I personally wouldn't play this setup again, but a major part of it is that this game has helped confirm to me that I don't have the time for anything bigger than a Micro if I'm playing from D1. (I'm the sort of person who almost always replaces in.)In post 2397, northsidegal wrote:Was this setup fun or interesting enough for people? Would any of you play it again?In post 2394, callforjudgement wrote:I think it'd have better theoretical balance but be not much fun to play. By day 3, one faction or the other is going to be really depressed.
D3 was pretty stressful for me; it was clear to me that many of my reads were wrong but not what the specific issues with them were. Additionally, when scum numbers get low, the game turns into something of a slog even though town are winning; even before then, a scum-on-scum kill (like on D2), although it leaves town better off (unless it happens very close to the start of the game), doesn't really make them
So I guess it's fairly like 2:11 vanilla – my previous example of a highly skewed setup – in how the game feels. The exception is D1, which is a lot of fun. I already came up with a way to effectively extract Red Flag's D1 into its own, balanced setup (which should also have the advantage of being fast to play as it's only one day). I need to go post it over in Open Setups Discussion.