Open 681: Making Friends and Enemies [GAME OVER]


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Post Post #3100 (ISO) » Sun Apr 09, 2017 6:24 am

Post by Titus »

In post 3098, Grendel wrote:My thought was that if I suspected somebody of being a mason with a guilty on me I would claim mason with a guilty on them _first_. That way they'd have to claim immediately, and then their partner would have to back them up.

So both would be out in the open, and they couldn't fish for reads from other players before one of them outs the night's results.

The clear drawback would be if I claimed a guilty on somebody who wasn't a mason. Then that'd be a conf!town plus the two masons left. So it'd be really risky gambit. But then again could bank on people thinking it was too ballzy a move for Grendel to lie about. Since I'm generally a cautious player.

I'm a little sad that it seems I missed out on most the post game discussion.
Decent idea, bad in this setup unless lylo.
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Post Post #3101 (ISO) » Sun Apr 09, 2017 6:26 am

Post by Titus »

Tbh, masons here should hold the recruit until d2 at earliest unless there is a really annoying slot.

Recruit should happen with either a dead mason or night before lylo.
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The scum had the misfortune of Titus being absurdly accurate on day one.Really quite impressed by that.~Drixx

You're letting Titus win the game by herself.Good luck now I guess.You have no chance to win.~Tywin

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Post Post #3102 (ISO) » Sun Apr 09, 2017 6:58 am

Post by mhsmith0 »

In post 3101, Titus wrote:Tbh, masons here should hold the recruit until d2 at earliest unless there is a really annoying slot.

Recruit should happen with either a dead mason or night before lylo.
I would very much disagree w this. In your model, if scum shoot the other mason that night you learn nothing if it hits scum, and "I was recruited" becomes unprovable as a claim. Also scum might well shoot your recruit in which case it becomes wasted, plus simply getting a third head in there is generally useful for ability to solve in mason pt.

Otoh, a n1 recruit gets an early "cop" check, or gets a third mason, when he becomes increasingly powerful as the game progresses.
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BATMAN: Only jugg was the only one we didn’t scum read at least not me
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Post Post #3103 (ISO) » Sun Apr 09, 2017 7:00 am

Post by Titus »

In post 3102, mhsmith0 wrote:In your model, if scum shoot the other mason that night you learn nothing if it hits scum,
Wrong, this is a 1 v 1 that scum must keep alive until lylo or lose a member.
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The scum had the misfortune of Titus being absurdly accurate on day one.Really quite impressed by that.~Drixx

You're letting Titus win the game by herself.Good luck now I guess.You have no chance to win.~Tywin

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Post Post #3104 (ISO) » Sun Apr 09, 2017 7:00 am

Post by Titus »

In post 3102, mhsmith0 wrote:"I was recruited" becomes unprovable as a claim.
It's provable unless scum want to make a 2 v 2 setup.
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Post Post #3105 (ISO) » Sun Apr 09, 2017 7:01 am

Post by Titus »

In post 3102, mhsmith0 wrote:Also scum might well shoot your recruit in which case it becomes wasted,
Not if the nasons are smart and don't out the recruit
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The scum had the misfortune of Titus being absurdly accurate on day one.Really quite impressed by that.~Drixx

You're letting Titus win the game by herself.Good luck now I guess.You have no chance to win.~Tywin

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Post Post #3106 (ISO) » Sun Apr 09, 2017 7:02 am

Post by Titus »

In post 3102, mhsmith0 wrote:Otoh, a n1 recruit gets an early "cop" check, or gets a third mason, when he becomes increasingly powerful as the game progresses.
3 heads are hard to agree.

