Yay! ^^In post 2387, havingfitz wrote:You may.
I see now. Thanks.
I have to disagree with this one. I'd much rather have the [Cop/1-shot-redirector] as scum. The cop singlehandedly killed one of our scumbros, ruined perfectly good lynchbait, kept us from disposing of the jailkeeper, and caused a really troublesome D5; if we hadn't won by N5, town would have had a surewin strategy. The cop is about three times as powerful as any other role in this game.In post 2389, sheepsaysmeep wrote:like scum obviously want rolecop
I personally think that I overlooked many powerful roles during the draft. If we had the jailkeeper, texcat would've never been a threat to us. If we had the universal backup/rolecop, then we could've started killing the powerroles way earlier. If we had the N3Vig in addition to the 1ShotVig, we could've caused MyLo by day 3. If we had succeeded in getting the roleblocker (/doctor), we could've neutralised texcat N1 and killed him N2. If we had the rolecop (/UB), then we could've killed off the powerroles way earlier.
Many roles are good ones. The rolecop is a good one (mostly by destroying the UB), but I wouldn't call it nearly a top priority.