Open 785: Secrets of the Anuket Topaz [Game over!]
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Something_Smart He/himSomewhat_BalancedHe/him
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Yeet.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Something_Smart He/himSomewhat_BalancedHe/him
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I am not.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Something_Smart He/himSomewhat_BalancedHe/him
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Three players in this game.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Frederick's page 13 is towny.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Something_Smart He/himSomewhat_BalancedHe/him
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Sure. I haven't said anything indicative of my alignment yet.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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The man has a point.In post 478, Fredrick A Campbell wrote:
Voting.In post 477, Umlaut wrote:Fredrick what are you even doingIt's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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The vote was after the votecount...In post 485, Almost50 wrote:@MOD
I also thought Fred was voting Raya (based on the VC) but when he said he didn't I went back and ISO'd him and it seems he did switch his vote.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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One can only wonder.In post 491, Menalque wrote:Why is no-one interested in playing this game?
What are your overall thoughts on the gamestate?It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Something_Smart He/himSomewhat_BalancedHe/him
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What is your case on RCE, in a nutshell?In post 505, Menalque wrote:Scum aren’t really fighting me for control of the gamestate, which means that either they’re happy for me to lead as I’m wrong somewhere, or that they’re just the inactive slots but that there’s also enough inactive town slots that the game feels deadIt's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Something_Smart He/himSomewhat_BalancedHe/him
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What about the replace-out is scum indicative?It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Something_Smart He/himSomewhat_BalancedHe/him
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So RCE is town.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Something_Smart He/himSomewhat_BalancedHe/him
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It is purely because of the unvote.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Something_Smart He/himSomewhat_BalancedHe/him
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Producing AI content is such a drag.
(Yes I will, but it takes a while, especially when I replace in.)It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Something_Smart He/himSomewhat_BalancedHe/him
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I don't know exactly how confident. More than I am in anyone else by far, and enough to vote probably anyone else to keep him from being killed today.
The reason is that 599 draws suspicion onto him in return for having a perfect alibi for being on the wagon. By unvoting, he's not revoking the suspicion-- it still looks like a potentially opportunistic vote-- but he is relinquishing the position on the wagon that was presumably very important to his survival as scum. To get back on the wagon he'd have to pretend to be unimpressed by Snowblaze's content and generate a new excuse, which will draw suspicion.
Also, like, he doesn't want to let up on Snowblaze as scum since he's likely on the chopping block if Snowblaze talks herself down. The unvote shows that he's actually invested in letting her give her defense, so either he's doing it as a play to look good, or he's just town. And being not the most charismatic player I would not expect him to try a reverse psychology play like that when he could go the more direct route of just remaining on and trying to get her hammered, which wouldn't have even made him look bad.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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But she has actual reasoning for it, so it's not a cop-out. And like I pointed out before, she's right that RCE's vote did look bad.In post 631, Raya36 wrote:This is actually suspicious. "Who on your wagon is scum?" then she says the counterwagon lolIt's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Why Snowblaze over Mohab?In post 647, Menalque wrote:S_S, chemist, RCE
I’d like it if some combination of you could vote snowblaze at this point to ensure she’s guillotined todayIt's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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I'll be around till deadline, don't worry.In post 655, Umlaut wrote:Wow there are a lot of nonvoters for so little time left.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Sure.
VOTE: Snowblaze
Probably won't matter, though.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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It's not hammer. It's not even L-1.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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I've never ever heard of a townie PM'ing the mod to ask what the setup is.In post 687, Umlaut wrote:A townie who is actually confused on this point ought to, if not read the setup (because who does that?), then PM the mod.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Something_Smart He/himSomewhat_BalancedHe/him
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Also hi Titus.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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I mean you're right that I wouldn't hear about it whenever it occurred.
Why didn't you just check the OP of the game in question?It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Yeah, that makes sense. I don't think this setup was unclear, though. I would guess they just didn't care enough to look at the mechanics (regardless of alignment).It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Sure. But do you really think they would have thought of THAT if they didn't even think to look at the setup?It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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UNVOTE:It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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I'm not against Mohab's slot dying; I am, however, against killing an empty slot.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Don't forget this game uses plurality.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Whichever wagon was more recently larger.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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They are the same if the wagons became tied because of a vote. If they became tied because of an unvote, then it goes to the wagon that the person who unvoted was on.In post 758, Menalque wrote:huh? it's like the opposite of this no? which wagon reached the number of tied votes firstIt's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Honestly I don't know, it might just be a standard principle that I adhere to because I'm used to non-mountainous games where you need to get a claim first, but first of all replacement perspectives can be valuable, and second of all, lurkers are easy enough scum targets and it's a very easy scum tactic to try to force through an execution on a vacant slot before someone can replace in and turn it around. The only thing you really gain from that is you don't have to wait for a replacement to join and read up, but that's really just an out-of-game thing.In post 769, Umlaut wrote:Why?
Also, Mohab is extremely LHF-y and while LHF can be scum that means we won't get a lot out of the flip (since scum probably won't go out of their way to save them) and if we wait for someone to replace in and do some real interactions and then we kill them and they flip scum, that's much better.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Townslips definitely exist, whether or not you believe in them.In post 802, Titus wrote:I don't believe in slips.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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What?It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Yes.In post 832, Titus wrote:Sure but things can be faked.
