ploben wrote:FUCK!
Hey, nobody's more surprised than I am!
For almost the entire game, I was convinced Chip Butty was our traitor, which is why I didn't kill him.
During the night, I did briefly consider mhsmith as the traitor, but it was only when he posted a "traitor-slip" that I thought it was him.
But I changed my mind again, and again, until I couldn't figure out which of {Chip Butty, mhsmith} it was.
I even, briefly, considered the possibility
you
would be the traitor! (Which is why I didn't want to lynch you today.)
I obviously knew PantherPunt couldn't be the traitor, but Dunnstral was literally the last person on my list of possibilities. I never ONCE thought it was Dunnstral, at any point in the game whatsoever.
That being said, a lot of my play this game was basically, "eh, this is a scumsided setup, we're gonna win no matter what because unrecruited traitor = ridiculously OP, so it doesn't really matter if I get lynched". I knew duppin was unlikely to be tied to me. I knew our traitor was unlikely to be lynched unless it was you. I knew that even if duppin did get lynched, the traitor would be able to use our deaths to their advantage and win, because we had no associatives with them.
In short, from the moment I got my scum role PM, I knew this game was gonna be a mafia win.
Shadow_step wrote:Ranger shouldn't get any credit.
Give credit where credit's due. I didn't need to be obviously town in order to win.
All I needed was to put on a good show. Make a grand display of things, and push against players pushing me. This alone would have ensured the win, even if I had been lynched, but also...I didn't get lynched. I positioned myself in a favorable manner. I also picked and chose which battles to fight, as to maintain the edge, and it worked. I won the fight against PantherPunt. We'd still have won if I had lost, but we still won. Plus, I was being townread by half the town. (Much to my surprise, since...I thought it was just the one, with the other as the traitor.) That means I certainly was doing
something
right, now, doesn't it?
Also, all the nightkills this game were my doing. Florestan was on the right track, and a kill that nobody would be able to trace back to us. Nobody did. You were on the right track, and a kill that nobody would be able to trace back to us. Nobody did. Both of those were large contributors to our victory. The only kill I wasn't sure of was karnos: we had a stalemate in blocs (though, as it turned out, it was Ranger + 3 townies, vs. 2 scum and 2 town, not that I knew that at the time), duppin was one member of the bloc and I wasn't gonna kill any of {PantherPunt, Dunnstral, ploben} both because they suspected me
and
I suspected them and killing them would end the stalemate. I knew it was a HUGE risk to kill karnos, effectively deliberately reducing our chances of getting a lynch we wanted, but I decided it was worth it, because
- WIFOM would paint this as a kill I would never have made. (I was glad that part worked, but irate when my plan nearly backfired and people figured I did indeed not make the kill but was the traitor instead.)
- duppin was in the enemy bloc (and as it turned out, so was Dunnstral), so in the WORST case scenario it would be a stalemate.
- Even if I had been lynched, I held confidence duppin was well-positioned, and also knew that, since I didn't know who our traitor was, so would our traitor.
Between these factors, it was something I deemed an acceptable risk, and it ended up paying off.
mhsmith wrote:Solid job wolves selling the "camp a vs camp b" structure.
You're gonna
really
hate me for this, but...
...You're the one who gave me the idea. :P