Open 697: Tit for Tat GAME OVER SCUM WINS!


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Post Post #1300 (ISO) » Sun Oct 15, 2017 10:14 am

Post by kunkstar7 »

In post 1298, Srceenplay wrote:I don’t believe that. I think it was for you to put doubt in kop head.
I also don’t see how you were insisting to vote me yesterday but never did.
Now today you do it haphazardly after saying it was mulch.
Funnily enough, that comment by me at the end of day is actually more likely to get me jailed because of that exact doubt.
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Post Post #1301 (ISO) » Sun Oct 15, 2017 10:18 am

Post by Mulch »

VOTE: kunkstar
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Post Post #1302 (ISO) » Sun Oct 15, 2017 10:18 am

Post by Mulch »

Gg, I was scum
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Post Post #1303 (ISO) » Sun Oct 15, 2017 10:19 am

Post by Mulch »

God this was a draining game
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Post Post #1304 (ISO) » Sun Oct 15, 2017 10:27 am

Post by Srceenplay »

Thanks for being stubborn kunk
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Post Post #1305 (ISO) » Sun Oct 15, 2017 10:27 am

Post by Srceenplay »

Gg.
Thanks for the game Wheme
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Post Post #1306 (ISO) » Sun Oct 15, 2017 10:36 am

Post by kunkstar7 »

Wow, ok that was a game.
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Post Post #1307 (ISO) » Sun Oct 15, 2017 10:49 am

Post by wavemode »

I always prefer to see town win, but I'm glad my replace out did not badly hurt the team. I genuinely got too overwhelmed to stay in this one

Well played Mulch
retired...?
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Post Post #1308 (ISO) » Sun Oct 15, 2017 10:51 am

Post by Srceenplay »

Anyone know who Lang was?
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Post Post #1309 (ISO) » Sun Oct 15, 2017 11:07 am

Post by Not_Mafia »

In post 1308, Srceenplay wrote:Anyone know who Lang was?
Your mum
Also, what is NM doing? Worst play I’ve ever seen.
I can't remember the last N_M post that wasn't bland, unimaginative and lame. Some shitposters are at least somewhat funny. You are the epitomy of the type of poster that nobody would miss if you were to suddenly disappear. You never add anything of value.
I'm guessing you haven't read the game and probably never will? Why even sign up to play?
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Post Post #1310 (ISO) » Sun Oct 15, 2017 11:13 am

Post by Srceenplay »

In post 1309, Not_Mafia wrote:
In post 1308, Srceenplay wrote:Anyone know who Lang was?
Your mum
My mom is dead. Maybe that explains why it wasn’t a valid account.
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Post Post #1311 (ISO) » Sun Oct 15, 2017 11:45 am

Post by TywinL »

Woot. Looks like the bussing paid off.

GG guys.
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Post Post #1312 (ISO) » Sun Oct 15, 2017 3:35 pm

Post by guyy »

honestly feel like i could've had better reads if it weren't for lang

i was having fun until he got super stupid

was wary of mulch but don't know if i would have scumread him

abstained from shooting because i wanted to shoot lang so bad for all the wrong reasons. i was scumreading him because i didn't want to believe he was just that dense. i didn't want to live with that mistake even if he had ended up being scum in the end. would not have shot not_mafia or mulch anyway
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Post Post #1313 (ISO) » Sun Oct 15, 2017 3:39 pm

Post by mhsmith0 »

In post 1312, guyy wrote:honestly feel like i could've had better reads if it weren't for lang

i was having fun until he got super stupid

was wary of mulch but don't know if i would have scumread him

abstained from shooting because i wanted to shoot lang so bad for all the wrong reasons. i was scumreading him because i didn't want to believe he was just that dense. i didn't want to live with that mistake even if he had ended up being scum in the end. would not have shot not_mafia or mulch anyway
FWIW... you really needed to shoot a VT claim. The game was basically lock win if you just cleared out the VT POE pile; if you're shooting (even if missing) scum's only realistic chance is to...

1) n2: shoot the jailkeeper n2 (which they failed to do) and dodge the rolecop guilty (success)
2) n3: jailkeep the vig and shoot the rolecop

and run the table on mislynches. The guy you were going to shoot was ML'd instead, and you could have saved town a mislynch and narrowed down the jailkeeping pile as well.

