Open 698: Stack the Deck (GAME OVER)


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Open 698: Stack the Deck (GAME OVER)

Post Post #0 (isolation #0) » Tue Sep 19, 2017 4:59 pm

Post by PMysterious »

Open 698: Stack the Deck


Moderator
: PMysterious (Hey, that's me.)

Player List
(/ means 1 prod)
1.
Assemblerotws
//
2.
Realeo

3.
Chip Butty

4.
GameNBurger

5.
ironstove
/
6.
IceGuy

7.
Luca Blight

8.
Duckworth
/
9.
Mulch
SmoothBlue

10.
Alchemist21
/
11.
grapes
//
12.
CommKnight

13.
UnaBombaH


Alive

Spoiler:
Alchemist21
, a
Mafia Goon
, has survived.
Luca Blight
, a
Mafia Goon
, has survived.
Mulch
, a
Mafia Goon
, has survived.


Dead

Spoiler:
Duckworth
, a
Vanilla Townie
, was lynched on
Day 1
.
GameNBurger
, a
Vanilla Townie
, died on
Night 1
.
IceGuy
, a
Vanilla Townie
, died a
Night 1
.
Assemblerotws
, the
Town Bodyguard
was lynched on
Day 2
.
grapes
, the
Town Tracker
, was killed on
Night 2
.
UnaBombaH
, a
Vanilla Townie
, was killed on
Night 2
.
CommKnight
, a
Vanilla Townie
, was lynched on
Day 3
.
Realeo
, the
Goon Cop
was
Endgamed
.
ironstove
, a
Vanilla Townie
was
Endgamed
.
ChipButty
, the
Vigilante
, was
Endgamed
.


Modkilled

Spoiler:
I pray I do not have to use this.


The current phase will end in
The GAME IS OVER! WHAT PART OF THE DO YOU NOT UNDERSTAND!



Rules
All general rules apply so do please read on them. Here's the most important ones.

1. Never talk about ongoing games. Ongoing games are easily ruined by other ongoing games and I don't want that happening. Offending this rule does allow me to replace you after the 2nd offense.

2. Never Private Message other players in the game you're in. You can PM the Mod, but you can't PM the players. I will mod-kill you if it contains information on the game.

Rules of PMysterious

3. The golden rule is to have fun and hope for others to do the same. Please don't be a jerk to others as it ruins their experience.

4. Please play toward your Win Condition. Playing against it is game throwing (unless it is part of a strategy) and will lead to powers beyond my own. Don't go there.

5. If you have the power to edit your post, don't use those powers as it is against the rules. I don't want to read a post just to find it edited an hour later. The first time is a Public Warning and the second time is a force-replace or Modkill depending on the situation.

6.
This is my color. Don't ever use it as your own
.

7. Don't ever quote from anything that is private, or you will be modkilled, turned into a Survivor, and lose the game. Anything beyond that is far from my control. In short, don't do it.

8. If I can't read your posts, it is invalid. Please make it readable. Speaking in a foreign language is fine, because Google Translate is a thing.

9. Never involve outside influences. These include alliances, marriage, threats, and promises.

How voting works


10. There are a few ways to vote. You put down Vote: PMysterious in bold or a special vote tag that's in this forum. Ex.
Vote: PMysterious
VOTE: PMysterious

11. If you wish to change your vote at anytime, please post Unvote in bold or the special unvote tag in this forum. Ex.
Unvote
UNVOTE:

12. You can post them in nickname form as long as it is clear who you are voting for. Ex.
Vote: PM
or
Vote: PMyst
.

13. In order to lynch someone you have to get majority on that player before time is up. Ex. If there are
7
players alive, it will take
4
to lynch.

14. Half is NOT majority. With
6
players alive, it will still take
4
to lynch.

15. When time is up, I will look at the final vote count. Whoever has the most votes at the end of the day will be lynched. If there is a tie, then whoever was at that number first will be lynched (which seems to be the standard now).

16. If the lynch occurs at any point during the day, the Day Phase is over and no other posts may be made when the vote count is published.

Posting Guidelines


17. If you do not post within 48 hours, you will be prodded.

18. After you receive a prod, you have 24 hours to post or risk being replaced.

19. If you get 3 prods in a single game day or 5 throughout the game, you will be replaced for inactivity.

20. The day phase is going to last for 10 days from the time it was announced.

21. The Night Phase is 3 days long. Never post in the Night. I might not lock the thread.

Notes
I have not modded in a while, so I will make mistakes. If I do so, let me know and I will fix it ASAP. Updates will not contain any in-game information so good luck with that. Vote counts I hope will come once a day. If not, you can ask for a vote count.

