Thirteen seemingly innocent everyday people live in this street, in a circle of thirteen houses. However, not everything is as it seems. The police has been tipped that the local Mafia is very active in this neighborhood and has
two
of its kingpins living in the tight-knit community. Now, a community once united seeks to find the dirty criminals among them. Will group discussions and private talks help them in restoring peace in the city?
Cul-de-Sac is a rather simple setup. All of you are neighbors! There are no further power roles in this game, so don’t bother hunting for one. Pre-game you all were randomly assigned one of 13 houses to live in. These houses are in a circle meaning you always have 2 houses next to you. Throughout the game, every player will be in 2 neighborhoods (private threads), one with the owner of the house left of them, and one with the owner of the house on the right of them. Whenever someone dies their PTs are shut down.
That’s about all there is! The setup is 11 townies versus 2 scum, and both the neighborhoods and the mafia PT are open during the day.
The game will start when 12/13 have confirmed or in 48 hours if by then the earlier requirement hasn't been met. To clarify: all Private Threads are open in this time and you are allowed to use them!
Posted: Sat Jun 09, 2018 12:38 pm
by HeWhoSwims
Deadline to confirm (BY PM!) and countdown to the start of the game at its latest: (expired on 2018-06-11 19:38:28)
Posted: Sat Jun 09, 2018 8:26 pm
by HeWhoSwims
We have reached 12 confirmations!
We start now... Good luck!
Deadline in (expired on 2018-06-24 03:26:19)
Posted: Sat Jun 09, 2018 8:33 pm
by StefanB
VOTE: wingedcatgirl
Is that dangerous to the ducks, that we have at last 2 in this game?
Posted: Sat Jun 09, 2018 8:36 pm
by Mathdino
VOTE: northsidegal
i'm neighbours with her, i'm around 65% confident she's scum based on the posting
Posted: Sat Jun 09, 2018 8:44 pm
by StefanB
Okay, I haven't said more than hello to my neighbours, what happened in your neighborhood that you are so sure?
65% is a strange number.
Posted: Sat Jun 09, 2018 8:49 pm
by Mathdino
northsidegal wrote:Well, mister town, we've reached the showdown.
northsidegal wrote:Well, mister town, we've reached the showdown.
Who wins is officially outside our control.
Lol!
Posted: Sat Jun 09, 2018 10:08 pm
by UglyDuck
quack quack.
... i feel so alone...
Posted: Sat Jun 09, 2018 10:44 pm
by mutantdevle
Lol I thought this game took place exclusively in the PTs...
I’m an idiot.
Posted: Sat Jun 09, 2018 10:46 pm
by mutantdevle
What’s everyone’s thoughts on revealing our neighbours / keeping them secret?
Posted: Sat Jun 09, 2018 11:00 pm
by Mathdino
probably has little to no effect on balance
scumteam is pretty screwed with me/NSG together tho
Posted: Sat Jun 09, 2018 11:18 pm
by Invisibility
VOTE: Unreal Seal
i live only in reality
Posted: Sat Jun 09, 2018 11:51 pm
by Scioness Sajj
Hi
Posted: Sat Jun 09, 2018 11:56 pm
by Invisibility
No one's in the mood to RVS? :(
Posted: Sat Jun 09, 2018 11:59 pm
by StefanB
Will reveal when it makes sense to reveal, massreveal now I don't see the pro of it.
And because I forget it: Hello to everyone, exspecially those who know me.
scumteam is pretty screwed with me/NSG together tho
*as long as you're both town.
Honestly, I don't see a reason why outing our neighbours would be harmful but I'm still cautious to do so as I don't see how it would benefit us in any way.
scumteam is pretty screwed with me/NSG together tho
*as long as you're both town.
Honestly, I don't see a reason why outing our neighbours would be harmful but I'm still cautious to do so as I don't see how it would benefit us in any way.
um
no
because if she's scum, i can just read her
and since this is all-vanilla, if i'm scum, i can just be BoP'd upon not getting nightkilled