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The current phase will end in
1. Never talk about ongoing games. Ongoing games are easily ruined by other ongoing games and I don't want that happening. Offending this rule does allow me to replace you after the 2nd offense.
2. Never Private Message other players in the game you're in. You can PM the Mod, but you can't PM the players. I will mod-kill you if it contains information on the game.
Rules of PMysterious
3. The golden rule is to have fun and hope for others to do the same. Please don't be a jerk to others as it ruins their experience.
4. Please play toward your Win Condition. Playing against it is game throwing (unless it is part of a strategy) and will lead to powers beyond my own. Don't go there.
5. If you have the power to edit your post, don't use those powers as it is against the rules. I don't want to read a post just to find it edited an hour later. The first time is a Public Warning and the second time is a force-replace or Modkill depending on the situation.
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7. Don't ever quote from anything that is private, or you will be modkilled, turned into a Survivor, and lose the game. Anything beyond that is far from my control. In short, don't do it.
8. If I can't read your posts, it is invalid. Please make it readable. Speaking in a foreign language is fine, because Google Translate is a thing.
9. Never involve outside influences. These include alliances, marriage, threats, and promises.
10. There are a few ways to vote. You put down Vote: PMysterious in bold or a special vote tag that's in this forum. Ex.
11. If you wish to change your vote at anytime, please post Unvote in bold or the special unvote tag in this forum. Ex.
12. You can post them in nickname form as long as it is clear who you are voting for. Ex.
13. In order to lynch someone you have to get majority on that player before time is up. Ex. If there are
14. Half is NOT majority. With
15. When time is up, I will look at the final vote count. Whoever has the most votes at the end of the day will be lynched. If there is a tie, then whoever was at that number first will be lynched (which seems to be the standard now).
16. If the lynch occurs at any point during the day, the Day Phase is over and no other posts may be made when the vote count is published.
17. If you do not post within 48 hours, you will be prodded.
18. After you receive a prod, you have 24 hours to post or risk being replaced.
19. If you get 3 prods in a single game day or 5 throughout the game, you will be replaced for inactivity.
20. The day phase is going to last for 10 days from the time it was announced.
21. The Night Phase is 3 days long. Never post in the Night. I might not lock the thread.
Well, if you read the rules, check for your Role PM and see if you got it. Afterward, please tell me that you got it by PM.
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Mechanics
Day start
Role Modifications
Modifications
During pre-game, mafia have 72 hours to select which (if any) of the modifications they want to their team. A maximum of three modifications may be selected.
Bulletproof
Role Cop
JOAT (1 shot Strongman, 1 shot Ninja)
Daytalk (passive ability)
Recruit Traitor as Mafia Goon
For each modification that is selected by the mafia, town gains an additional role as well. The town has two roles to start, resulting in a maximum of five town roles randomly selected from the following:
Goon Cop
Roleblocker
Tracker
Bodyguard
Vigilante
Innocent Child (reveal at start of day one)
The following things are noted for Mods, but as this is an Open Setup, I might as well point them out to the public as well.
At the beginning of the game all town aligned players receive a "Vanilla Town" role. Once mafia has selected their abilities all town roles go out. This prevents claims of "received roles before/after mafia modifications".
No player may receive more than one role/modification
The mafia traitor may not receive any abilities if not recruited as well.
Starting Role PMs
All of the following roles are distributed at random. No other roles should be passed out until after the modifications have taken place.
Mafia Goon
Welcome, [Player Name]. You are a, along with your partner [Player Name]. Additionally you know a Mafia Traitor exists, but you do not know who they areMafia Goon
Abilities:
Factional communication: During the night phase you may talk with your partner(s) here [QuickTopic link].
Factional kill: Each night phase, one of you or your partners may perform the factional kill.
Before the game begins, you may choose up to three of the following abilities to add to your faction, but for each ability you add town will get an additional ability:
Change a Mafia Goon to Mafia Role Cop
Change a Mafia Goon to Mafia Bulletproof
Change a Mafia Goon to Mafia JOAT (One Shot Ninja, One Shot Strongman)
Recruit the Mafia Traitor as a Mafia Goon
Enable passive daytalk
Win condition:
You win when all members of the town have been eliminated or nothing can prevent this from occurring.
Mafia Traitor
Welcome, [Player Name]. You are a. You know that [Player Name] and [Player Name] are Mafia Goons.Mafia Traitor
Abilities:
You have a one shot bulletproof ability if you are not recruited.
If you are not recruited and are the last surviving member of the mafia, you will take over the factional kill.
If you are recruited by the mafia you will become a mafia goon.
Win condition:
You win when all members of the town have been eliminated or nothing can prevent this from occurring.
Vanilla Townie
Welcome, [Player Name]. You are a.Vanilla Townie
Abilities:
You currently have no special abilities.
Win condition:
You win when all threats to the town are dead.
Town Roles
After mafia has selected their modifications (if any) town roles from the following pool are distributed. No player may receive more than one of any of the roles and no more than one of any role may be present.
Goon Cop
Welcome, [Player Name]. You are now a.Goon Cop
Abilities:
Each night you may target a player. You will receive a result of "Goon", "Not a Goon" or "No Result".
Win condition:
You win when all threats to the town are dead.
Roleblocker
Welcome, [Player Name]. You are now a.Roleblocker
Abilities:
Each night you may target a player. They will be prevented from performing any actions for the night.
Win condition:
You win when all threats to the town are dead.
Innocent Child
Welcome, [Player Name]. You are now an.Innocent Child
Abilities:
You are confirmed town to the rest of the game by the moderator.
Win condition:
You win when all threats to the town are dead.
Tracker
Welcome, [Player Name]. You are now a.Tracker
Abilities:
Each night you may target a player. You will be informed who, if anyone, they targeted during the night.
Win condition:
You win when all threats to the town are dead.
Bodyguard
Welcome, [Player Name]. You are now a.Bodyguard
Abilities:
Each night you may target a player. If they would die during the night, you will die in their place.
Win condition:
You win when all threats to the town are dead.
Vigilante
Welcome, [Player Name]. You are now a.Vigilante
Abilities:
Each night you may target a player to attempt to kill.
Win condition:
You win when all threats to the town are dead.
The mafia goons may select up to three of the following modifications. Multiple role modifiers may not go to the same player. This means a choice of "Bulletproof, Role Cop, JOAT" is an invalid option. A recruited goon may receive a role.
Mafia Bulletproof
Welcome, [Player Name]. You are now aMafia Bulletproof
Additional Abilities
You are immune to all night kills
Mafia Role Cop
Welcome, [Player Name]. You are now aMafia Role Cop
Additional Abilities
Each night you may target a player. You will learn what, if any, role they may have.
Mafia JOAT
Welcome, [Player Name]. You are now awith a one shot ninja ability and a one shot strongman abilityMafia JOAT
Additional Abilities
Once during any night you may use a ninja kill. This kill will be unable to be tracked.
Once during any night you may use a strongman kill. This kill will unable to be blocked by any method.
Recruited Goon
Welcome, [Player Name]. You are now awith [Player Name] who is a XXX and [Player Name] who is a YYY.Mafia Goon
Additional Abilities
Factional communication: During the night phase you may talk with your partner(s) here [QuickTopic link].
Factional kill: Each night phase, one of you or your partners may perform the factional kill.