Well, if you read the rules, check for your Role PM and see if you got it. Afterward, please tell me that you got it by PM.

Setup (In short, what is actually going on in this game.)


2
Mafia Goon


1
Mafia Traitor


10
Town


Mechanics

Day start

Role Modifications

Modifications

During pre-game, mafia have 72 hours to select which (if any) of the modifications they want to their team. A maximum of three modifications may be selected.

Bulletproof

Role Cop

JOAT (1 shot Strongman, 1 shot Ninja)

Daytalk (passive ability)

Recruit Traitor as Mafia Goon

For each modification that is selected by the mafia, town gains an additional role as well. The town has two roles to start, resulting in a maximum of five town roles randomly selected from the following:

Goon Cop

Roleblocker

Tracker

Bodyguard

Vigilante

Innocent Child (reveal at start of day one)

The following things are noted for Mods, but as this is an Open Setup, I might as well point them out to the public as well.


At the beginning of the game all town aligned players receive a "Vanilla Town" role. Once mafia has selected their abilities all town roles go out. This prevents claims of "received roles before/after mafia modifications".

No player may receive more than one role/modification

The mafia traitor may not receive any abilities if not recruited as well.

Starting Role PMs


All of the following roles are distributed at random. No other roles should be passed out until after the modifications have taken place.
Mafia Goon

Welcome, [Player Name]. You are a
Mafia Goon
, along with your partner [Player Name]. Additionally you know a Mafia Traitor exists, but you do not know who they are

Abilities:

Factional communication: During the night phase you may talk with your partner(s) here [QuickTopic link].

Factional kill: Each night phase, one of you or your partners may perform the factional kill.

Before the game begins, you may choose up to three of the following abilities to add to your faction, but for each ability you add town will get an additional ability:

Change a Mafia Goon to Mafia Role Cop

Change a Mafia Goon to Mafia Bulletproof

Change a Mafia Goon to Mafia JOAT (One Shot Ninja, One Shot Strongman)

Recruit the Mafia Traitor as a Mafia Goon

Enable passive daytalk

Win condition:

You win when all members of the town have been eliminated or nothing can prevent this from occurring.
Mafia Traitor

Welcome, [Player Name]. You are a
Mafia Traitor
. You know that [Player Name] and [Player Name] are Mafia Goons.

Abilities:

You have a one shot bulletproof ability if you are not recruited.

If you are not recruited and are the last surviving member of the mafia, you will take over the factional kill.

If you are recruited by the mafia you will become a mafia goon.

Win condition:

You win when all members of the town have been eliminated or nothing can prevent this from occurring.
Vanilla Townie

Welcome, [Player Name]. You are a
Vanilla Townie
.

Abilities:

You currently have no special abilities.

Win condition:

You win when all threats to the town are dead.
Modified Role PMs


Town Roles

After mafia has selected their modifications (if any) town roles from the following pool are distributed. No player may receive more than one of any of the roles and no more than one of any role may be present.
Goon Cop

Welcome, [Player Name]. You are now a
Goon Cop
.

Abilities:

Each night you may target a player. You will receive a result of "Goon", "Not a Goon" or "No Result".

Win condition:

You win when all threats to the town are dead.
Roleblocker

Welcome, [Player Name]. You are now a
Roleblocker
.

Abilities:

Each night you may target a player. They will be prevented from performing any actions for the night.

Win condition:

You win when all threats to the town are dead.
Innocent Child

Welcome, [Player Name]. You are now an
Innocent Child
.

Abilities:

You are confirmed town to the rest of the game by the moderator.

Win condition:

You win when all threats to the town are dead.
Tracker

Welcome, [Player Name]. You are now a
Tracker
.

Abilities:

Each night you may target a player. You will be informed who, if anyone, they targeted during the night.

Win condition:

You win when all threats to the town are dead.
Bodyguard

Welcome, [Player Name]. You are now a
Bodyguard
.

Abilities:

Each night you may target a player. If they would die during the night, you will die in their place.

Win condition:

You win when all threats to the town are dead.
Vigilante

Welcome, [Player Name]. You are now a
Vigilante
.

