Open 504: Masons and Mafia (GAME OVER!)


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Post Post #1193 (isolation #0) » Mon Jul 01, 2013 5:16 am

Post by penguin_alien »

Hey, I'll get caught up here ASAP (probably within half a day). In the meantime:

UNVOTE:
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Post Post #1228 (isolation #1) » Wed Jul 03, 2013 4:08 pm

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I'm still not caught up on about pages 37-46, but I'm good otherwise. Gut reactions include not getting where the KX pressure fell off, finding theslimer3 vaguely scummy even in contrast to his town play, which has been quirky in the past, and reading Wisdom as town.

I think I'm still missing why inHim is the leading wagon for anything recent, and Maestro was pretty null for all the posting he was doing. TIP is kind of all over the place. BoroPhil is completely off my radar thus far. Popp leans town for organic thought processes.

I think trying to figure out who could have fired the shot at Lucky is a ball of WIFOM and shooting in the dark. The quickhammer from Lincolm was pretty bad in hindsight. Worst case scenario, he would've been scum and shot a Mason or suicided via VT, or another scum would've shot to frame him with the same possibilities, using up all the scum shots. It wasn't a place where we needed a quickhammer to stave off disaster; as such I'm not inclined to argue against the slot's lynch irrespective of other arguments. Although if other arguments have been made, I'll find them faster if they're pointed out to me...? And the whole thing makes me look at TIP askance as well, actually.
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Post Post #1236 (isolation #2) » Wed Jul 03, 2013 4:22 pm

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Oh, I thought each Mafioso got one shot regardless. :oops: That's how I interpreted the sample PM. Never mind then. Is there a greatest hits case on inHim-Lincolm?

TIP, yes it is. But theslimer3 and KX seemed actively scummy in the first 36 pages, so that plus the leading wagons are where I'd rather focus before deadline.
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Post Post #1362 (isolation #3) » Sat Jul 06, 2013 2:33 am

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Sorry, last couple days haven't been good for me. Mutley's posting WRT KX-goodmorning slot is enough for me to want to apply pressure there.

VOTE: goodmorning

L-1
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Post Post #1439 (isolation #4) » Sat Jul 06, 2013 5:56 pm

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In post 555, Maestro wrote:
In post 544, TheIrishPope wrote:Then tell us.
...changed my mind, if jmo's Town we kill this with fire
OK, I've never played with Maestro-scum. Is it likely that he'd set up scum partner TIP in the event of jmo's flip? Since he knew here that jmo was town? If two of his partners hadn't suicided, maybe. But I'm not sure how confident he was at this point in getting to endgame on his own.

The rest of his ISO had him mentioning pretty much all slots. He pushed a lot on theslimer3 without really inciting a case that anyone else was likely to follow. BoroPhil and popp have less meaningful interaction than Wisdom and TIP. Given that theslimer3 didn't seem to be playing the town game I saw from him in an earlier game, I think I prefer to lynch there.
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Post Post #1490 (isolation #5) » Sun Jul 07, 2013 5:48 am

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I'd rather have Wisdom around for what would effectively be LyLo. Not anxious to make any quick decisions though, since if we lynch wrong here we do open the door for an outright scum win.
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Post Post #1505 (isolation #6) » Sun Jul 07, 2013 7:05 am

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In post 1493, Wisdom wrote:
In post 1490, penguin_alien wrote:I'd rather have Wisdom around for what would effectively be LyLo. Not anxious to make any quick decisions though, since if we lynch wrong here we do open the door for an outright scum win.
what about birds?
Sorry, that's what I meant when I was posting behind the 2-2 VC. I don't see myself voting anyone else over birds for our last chance.
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Post Post #1509 (isolation #7) » Sun Jul 07, 2013 7:29 am

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pieceofpecanpie, if Wisdom is scum, why wouldn't he merrily let you go along with your inclination to vote 2birds?
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Post Post #1515 (isolation #8) » Sun Jul 07, 2013 8:06 am

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BoroPhil, what's your current take on 2birds?
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Post Post #1518 (isolation #9) » Sun Jul 07, 2013 8:14 am

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Why are we calling this a 1v1? Wisdom does tunnel town to the point where other players wish they were 2-shot dayvigs just to put an end to the madness. See: Micro 99 where he and Majiffy went round and round to the point where they had nearly 500 of 1100 posts. And they were both town.
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Post Post #1583 (isolation #10) » Sun Jul 07, 2013 12:45 pm

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Three by my count.
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Post Post #1585 (isolation #11) » Sun Jul 07, 2013 12:53 pm

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Do you want to hear from birds or quicklynch?
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Post Post #1587 (isolation #12) » Sun Jul 07, 2013 1:04 pm

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OK.

VOTE: 2birds1stone
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Post Post #1591 (isolation #13) » Sun Jul 07, 2013 2:12 pm

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Mod's trolling--it was goodmorning...
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Post Post #1596 (isolation #14) » Sun Jul 07, 2013 2:58 pm

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Did not mess up, yay!

Thanks, SafetyDance; never played this set-up before. This your first modding? Because it looks like you were really on top of things for a set-up that involves processing day actions.

When I replaced in it seemed like my co-masons had a good thing going, so I was just trying to avoid outing us all.
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Post Post #1614 (isolation #15) » Sun Jul 07, 2013 6:13 pm

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2birds, it was more theslimer's play that made me comfortable quicklynching you. Just missing some element from the town game of his I've seen.

And the dead QT is pretty entertaining, with the scum and the lynched being convinced Wisdom was a mason.
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Post Post #1619 (isolation #16) » Sun Jul 07, 2013 6:34 pm

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In post 1616, theslimer3 wrote:What exactly did set me off for scum, anyway?
I'm only going by the one Newbie game we played where you were town, but you were missing a certain loose feeling to your posts. If I hadn't known who masons were, I might have thought you were adapting your play to being a mason. Given that I'm sure your playstyle has changed since Newbie 1304, it wasn't anything I was super-comfortable using until the end, and really, it might just be a lucky guess. Broken clocks being right twice a day and all...

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