Open 741: Red Flag [Endgame]

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AnonymousGhost
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Post Post #1625  (ISO)  » Wed Dec 19, 2018 4:09 pm

FUCK YES

SCUM PT THATS PAGES LONG

HAHAHA

THIS IS WHAT I LIVE FOR IN MAFIA GAMES
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Clemency
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Post Post #1626  (ISO)  » Wed Dec 19, 2018 4:09 pm

In post 1619, Nibbui wrote:Scum team played well.

Just a question though Clemency, do you always active lurk? I was too lazy to check your other games to see if this is normal behavior for you.

this was my first game as scum since what i like to call "becoming competent", though
i was slightly uncomfortable and i feel i played somewhat different to how i play town so
then again i'd have trouble as town too against these playstyles
Everything I do is spectacular. It's a curse.

Clemency
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Post Post #1627  (ISO)  » Wed Dec 19, 2018 4:09 pm

In post 1625, AnonymousGhost wrote:FUCK YES

SCUM PT THATS PAGES LONG

HAHAHA

THIS IS WHAT I LIVE FOR IN MAFIA GAMES

hell yes
you have fun now
Everything I do is spectacular. It's a curse.

Clemency
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Post Post #1628  (ISO)  » Wed Dec 19, 2018 4:10 pm

keyser actually scared the crap out of me for a second because i refreshed like two times waiting for his hammer
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Nibbui
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Post Post #1629  (ISO)  » Wed Dec 19, 2018 4:11 pm

Radiant I had a hunch, but Keyser and Aster were very like "either way" for me. Other townies would either need to town it up or I would need to study a lot their games to go there.

Clemency's playstyle is a weakness of mine, I always say "I'm lynching you if you don't do anything" but always get distracted by the active players later on...

It was a harsh game to town though, lots of lurking and disengagement from townies, but scum team definitely played well here in my opinion.
"Para o inferno com isso" — alguém disse.

AnonymousGhost
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Post Post #1630  (ISO)  » Wed Dec 19, 2018 4:12 pm

he swooped in like a hawk! >:D
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AnonymousGhost
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Post Post #1631  (ISO)  » Wed Dec 19, 2018 4:12 pm

NYOOM!
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Clemency
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Post Post #1632  (ISO)  » Wed Dec 19, 2018 4:13 pm

i hope i get to play on your side soon, nibbui
you were by far my favourite player and i feel like i would have been a lot more active if i was actually town
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TTTT
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Post Post #1633  (ISO)  » Wed Dec 19, 2018 4:13 pm

I'm going to pretend I was never here
it won't be hard

Clemency
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Post Post #1634  (ISO)  » Wed Dec 19, 2018 4:14 pm

sure felt like it
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LolWagons
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Post Post #1635  (ISO)  » Wed Dec 19, 2018 4:16 pm

Oh I see why. I called the first two lynches if Gamma flipped town.

So I think this setup is swingy more than unbalanced.

A day 1 scum flip would give town 3 lynches to get one association right, or more if scum want to kill.
A day 1 town flip makes the town at less than a third of the players with no interactions and no PRs

Clemency
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Post Post #1636  (ISO)  » Wed Dec 19, 2018 4:16 pm

hey @mod
thanks for modding, you were great
sorry the game wasn't so exciting till the end
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AnonymousGhost
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Post Post #1637  (ISO)  » Wed Dec 19, 2018 4:17 pm

^ I would agree with this

Swingy > unbalanced
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Clemency
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Post Post #1638  (ISO)  » Wed Dec 19, 2018 4:17 pm

fair, fair
i guess i was just lucky the scumteam was 3 competent players + me
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Nibbui
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Post Post #1639  (ISO)  » Wed Dec 19, 2018 4:19 pm

In post 1632, Clemency wrote:i hope i get to play on your side soon, nibbui
you were by far my favourite player and i feel like i would have been a lot more active if i was actually town

Thanks, I appreciate the comment!

I hope we get to play together again soon as well.

and thanks NSG for modding the game.
"Para o inferno com isso" — alguém disse.

LolWagons
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Post Post #1640  (ISO)  » Wed Dec 19, 2018 4:22 pm

You should add in two masons with a factional kill lmfao

Then those don’t count towards the two lynches town needs but gives them associative tells.

Aster
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Post Post #1641  (ISO)  » Wed Dec 19, 2018 4:22 pm

I personally think that the game setup is seriously biased in favour of mafia. Four scum players is seriously powerful, and we don't even have any pesky cops to boot. "Two lynch is lose" sounds like a compensation until you remember that all scum's advantages help them not get lynched in the first place.

Town doesn't seem to have a reasonable chance at winning the game unless the scumteam seriously screws up, which unfortunately for town didn't happen.

LolWagons
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Post Post #1642  (ISO)  » Wed Dec 19, 2018 4:24 pm

I want to note that even though this was a harsh setup that scum did play really well.

Why I didn’t push Aster after that vote switchup I don’t know but that’s on me. I was an idiot for pushing Gamma for someone else’s vote.

AnonymousGhost
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Post Post #1643  (ISO)  » Wed Dec 19, 2018 4:26 pm

^ Agreed~
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Gamma Emerald
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Post Post #1644  (ISO)  » Wed Dec 19, 2018 4:26 pm

I need to go back that post I only found OMGUS reasons to suspect and figure out what the fuck the actual problem was because had I found an actual reason I would’ve pushed it
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Clemency
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Post Post #1645  (ISO)  » Wed Dec 19, 2018 4:27 pm

aster the disaster
more like
aster the mastermind
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Aster
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Post Post #1646  (ISO)  » Wed Dec 19, 2018 4:29 pm

By the way, I'd like to congratulate Nibbui for being the best townie by a long shot.

I'd also like to thank RadiantCowbells for winning the game for us, you were definitely the best scummer.

Nibbui
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Post Post #1647  (ISO)  » Wed Dec 19, 2018 4:29 pm

I mean, for me it's very situational.

If all the players in the scum team have a good or average scum game, it's kind of mafia sided if they minimally organize themselves.

But if there's weak links in the scum team, it's town sided, and that's why we ended up winning the past Open Flag.

It depends on how town play as well. It's swingy but I wouldn't call necessarily that much biased for mafia.

I particularly like the setup because it's fun to wonder what is the scum team plan since there are so many scum.
"Para o inferno com isso" — alguém disse.

northsidegal
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Post Post #1648  (ISO)  » Wed Dec 19, 2018 4:29 pm

i will say that red flag is swingy in terms of the randomization of the scumteam in that the scumteam is in some sense only as strong as their weakest player, as i think is best exemplified by the previous run of the setup

the game does become overly focused on day one then, however, as lynching scum day one is a huge boost to town whereas if the weakest scum player manages to survive day one they can be killed
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AnonymousGhost
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Post Post #1649  (ISO)  » Wed Dec 19, 2018 4:34 pm

^ Goods points.

I didn't play in the last Red Flag, but I was scum in Open 715: White Flag and I agree with the sentiment "the scumteam is in some sense only as strong as their weakest player"

coincidentally, I avoided two town wagons as scum in that game lol - just like this one!

but yes, town has to either get extremely luck and lynch scum - preferably the strongest scum - on D1
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