Abilities:

Each night you may target a player to attempt to kill.

Win condition:

You win when all threats to the town are dead.
Mafia Roles

The mafia goons may select up to three of the following modifications. Multiple role modifiers may not go to the same player. This means a choice of "Bulletproof, Role Cop, JOAT" is an invalid option. A recruited goon may receive a role.
Mafia Bulletproof

Welcome, [Player Name]. You are now a
Mafia Bulletproof


Additional Abilities

You are immune to all night kills
Mafia Role Cop

Welcome, [Player Name]. You are now a
Mafia Role Cop


Additional Abilities

Each night you may target a player. You will learn what, if any, role they may have.
Mafia JOAT

Welcome, [Player Name]. You are now a
Mafia JOAT
with a one shot ninja ability and a one shot strongman ability

Additional Abilities

Once during any night you may use a ninja kill. This kill will be unable to be tracked.

Once during any night you may use a strongman kill. This kill will unable to be blocked by any method.
Recruited Goon

Welcome, [Player Name]. You are now a
Mafia Goon
with [Player Name] who is a XXX and [Player Name] who is a YYY.

Additional Abilities

Factional communication: During the night phase you may talk with your partner(s) here [QuickTopic link].

Factional kill: Each night phase, one of you or your partners may perform the factional kill.
Last edited by PMysterious on Thu Oct 19, 2017 9:25 am, edited 23 times in total.
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Post Post #1 (isolation #1) » Tue Sep 19, 2017 5:39 pm

Post by PMysterious »

Our story begins in a little village, with little storefronts, a small bank, a police department (which no one is a part of), and even a nice cafe. The villagers were happy with their lives up to this point, as they live in peace and harmony. However, little do they know, that trouble will soon come and try and take their peace and harmony away.

Role PMs have been sent out, so confirm as soon as you can.


Once we hit 11/13 players confirmed AND the Mafia make their decision on what powers they will want to use, AND the affected players confirm their role after that, then the game will get started.
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Post Post #2 (isolation #2) » Wed Sep 20, 2017 7:08 pm

Post by PMysterious »

One day (which is this game day), the mayor of the town was supposed to give his speech. However, he never showed up to where the speech was to take place. This causes the town people to search for his whereabouts. They searched the unused police department, the town hall, and even the cafe.

Suddenly, there was a scream. The townspeople eventually come to the conclusion that the scream came from the alleyway. They all run into the alley, and a little kid was there, screaming "THE MAYOR IS DEAD! THE MAYOR IS DEAD!"

The mayor had a bullet in his head, with blood pouring down onto the pavement. They ask the kid about what happened, and all he remembers, are that men in black were the ones that shot him, last night. It didn't take long for people to realize (for a change), that the mafia were in town.

PMysterious, the
Town Mayor
has died on Night 0.

Day 1 has officially begun! The day will end in (expired on 2017-10-01 10:00:00)
Last edited by PMysterious on Tue Sep 26, 2017 12:15 pm, edited 2 times in total.
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Post Post #18 (isolation #3) » Thu Sep 21, 2017 9:24 am

Post by PMysterious »

Vote Count 1.0 (and a answer for a question I got)

With 13 alive, it will take 7 to lynch.

Assemblerotws- 0
Realeo- 1 (Alchemist21)
Chip Butty- 0
GameNBurger- 0
ironstove- 0
IceGuy- 2 (SmoothBlue, UnaBombaH)
Luca Blight- 0
Duckworth- 1 (Chip Butty)
SmoothBlue- 0
Alchemist21- 2 (CommKnight, IceGuy)
grapes- 1 (Luca Blight)
CommKnight- 0
UnaBombaH- 0


Now for the question. I recently got a question from someone regarding how the Role PMs were passed out. Here's what I did for the sake of this game. I handed out the basic roles first, which are Vanilla, Goon, and Traitor to everyone. After the Mafia put in their powers, I took the power roles, chose which ones would be in the game, and handed them out to Vanilla Townies, all at random. If you got an updated Role PM, then you are what that Role PM says. If you did not receive an updated Role PM, then that is the official role PM that you have. (Example, if you are a Vanilla Townie and you did not get an Updated Role PM, then you are still a Vanilla Townie.)

