I get the sentiment, and I'd definitely agree that I'm not very good at making reads based on psychology. What I would say though, you cannot ignore the other side, which is what I feel Quick was doing. I'll acknowledge psychology and listen to others on it, even if I don't trust it all that much. But Quick just flat out refusing to acknowledge logic meant that when logic was the better choice, town lost, and I think in most games by the late-game, logic is best.Mathdino in mod thread wrote:Huge shout out to this post. Quick and Sando are very good at their sides of the game -- Quick on the psychological side, and Sando on the logical side.
Also if you look at our reads, Quick was much better early game, I was much better late game. Yeah I lol'd into Mutant+NM early game but didn't actually hit home with it, whilst Quick was actually fairly strong on Mutant early game. Sure there's plenty of town doing stupid stuff and scum doing townie stuff early game, so logical play isn't great. But by days 3+, the chances of scum playing illogically that entire time are basically zero, and logic based reads become much stronger.