I am here on behalf of a duck with urgent news!
Please be nice to each other!
Thank you very much
In post 554, Alisae wrote:Hello People!
I am here on behalf of a duck with urgent news!
Please be nice to each other!
Thank you very much
In post 1003, bji wrote:@Mod: why don't you list the number of votes for a lynch? Would eliminate some confusion and make the game better. Thanks.
In post 1038, Chemist1422 wrote:oh boy this is gonna be another one of those games
@tw
can we get a day extension because of the replacement, please?
When you try your best but you don't succeed
hey duckie came up with the idea of an informed cop.In post 4063, bji wrote:And thanks Alisae for giving us an epic and very educational setup!
In post 192, Alisae wrote:town informed cop [there is a doctor]In post 183, bji wrote:Alisae I will be interested in hearing your thoughts about the setup after the game.
pedit: Datisi your conclusion I think was the whole point of the setup. "So town sided as to be balanced".
town odd night roleblocker
town rolestopper
7 VTs
vs.
scum ascetic informed doctor [there is a cop]
informed goon [there is an odd night roleblocker]
even night strongman
that was deemed to be to scumsided so we adjusted the ascetic to be activatable, made the goon an ecrypter, and made the strongman 1-shot.
We then ungated the roleblocker, added a combined tracker/follower.
this leaves us with
Town Informed Cop (there's a doctor)
Town Roleblocker
Town Rolestopper
Town Combined Follower/Tracker
Town Ascetic
vs.
Scum Informed Doctor Activated Ascetic (there is a cop)
Informed Encrypter (there's a roleblocker)
1s Strongman
The idea was that scum's strength was the information it had and to adjust their strategy going into the day with that information.
The 1-shot strongman was supposed to go first. Bussing that gives scum a lot of room to discredit claims.
Apparently, according to NRG, this is 50/50 balanced but swingy and I don't mind swing so...
In post 199, Alisae wrote:I mean, if you flip a 1-SHOT Strongman first, this becomes a lot easier, the investigatives don't have macho, you argue that the setup was designed around FTC as all well designed setups are.In post 196, bji wrote:OK so now all the roles are out there. So yeah my partner 1 shotted the cop through both a roleblock and rolestop. After that we had no more power left to do anything except hope and pray that town lynched their rolestopper so that we wouldn't be left with cop #2 (follower/tracker) plus doctor #2 (rolestopper) plus a roleblocker.
pedit: Looker like I said we had to kill you because we feared you most.
In post 206, Alisae wrote:Unfortunately that happens.
Yes this is how I wanted you to play, but by making you guys informed of what town has in store, these are things you can reasonably conclude yourself.
In post 211, Alisae wrote:telling Chemist to claim Cop is another thing.
If you can get the cop outed, then you have an easy strongman on the Cop. You know you're getting value out of it.
the 1-shot strongman here was designed around being lynched.
Playing scum in this setup means you're going to learn something from this game about how you play around roles and thinking about that. Its supposed to teach you how to play around setups that seem really townsided.
I gave you the tools you needed, you just need to think about what the best way of using them is.
oh me and duckie agreed that no one would actually go out of their way to try and persue FTC as an actual strategyIn post 4110, Alyssa The Lamb wrote:Unless the idea is to identify the cop by how people respond to the claim, I'd be very wary about this strategy.In post 4106, Alisae wrote:you have 2 ways of playing this
A. getting chemist to out the cop early by claiming cop
From an outsider's perspective, the idea of FTC from the Cop's point of view is so obvious that it feels like a setup in the first place considering how strong that strategy is in the average game. Someone out of nowhere claiming cop, unless it's really carefully done, runs the risk of making it obvious to the cop that the doctor probably also knows they are in the game and are probably also scum just by how they're playing it.
At that point, there's no real reason to out at all, since if you can get another guilty, you get 2 scum for your own death.
This isn't going to be every scenario where this strategy is used, but I can see especially mechanically-minded players running through this type of thought process in response to it.
im sayin in generalIn post 4131, bji wrote:Why? We won. We won using the strategy that always wins in every scum game I have ever played. We acted well. That's all we needed.In post 4117, Alisae wrote:People should really consider player's roles when bussing