If there is any confusion, I am going to leave a link to the official MS Wiki page where it goes into more detail, maybe (also, ignore the fact that this is a 13 player version of the game).


https://wiki.mafiascum.net/index.php?ti ... k_the_Deck
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Post Post #59 (isolation #4) » Fri Sep 22, 2017 6:57 pm

Post by PMysterious »

Vote Count 1.1

With 13 alive, it will take 7 to lynch.

Assemblerotws- 1 (CommKnight)
Realeo- 1 (grapes)
Chip Butty- 0
GameNBurger- 0
ironstove- 0
IceGuy- 1 (SmoothBlue)
Luca Blight- 0
Duckworth- 1 (UnoBombaH)
SmoothBlue- 0
Alchemist21- 1 (IceGuy)
grapes- 3 (Luca Blight, Duckworth, Alchemist21)
CommKnight- 0
UnaBombaH- 1 (Chip Butty)


As a side note, Riddleton is not an official member of this game, so any votes on him/her are null and void. Regarding the situation, I'm not sure what exactly I can do, or how far I can go with my power as the moderator.
Last edited by PMysterious on Sun Sep 24, 2017 10:08 am, edited 2 times in total.
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Post Post #66 (isolation #5) » Fri Sep 22, 2017 7:11 pm

Post by PMysterious »

Alchemist21 wrote:
In post 59, PMysterious wrote:As a side note, Riddleton is not an official member of this game, so any votes on him/her are null and void. Regarding the situation, I'm not sure what exactly I can do, or how far I can go with my power as the moderator.
Oh my fucking god. :lol:

And we're sure this wasn't an alt slip?

Oddly enough, it was an alt slip. Again, I have no idea what I can do. For now, just continue the game and not worry about it. I'll try to communicate with others regarding a solution, but for now, all I can do is make votes on him null and void, basically the same as unvoting.
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Post Post #113 (isolation #6) » Sat Sep 23, 2017 7:39 am

Post by PMysterious »

I received word from LlamaFluff regarding the situation. Unfortunately, there's not much I can do.

However, for Duckworth/Riddleton, and for any player using an alternate account, try to make something of distinction between your two accounts, to prevent this situation from actually happening.

Also, SmoothBlue has been prodded. If he does not post within 24 hours, he will be replaced.
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Post Post #121 (isolation #7) » Sat Sep 23, 2017 8:15 pm

Post by PMysterious »

Assemblerotws has been prodded. He has 24 hours to respond, or he will be replaced.
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Post Post #142 (isolation #8) » Sun Sep 24, 2017 10:16 am

Post by PMysterious »

Vote Count 1.2

With 13 alive, it will take 7 to lynch.

Assemblerotws- 0
Realeo- 1 (grapes)
Chip Butty- 0
GameNBurger- 0
ironstove- 0
IceGuy- 2 (Mulch, Luca Blight)
Luca Blight- 0
Duckworth- 0
Mulch- 0
Alchemist21- 1 (IceGuy)
grapes- 1 (Duckworth)
CommKnight- 0
UnaBombaH- 1 (Chip Butty)

Also, effective immediately, Mulch has replaced SmoothBlue
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Post Post #182 (isolation #9) » Sun Sep 24, 2017 7:37 pm

Post by PMysterious »

ironstove has been prodded. Failure to reply to this post in 24 hours will result in replacement.
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Post Post #253 (isolation #10) » Mon Sep 25, 2017 1:10 pm

Post by PMysterious »

Vote Count 1.3

With 13 alive, it will take 7 to lynch.

Assemblerotws- 0
Realeo- 1 (grapes)
Chip Butty- 2 (Duckworth, CommKnight)
GameNBurger- 0
ironstove- 0
IceGuy- 2 (Mulch, Luca Blight)
Luca Blight- 0
Duckworth- 0
Mulch- 0
Alchemist21- 0
grapes- 0
CommKnight- 0
UnaBombaH- 3 (Chip Butty, Alchemist 21, Ice Guy)

Also, I want to point out that I am not a fan of being called the "Mafia Traitor". I would cast a vote on CommKnight for saying such a crude thing, but I can not actually vote at all. Plus... I'm already kinda dead.
Last edited by PMysterious on Mon Sep 25, 2017 1:34 pm, edited 1 time in total.
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Post Post #267 (isolation #11) » Mon Sep 25, 2017 10:30 pm

Post by PMysterious »

Well, before I saw Luca point it out, I realized... I am a massive idiot. September 31st does not exist. (Way to go, me. Way to be a dummy.)