The clear becomes powerful as it progresses, and it's even more powerful if scum cannot shoot it.
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The scum had the misfortune of Titus being absurdly accurate on day one.Really quite impressed by that.~Drixx

You're letting Titus win the game by herself.Good luck now I guess.You have no chance to win.~Tywin

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Post Post #3107 (ISO) » Sun Apr 09, 2017 7:17 am

Post by mhsmith0 »

In post 3103, Titus wrote:
In post 3102, mhsmith0 wrote:In your model, if scum shoot the other mason that night you learn nothing if it hits scum,
Wrong, this is a 1 v 1 that scum must keep alive until lylo or lose a member.
With one mason left, if that mason targets scum same night as scum shoot the last mason, nothing is learned. This is a very possible outcome, and one if the biggest reasons why masons need to n1 recruit to avoid that possibility.
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Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?
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Post Post #3108 (ISO) » Sun Apr 09, 2017 7:18 am

Post by mhsmith0 »

Iirc masons died if they misreceuited also, but maybe that's a different setup?
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Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?
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Post Post #3109 (ISO) » Sun Apr 09, 2017 7:24 am

Post by Titus »

In post 3108, mhsmith0 wrote:Iirc masons died if they misreceuited also, but maybe that's a different setup?
Different setup.
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The scum had the misfortune of Titus being absurdly accurate on day one.Really quite impressed by that.~Drixx

You're letting Titus win the game by herself.Good luck now I guess.You have no chance to win.~Tywin

GTKTitus Part 2
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Post Post #3110 (ISO) » Sun Apr 09, 2017 7:26 am

Post by Titus »

In post 3107, mhsmith0 wrote:
In post 3103, Titus wrote:
In post 3102, mhsmith0 wrote:In your model, if scum shoot the other mason that night you learn nothing if it hits scum,
Wrong, this is a 1 v 1 that scum must keep alive until lylo or lose a member.
With one mason left, if that mason targets scum same night as scum shoot the last mason, nothing is learned. This is a very possible outcome, and one if the biggest reasons why masons need to n1 recruit to avoid that possibility.
If scum shoot masons back to back, that's one horror scenario and requires both masons to be obvious. If that's the case, their n1 recruit is obvious.

Upside is much greater.
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The scum had the misfortune of Titus being absurdly accurate on day one.Really quite impressed by that.~Drixx

You're letting Titus win the game by herself.Good luck now I guess.You have no chance to win.~Tywin

GTKTitus Part 2
Titus Academy

VLA Friday nights until Sunday morning.

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Post Post #3111 (ISO) » Sun Apr 09, 2017 7:40 am

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Smith: What mistakes would you say I made as scum here?
There's nothing that says that a fake can't beat the real thing.

You must not imagine that for beings like you and us there can be laughter. The low men laugh, and we envy them. But for us, the higher ones, there is no laughter, only an unending vigil, purely serious, stretching on into the night.
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Post Post #3112 (ISO) » Sun Apr 09, 2017 7:40 am

Post by Titus »

In post 3111, Accountant wrote:Smith: What mistakes would you say I made as scum here?
(Hug) You didn't we were awesome.
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The scum had the misfortune of Titus being absurdly accurate on day one.Really quite impressed by that.~Drixx

You're letting Titus win the game by herself.Good luck now I guess.You have no chance to win.~Tywin

GTKTitus Part 2
Titus Academy

VLA Friday nights until Sunday morning.

All hail the Scum Empress!
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Post Post #3113 (ISO) » Sun Apr 09, 2017 7:55 am

Post by mhsmith0 »

In post 3111, Accountant wrote:Smith: What mistakes would you say I made as scum here?
I uh didn't actually read so idk lol
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Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?
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Post Post #3114 (ISO) » Sun Apr 09, 2017 2:37 pm

Post by RadiantCowbells »

In post 3101, Titus wrote:Tbh, masons here should hold the recruit until d2 at earliest unless there is a really annoying slot.

Recruit should happen with either a dead mason or night before lylo.
masons can't hold the recruit when we're both obvious shots for non-mason reasons
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #3115 (ISO) » Mon Aug 14, 2017 2:27 pm

Post by LlamaFluff »

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