Does not follow from the above.The accuracy of townslips is no greater than random.
The accuracy of townslips is most certainly greater than random. It's not PERFECT, but it is evidence.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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No I mean, I don't even know what you're trying to say. I'm not contributing to the theory that you're scum? Why would I be doing that?In post 833, Snowblaze wrote:@S_S: instinct, probably nothing meaningful.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Ah, I see.
I respect Titus as a player, but I generally don't hold her theories in very high regard. She and I have an extremely different way of approaching the game.
This particular theory suggests one possible explanation for events but doesn't really give any evidence to overcome that explanation's low prior. And I individually townread both you and Frederick, so my priors are even lower.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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I was waiting to see the VC, but we have like 2 hours left and nsg said she wouldn't extend so
VOTE: MohabIt's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Does it? I wasn't counting the wagons.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Good response.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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I still prefer her to Snowblaze.In post 873, Menalque wrote:And yet you continue to vote there @S_SIt's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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He sure is a player in this game.In post 1004, Eevee wrote:Something_Smart when you get here let me know how you feel about Almo
~EveIt's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Sorry, I've had a very busy weekend. I will reread some of the pages around the rise of the Mohab wagon and get back to you with a better answer.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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This is a game.
I did the reread I was talking about and got absolutely nothing from it. A50 was suspecting Snowblaze before the Mohab wagon was a thing, but it's not like his reasoning for staying off the Mohab wagon was particularly good.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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I feel like it's pretty clear from my ISO? I voted Snowblaze because Menalque implored me to and I wanted to give him the benefit of the doubt. Then Snowblaze did towny things, so I unvoted, and then it was almost deadline so I voted Mohab.In post 1090, Titus wrote:Something Smart changing from Snowblaze to Mae needs explaination.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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It is really hard to get invested in the game when almost all of the players I had reads on are now confirmed.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Yes but also no but also why are you scumreading me.In post 1167, Fredrick A Campbell wrote:In my opinion, we should just execute the scummiest player regardless of which wagon they were on.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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I think I contributed a decent amount, including eventually landing on a scum wagon, for being a very late replacement.
The reason we shouldn't ignore wagon positioning is that this is a game with significant consequences for scum if scum die early. While bussing isn't possibly it's not something that scum would do lightly and it's something that they likely would look for excuses to avoid-- so the people who gave an excuse to never vote Mohab should look the worst, associative-wise, and the ones who should look the best are the ones who gave an excuse to not vote Mohab, but then still did.
(This is also a reason that I think I should be more townread-- I was voting Snowblaze at Menalque's request and then voluntarily left that wagon and joined Mohab's at Snowblaze's own request when I could have easily stayed on the Snowblaze wagon and refused to listen to her.)It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Oh after reading Eevee's post I realized I made a typo, let me belatedly EBWOP thatIn post 1178, Something_Smart wrote:While bussing isn'timpossibleit's not something that scum would do lightlyIt's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Please tell me I'm grossly misinterpreting this postIn post 1202, Titus wrote:The swap thing is silly. All doors have equal probability once one of the doors is shown to have a goat. All the problem shows is if the thinker has rigid thinking or if they are open to changing their mind. Arguably it doesn't show that if you truly understand basic probability. I detest that problem because people think they are smarter than they are if they agree with the leading question the asker wants.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Frederick continuing his legacy of terrible takes.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Scum Menalque is most certainly capable of making those posts. Holden very likely had that idea before he got his role PM. As for RCE, well I think those specific reasons are pretty bad, but I do think he's town for other reasons.
I should also think that scum-A50 would know that his whole "woe is me" shtick is going to make people like him even less.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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I will call out bad takes if and only if I think they are actually bad takes, regardless of my alignment, and you know that.In post 1225, Menalque wrote:Oh, if you do go me -> A50 then my ego solve partner is definitely S_S > RCE for the hatchet on fredrick aboveIt's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Ydrasse/me seems patently crazy.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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A bus is possible, but a double bus seems legitimately insane.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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This makes me uncomfortableIn post 1335, Menalque wrote:gyloIt's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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I mean if there's a scum execution at any point in the future we just win.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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EV is expected value, or the odds of town winning with random decisions.
Why is his math still wrong? He initially forgot that the scum escape happened at all.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Since when?In post 1363, Montosh wrote:Not to mention that self-votes are +scum like always.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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So... having a scumread?It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Then I don't understand what the difference is. If you scumread a player, you want suspicion to fall on them, no? What is the town way of handling that situation that you think is different?In post 1393, Fredrick A Campbell wrote:No. If you have a scumread, suspicion doesn't just fall on a player as a result.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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I never said it was insane for scum to bus, I said a double bus was insane. Because the instant the redflip hits the game goes completely out of scum's hands and they have no idea if people are going to conclude that bussing was likely. So if you double bus, you're essentially forcing that outcome, and then you have to survive two executions where five conftown players bounce ideas off of each other and you basically don't get to participate.
Normally the primary reason for bussing is to maintain control over the gamestate, but all of scum's control over the gamestate is gone if they lose a member in the first two days. So that leaves the only reason to bus is to look town or not look suspicious, but given that they have to confirm people, they can just confirm almost everyone on the wagon and then the majority of unconfirmed players are ones who didn't vote flipped scum.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!