So, I will update the day to end on October 1st, instead.
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Post Post #371 (isolation #12) » Tue Sep 26, 2017 10:11 pm

Post by PMysterious »

Vote Count 1.4

With 13 alive, it will take 7 to lynch.

Assemblerotws- 1 (Realeo
Realeo- 1 (grapes)
Chip Butty- 2 (Duckworth, CommKnight)
GameNBurger- 0
ironstove- 0
IceGuy- 3 (Mulch, Luca Blight, UnaBombaH)
Luca Blight- 0
Duckworth- 1 (Chip Butty)
Mulch- 0
Alchemist21- 0
grapes- 0
CommKnight- 0
UnaBombaH- 2 (Alchemist 21, Ice Guy)

Also, I am aware I am a day late, but grapes has been prodded. He has 24 hours to post, or he will be replaced.
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Post Post #470 (isolation #13) » Thu Sep 28, 2017 2:35 pm

Post by PMysterious »

Vote Count 1.5

With 13 alive, it will take 7 to lynch.

Assemblerotws- 0
Realeo- 0
Chip Butty- 2 (Duckworth, CommKnight)
GameNBurger- 2 (Mulch, Realeo)
ironstove- 0
IceGuy- 2 (Luca Blight, UnaBombaH)
Luca Blight- 0
Duckworth- 1 (grapes)
Mulch- 0
Alchemist21- 0
grapes- 0
CommKnight- 0
UnaBombaH- 3 (Alchemist 21, Ice Guy, Chip Butty)

Assemblerotws has been prodded. He has 24 hours to respond, or he will be replaced.

Also, as for the countdown timer, it is on the first page. (I will definitely edit things in the first post during the Night Phase, since that's where activity grinds to a halt.)
Last edited by PMysterious on Thu Sep 28, 2017 2:37 pm, edited 1 time in total.
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Post Post #588 (isolation #14) » Fri Sep 29, 2017 6:58 pm

Post by PMysterious »

Vote Count 1.6

With 13 alive, it will take 7 to lynch.

Assemblerotws- 0
Realeo- 0
Chip Butty- 1 (Duckworth)
GameNBurger- 0
ironstove- 0
IceGuy- 3 (Luca Blight, UnaBombaH, Mulch)
Luca Blight- 0
Duckworth- 1 (grapes)
Mulch- 0
Alchemist21- 0
grapes- 0
CommKnight- 0
UnaBombaH- 5 (Alchemist 21, Ice Guy, Chip Butty, GameNBurger, CommKight)

Duckworth has been prodded. He has 24 hours to respond, or he will be replaced.
Last edited by PMysterious on Sun Oct 01, 2017 1:34 am, edited 1 time in total.
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Post Post #649 (isolation #15) » Sat Sep 30, 2017 4:19 pm

Post by PMysterious »

Vote Count 1.6

With 13 alive, it will take 7 to lynch.

Assemblerotws- 0
Realeo- 0
Chip Butty- 0
GameNBurger- 0
ironstove- 0
IceGuy- 3 (UnaBombaH, Mulch, Duckworth)
Luca Blight- 0
Duckworth- 6 (grapes, Alchemist21, Iceguy, Luca Blight, Chip Butty, Assemblerotws)
Mulch- 0
Alchemist21- 0
grapes- 0
CommKnight- 0
UnaBombaH- 2 (GameNBurger, CommKight)
Last edited by PMysterious on Sun Oct 01, 2017 1:14 am, edited 3 times in total.
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Post Post #677 (isolation #16) » Sun Oct 01, 2017 1:14 am

Post by PMysterious »

Vote Count 1.FINAL

With 13 alive, it will take 7 to lynch.

Assemblerotws- 0
Realeo- 0
Chip Butty- 0
GameNBurger- 0
ironstove- 0
IceGuy- 3 (UnaBombaH, Mulch, Duckworth)
Luca Blight- 0
Duckworth- 7 (grapes, Alchemist21, Iceguy, Luca Blight, Chip Butty, Assemblerotws, Duckworth)
Mulch- 0
Alchemist21- 0
grapes- 0
CommKnight- 0
UnaBombaH- 2 (GameNBurger, CommKight)

Update will come shortly.
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Post Post #678 (isolation #17) » Sun Oct 01, 2017 1:24 am

Post by PMysterious »

A lot of mystery surrounded the death of the Mayor, and everyone was debating on who did it. As the sun started to go down, Duckworth gave out a quack, that made everyone confused. So, the town decided to grab Duckworth, and bring him to the noose (that the town apparently has).

