Post Post #1122 (ISO) » Sat Oct 14, 2017 8:29 pm

Post by Chip Butty »

So...you're not even going to notice that Assemble questioned the Duck lynch even though he was on it?
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Post Post #1123 (ISO) » Sat Oct 14, 2017 8:33 pm

Post by Chip Butty »

In post 1122, Chip Butty wrote:So...you're not even going to notice that Assemble questioned the Duck lynch even though he was on it?
I mean, you're voting him, but an opinion would be nice...
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Post Post #1124 (ISO) » Sat Oct 14, 2017 8:34 pm

Post by Chip Butty »

Assemble is L-2
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