read all the rules, they're important
1. Follow all site rules, found here:
viewtopic.php?f=9&t=6470
2.
This colour #00BFFF
is mine. I don't really care if you use it but don't try and impersonate the mod, if it's hard too read on the theme you've chosen for the site tell me and I'll pick something else.
3. Try and be civil, overly toxic or abusive behaviour will not be tolerated
4. If you replace out, do not discuss your reason for doing this in the thread while the game is ongoing, and after you have PM'd me to ask for replacement, do not post in the main thread again
5. Claiming scum is allowed by yourself, but not with another player
6. Don't directly quote private communications such as your role pm or things said in PTs. Paraphrasing is fine.
7. After you die you are dead. No more posting.
8. If you get prodded 3 times I will force replace you, prod timer is 48 hours.
9. Don't discuss other ongoing games, and don't discuss this game outside this thread and game related PT's
Eliminations, voting and phase deadlines
1. Vote players using vote tags:
VOTE: GoldfishFromTheMoon or bold tags,
vote:GoldfishFromTheMoon
, you can use shortened player names/nicknames, so long as I understand which player it is referring too, eg.
VOTE: Fish
2. If a majority is reached the player will immediately be eliminated.
3. If a majority is not reached by the end of the day phase (game days last 7 IRL days), whichever player has the most votes will be eliminated
4. If two players have the same amount of votes by the deadline I will flip a coin and one of them will be randomly eliminated.
5. Players are allowed to vote for no elimination by saying
VOTE: no elimination, this works the same as voting for a player with regards to majority and plurality.
6. On day 4 the governor will decide the elimination if they are still alive, no-one else gets a vote. They do this by PMing the mod at any point during the day phase.
Setup specific rules (from the setup wiki page)
1. Cult have daytalk.
2. Cult Leader may only recruit, if during the preceding day, a Prime Cultist died or no-elimination happened. Otherwise there is no night phase.
3. If the Cult Leader dies, the Cult does not gain another Cult Leader.
4. The Generated Cultist and Recruited Cultists have different flips. Recruited Cultists retain their power roles during conversion.
5. Cult wins if they achieve parity with the town. Town wins by wiping out the Cult leader.
6. D4 elimination is selected by the Governor.