When the charges were being read, Duckworth yelled out "Just kill me already!". The person reading the charges did not care, and went back to reading the charges. Duckworth had enough of waiting, and he jumps off the platform himself, as he choked himself out with the noose, killing him quickly.

So, I guess we'll have DuckTales in hell? The town was pleased with their lynching, and they moved on to the night.

Duckworth
, a
Vanilla Townie
, was lynched on Day 1.

Night 1 has begun, Night 1 will end in (expired on 2017-10-04 16:00:00)
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Post Post #679 (isolation #18) » Thu Oct 05, 2017 1:35 am

Post by PMysterious »

The night came and went, and as people were sleeping, some were awake.

When the sun came up, and morning was upon us, the town had a roll call, and two people were missing. After some time, the people found the two missing bodies, and they were both dead.

GameNBurger
, a
Vanilla Townie
, died on Night 1.

IceGuy
, a
Vanilla Townie
, died a Night 1. (Guess he was a nIceGuy after all)

Day 2 has officially begun. Day 2 will end in (expired on 2017-10-15 13:00:30).
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Post Post #776 (isolation #19) » Fri Oct 06, 2017 1:47 pm

Post by PMysterious »

Vote Count 2.0

With 10 alive, it will take 6 to lynch.

Assemblerotws
Realeo
Chip Butty- 1 (Mulch)
ironstove
Luca Blight
Mulch
Alchemist21
grapes
CommKnight
UnaBombaH- 5 (ironstove, grapes, Assemblerotws, Commknight, Alchemist21)

Apologies for not getting this out sooner.
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Post Post #883 (isolation #20) » Sat Oct 07, 2017 3:48 am

Post by PMysterious »

Vote Count 2.1

With 10 alive, it will take 6 to lynch.

Assemblerotws- 1 (Realeo)
Realeo- 0
Chip Butty- 0
ironstove- 1 (Mulch)
Luca Blight- 0
Mulch- 1 (ironstove)
Alchemist21- 0
grapes- 0
CommKnight- 0
UnaBombaH- 4 (grapes, Assemblerotws, Commknight, Alchemist21)
Last edited by PMysterious on Sun Oct 08, 2017 10:39 am, edited 1 time in total.
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Post Post #937 (isolation #21) » Sun Oct 08, 2017 10:39 am

Post by PMysterious »

This is to let you know of the recent vote count that I should post.

Nothing has changed since last time, but for reference, here's what it was.


Vote Count 2.2

With 10 alive, it will take 6 to lynch.

Assemblerotws- 1 (Realeo)
Realeo- 0
Chip Butty- 0
ironstove- 1 (Mulch)
Luca Blight- 0
Mulch- 1 (ironstove)
Alchemist21- 0
grapes- 0
CommKnight- 0
UnaBombaH- 4 (grapes, Assemblerotws, Commknight, Alchemist21)

For the deadline, always check back to the first page.
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Post Post #976 (isolation #22) » Tue Oct 10, 2017 10:21 am

Post by PMysterious »


Vote Count 2.3

With 10 alive, it will take 6 to lynch.

Assemblerotws- 1 (Realeo)
Realeo- 0
Chip Butty- 1 (Mulch)
ironstove- 0
Luca Blight- 0
Mulch- 1 (ironstove)
Alchemist21- 0
grapes- 0
CommKnight- 0
UnaBombaH- 3 (grapes, Assemblerotws, Alchemist21)

PMysterious has been prodded. He has 24 hours to respond, or he will risk being replaced.
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Post Post #1024 (isolation #23) » Wed Oct 11, 2017 8:28 am

Post by PMysterious »

Nothing has changed since the last vote count. However, Alchemist21 has been prodded. He has 24 hours to respond or he will risk being replaced.
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Post Post #1055 (isolation #24) » Thu Oct 12, 2017 12:52 am

Post by PMysterious »


Vote Count 2.4

With 10 alive, it will take 6 to lynch.