It's a live and learn thing, but as a vig you need to be shooting normally, ESPECIALLY if you know by mechanics and claims that you have a 0% chance of killing a town PR. Even if wrong, you're still helping town by clearing out the non-cleared pile faster, since scum can only kill one PR a night.
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http://wiki.mafiascum.net/index.php?title=Mhsmith0
Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?
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Post Post #1314 (ISO) » Sun Oct 15, 2017 3:40 pm

Post by mhsmith0 »

Also town really should have implemented a night actions plan on day 2 to force through a clearing of the scumspect pile. Collectively decide which VT claim gets vigged (almost like a double day feature as long as the vig was alive), have jailkeeper and rolecop target someone else.
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http://wiki.mafiascum.net/index.php?title=Mhsmith0
Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?
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Post Post #1315 (ISO) » Sun Oct 15, 2017 4:21 pm

Post by WhemeStar »

Kunkstar7 was lynched! He was a
Vanilla Townie!

The scum team of
Mulch, TywinL, and Not_Mafia


I will release Mafia PT in 24 hours unless Mafia ask/don't ask for it to be released before then.
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Post Post #1316 (ISO) » Sun Oct 15, 2017 4:24 pm

Post by WhemeStar »

Im a dog that quacks
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Post Post #1317 (ISO) » Sun Oct 15, 2017 4:34 pm

Post by CommKnight »

I didn't say much this game because off my short time in it, but check this post again. I highlight some things in red.
In post 142, CommKnight wrote:First off, LOL at people looking for only 2 scum pairings. There's 3 scum, this is an open set-up stop acting like a dumbass like you don't know something that is public information.

Now second, let's begin with the two major wagons.

Spoiler:
In post 83, WhemeStar wrote:
Vote count goes here!


TywinL
(1): Wavemode, Kunkstar
Srceenplay
(2): Assemblerotws, TywinL
kunkstar7
(1): Kop
guyy
(5 L-2!) : Raya, Smoothblue, Commknight, Flubbernugget, Srceenplay
Wavemode
(2) : Sesq, Srceenplay
Not voting
(1): guyy

With 12 alive it takes 7 to lynch!

Deadline: (expired on 2017-09-09 12:51:12)

Mod Note
: Assemblerotws has been prodded!
In post 126, WhemeStar wrote:
Yet another VC


TywinL
(2): Wavemode, Kunkstar
Srceenplay
(5 L-2!!!): Assemblerotws, TywinL Raya, Kop, Kunkstar,
guyy
(2) : Flubbernugget, Srceenplay
Wavemode
(1) : Srceenplay
Flubbernugget
(1): guyy,
Kunkstar
(1): Sesq
Not voting
(2): Smoothblue, Commknight
With 12 alive it takes 7 to lynch!

Deadline: (expired on 2017-09-09 12:51:12)

Let me know if there are any issues with the VC, Im hoping there aren't any this time.

Mod Note!
Have fun!


"What do they tell us?" you may ask. (One is that Screenplay is a secret double voter???) Well first of all they tell us 9/12 people were involved on the 2 wagons.
I can believe 2 scum would be involved between the two, but one of them definitely tried to avoid the wagons and that is their mistake. Who avoided the wagons?


01. wavemode

05. Sesq
07. guyy

^ These 3 avoided the wagons.
Now I think guyy is town, his slip was a false-flag to gain some intel,
as well as his wagon in constructing this analysis. That means I believe there's 100% without a fucking doubt in my mind at least one scum between Sesq and wave, that's a 50/50 right there. There's no way in hell all 3 scum can be found between both wagons D1. One of them definitely avoided it and that's their mistake. But I'm also willing to say that not 2 scum would've avoided both wagons, which means the other would more than likely be town if we flip scum with a lynch.

02. Kop
03. CommKnight
04. Raya36
06. Srceenplay
08. Assemblerotws

09. kunkstar7
10. Flubbernugget
11. SmoothBlue
12. TywinL


^ Now the rest of these WOULD be equal game. Except Raya's hop between the two major wagons. So I'd increase his odds of being scum a little bit more.

That's it for the analysis part of this. Next post explains the set-up theory and let's face it, we gotta decide between Sesq and Wave first.

The post later on tonight will be digging at Kunk a little bit.
Just saying... I called it right. XD
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Post Post #1318 (ISO) » Mon Oct 16, 2017 7:12 pm

Post by Mulch »

I dunno how you did it tho. Lol
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Post Post #1319 (ISO) » Tue Oct 17, 2017 12:24 am

Post by CommKnight »

Scum logic 101. It's fairly common to see and once you play a lot of these forum games you'll notice the patterns. I can't always communicate properly what I'm currently thinking in a game and there is always a degree of uncertainty.

But if anything, if you can peg me as town in a game, follow my reads a bit more closely. They aren't as off base as one would have you think the majority of the time. ;)
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Post Post #1320 (ISO) » Tue Oct 17, 2017 5:31 pm

Post by WhemeStar »

Im a dog that quacks
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Post Post #1321 (ISO) » Thu Mar 29, 2018 8:34 am

Post by PenguinPower »

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Post Post #1322 (ISO) » Thu Mar 29, 2018 8:38 am

Post by PenguinPower »

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