Assemblerotws- 1 (Realeo)
Realeo- 0
Chip Butty- 0
ironstove- 0
Luca Blight- 0
Mulch- 1 (ironstove)
Alchemist21- 0
grapes- 0
CommKnight- 0
UnaBombaH- 3 (grapes, Assemblerotws, Alchemist21)

Assemblerowtws and grapes have been prodded. They have 24 hours to respond, or they will risk being replaced.
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Post Post #1082 (isolation #25) » Fri Oct 13, 2017 5:11 am

Post by PMysterious »


Vote Count 2.5

With 10 alive, it will take 6 to lynch.

Assemblerotws- 2 (Realeo, ironstove)
Realeo- 0
Chip Butty- 0
ironstove- 0
Luca Blight- 0
Mulch- 0
Alchemist21- 1 (Luca Blight)
grapes- 1 (CommKnight)
CommKnight- 1 (grapes)
UnaBombaH- 2 (Assemblerotws, Alchemist21)
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Post Post #1107 (isolation #26) » Sat Oct 14, 2017 7:41 am

Post by PMysterious »

Vote Count 2.6

With 10 alive, it will take 6 to lynch.

Assemblerotws- 2 (ironstove, UnaBombaH)
Realeo- 0
Chip Butty- 1 (Mulch)
ironstove- 0
Luca Blight- 0
Mulch- 0
Alchemist21- 1 (Luca Blight)
grapes- 1 (CommKnight)
CommKnight- 2 (grapes, Chip Butty)
UnaBombaH- 3 (Assemblerotws, Alchemist21, Realeo)

The time remaining for every phase will always be on the original post, and based on that right now, there is a little over a day left.
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Post Post #1109 (isolation #27) » Sat Oct 14, 2017 10:23 am

Post by PMysterious »

Alchemist21 wrote:
In post 1107, PMysterious wrote:The time remaining for every phase will always be on the original post, and based on that right now, there is a little over a day left.
:dead:

I thought there'd be like 5.
PMysterious wrote:
20. The day phase is going to last for 10 days from the time it was announced.

That was also in the original post. I made that choice to make the game a little bit faster and a lot more active, to counteract a problem I witnessed in the game I modded 5 years ago.
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Post Post #1130 (isolation #28) » Sun Oct 15, 2017 2:56 pm

Post by PMysterious »

Vote Count 2.FINAL

With 10 alive, it will take 6 to lynch.

Assemblerotws- 4 (ironstove, UnaBombaH, Realeo, Chip Butty)
Realeo- 0
Chip Butty- 1 (Mulch)
ironstove- 0
Luca Blight- 0
Mulch- 0
Alchemist21- 1 (Luca Blight)
grapes- 1 (CommKnight)
CommKnight- 1 (grapes)
UnaBombaH- 2 (Assemblerotws, Alchemist21)

Update coming in next post. Sorry for being so late about this.
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Post Post #1131 (isolation #29) » Sun Oct 15, 2017 3:01 pm

Post by PMysterious »

There was discussion amongst the town, and debates went strong throughout the day. However, in the end, despite not being in absolute majority, the town ultimately went into assembling the pieces of the puzzle. So, four people grabbed Assemblerotws, and pulled him up to the noose (the one Duckworth was on). Assemblerotws did not say a word, as the 4 people hung him by the next, and he his lifeless body dangled across the rope.

Assemblerotws
, the
Town Bodyguard
was lynched on
Day 2
.

Night 2 has begun
. You have 3 days as of this post to send in your actions, and I'll get the update up as soon as I can... for once.
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Post Post #1132 (isolation #30) » Wed Oct 18, 2017 2:44 pm

Post by PMysterious »

As the night turns to day, everyone in the town awakens. However, there seem to be two people missing. The town once again looks around, and they find the dead bodies, of UnaBombaH and grapes.

grapes
, the
Town Tracker
, was killed on
Night 2
.

UnaBombaH
, a
Vanilla Townie
, was killed on
Night 2
.

Day 3 has begun
! This phase will end on
October 29th, 2017, at 9 A.M. Central
.
(expired on 2017-10-29 10:00:30)


With 7 alive, it will take 4 to lynch.
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Post Post #1153 (isolation #31) » Thu Oct 19, 2017 9:21 am

Post by PMysterious »

Wow... how does this happen? Um...

Vote Count 3.0
Realeo- 0
Chip Butty- 0
ironstove- 0
Luca Blight- 0
Mulch- 0
Alchemist21- 0
CommKnight- 4 (ironstove, Luca Blight, Mulch, Alchemist21)


ironstove got suspicious of CommKnight, and as 3 people quickly agreed, the majority was reached within a day.

CommKnight
, a
Vanilla Townie
, was lynched on Day 3.

Afterwards, all hell breaks loose in the town, as Alchemist21, Luca Blight, and Mulch shoot up the rest of the town.

Realeo
, the
Goon Cop
was Endgamed.
ironstove
, a
Vanilla Townie
was Endgamed.
ChipButty
, the
Vigilante
, was Endgamed.

The Mafia Wins
. The Survivors are...

Alchemist21
, a
Mafia Goon

Luca Blight
, a
Mafia Goon

Mulch
, a
Mafia Goon


As the Mafia celebrate, the Godfather comes out to greet them. "Congratulations", the Godfather says. "You have done your job well, but, now I suppose its time to reveal who I am."

The Godfather takes off his mask to reveal... the MAYOR!?

To be continued.... maybe....

I will post the following in a later post.

Dead Thread
Mafia Thread (if they do not object)

The Powers Mafia Used
All Night Actions
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Post Post #1162 (isolation #32) » Thu Oct 19, 2017 2:48 pm

Post by PMysterious »

So, here's everything that happened.

Initial Roles
1. Assemblerotws- VT
2. Realeo- VT
3. Chip Butty- VT
4. GameNBurger- VT
5. ironstove- VT
6. IceGuy- VT
7. Luca Blight- Goon
8. Duckworth- VT
9. Mulch- Traitor
10. Alchemist21- Goon
11. grapes- VT
12. CommKnight- VT
13. UnaBombaH- VT


Night 0
Day Talk/Traitor Recruit

Players affected by PR
Realeo- Goon Cop
grapes- Tracker
Chip Butty- Vigilante
assemblerotws- Bodyguard

Night 1

grapes checks IceGuy
Realeo checks GameNBurger
Chip Butty shoots IceGuy
Assemblerotws bodyguards CommKnight
Alchemist21 shoots GameNBurger

End Results: IceGuy dies via Vigilante, and GameNBurger dies via Mafia.

Night 2
grapes checks Luca Blight
Realeo checks Chip Butty
Chip Butty shoots UnabombaH
Luca Blight shoots grapes

End Results: UnaBombaH dies via Vigilante and grapes was killed via Mafia.


Mafia PT: viewtopic.php?f=90&t=73389&p=9610316#p9610316

Dead PT: viewtopic.php?f=90&t=73495&p=9639132#p9639132


When Mafia chose what they did, I was slightly skeptical (but I never played this setup, so I wouldn't know), seeing as they don't have a power role to use to cover their tracks, but through Day Talk, it definitely made things a lot easier for them, throughout the game day.

Now for the rules, and my decision behind them.

10 days was the maximum I was going to allow for game days, primarily because I wanted the game flow to be faster than it was for my first game, and to an extent, that happened to be the case, but then again, there were a lot more people involved. The lynch on the person with the highest vote was something that screwed me over in a game a few months ago, and it seemed to be the normal thing to do at the time, which is why I put it in the game as a rule.

If I were to fix anything about this game, it would have to be my consistency. I was rather inconsistent throughout the game with what I was going to do, and it probably affected the morale of some of the players in this game. Even went as far as to prod myself in an effort to tell myself to be active (look through the vote count for proof).

There were several things I did not like, including Riddleton/Duckworth's game throw, and the active lurkers, but unfortunately, there is nothing that could have been done regarding those events.

However, if I do decide to mod in the future, then I will try to crack down on these types of players a lot more.


In final word, the clean sweep Mafia win, with everything that occurred, should have not happened, but it did. I commend the Mafia for their plays throughout, but in the end, the town was at fault.

Also, for reference, LlamaFluff, if you ever decide to patch up this set, then I would suggest you
put a limit as how long Day Talk lasts
, so the quickhammer at the end doesn't happen.
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Post Post #1178 (isolation #33) » Tue Oct 24, 2017 6:37 am

Post by PMysterious »

In post 1175, ironstove wrote:Also I have no intention to change my playstyle. It is within the rules of the site. Previously being engaged and overly invested in a game led to me getting angry at players that didnt read the game so I'm just doing more of the same to prevent myself from getting mad and banned
While I can't deny that you didn't break any rules, you did technically throw the game for the Town during the end (which is something I do not promote).

Since you didn't break any rules, I can't do anything about it, but I am going to be aware of this going forward.
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