Mini 1345 (Over)


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Mini 1345 (Over)

Post Post #0 (isolation #0) » Sun Jun 10, 2012 4:22 pm

Post by ChaosOmega »

You are all located in this very generic town. Well, it
was
generic, until the mafia came in and most of the town left. But thirteen of you remain to thwart the mafia's plans of total domination. Can you find the mafia and lynch them? Will your town ever be free of menace? Will I ever stop asking questions?


Still Alive

wierdalexv
Parama
Scumhunter
MattP

Not So Much

BabyBlue, mafia godfather
, lynched Day 1
Near, townie
, killed Night 1
Arugula, townie
, killed Night 1
Echo, mafia framer
, lynched Day 2
Shattered Viewpoint, town gunsmith
, killed Night 2
Venmar

Toon Fighter, townie
, lynched Day 3
Gregory, town tracker
, killed Night 3
mykonian, townie
, killed Night 3
FightingShadow, mafia roleblocker
, lynched Day 4


Game Status

Game Over

Rules

1. No outside communication about this game unless your role permits it.
2. Don't quote your Role PM. Don't fake-quote it, either. Paraphrasing is fine.
3. Do not edit your posts.
4. To vote somebody, bold your vote, such as
vote: ChaosOmega
. If your vote isn't bolded, it will not count. Unvotes are not necessary to change your vote.
5. During the day, a player will be lynched when they have more than 50% of the players currently alive voting for them. Once that amount has been reached, they're dead. No unvotes will save them. Players can post in the thread up until I post the lynch scene and the thread is locked.
6. Once it has been posted by me that you are dead, you're dead. Do not post any more,
not even a bah post
.
7.
Every day will have a rigid deadline of 2 weeks.
The only way an extension will be granted is if I deem it necessary due to extenuating circumstances.
8. Nights will have a deadline of 3 days. If you have a night action and do not send one, you will do nothing. If that is what you want to do, you should tell me that so that night can be wrapped up more quickly.
9. If you're going to be gone for longer than a 72-hour period, post in-thread letting everyone know for how long.
10. If 72 hours pass without a player posting or saying they will be absent, I will prod them if requested to do so by any other player.
11. If a player would receive a fourth prod (unless it is their first prod of the day) or they have not responded to a prod within 24 hours, I will search for a replacement for them.
12.
Blue is my color. Don't use it.
Also, no small or invisible text.
13. Please PM me if you have any questions about the game.
14. Have fun.
15. If anyone breaks any of the aforementioned rules, I have complete control over the actions that will be taken.

Sample Townie Role PM

You are a
Townie
. Your only weapons are your mind and your vote. Use them wisely.

You win when all threats to the town have been eliminated and at least one member of the town is still alive.

Please confirm by sending your role to me via PM.
Last edited by ChaosOmega on Mon Jun 25, 2012 2:13 am, edited 14 times in total.
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Post Post #1 (isolation #1) » Sun Jun 10, 2012 4:26 pm

Post by ChaosOmega »

Role PM's are going out now. When I have received 10/13 confirmations, Day 1 will begin.
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Post Post #2 (isolation #2) » Mon Jun 11, 2012 4:53 am

Post by ChaosOmega »

Well, today was it, you thought. The day that everyone would go outside and finally concede to listen to the booming voice that keeps saying:

Day 1 has started. With 13 alive, it takes 7 to lynch.


The deadline for Day 1 is exactly two weeks from this post.
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Post Post #29 (isolation #3) » Mon Jun 11, 2012 11:05 am

Post by ChaosOmega »

Vote Count 1.01


Gregory (3) - mykonian, wierdalexv, BabyBlue
BabyBlue (3) - Gregory, Toon Fighter, MattP
wierdalexv (1) - Arugula
Scumhunter (1) - Parama
MattP (1) - Venmar

Not Voting (4) - Near, Scumhunter, FightingShadow, Echo

With 13 alive, it takes 7 to lynch.

Deadline

~13 days and 17 hours
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Post Post #162 (isolation #4) » Tue Jun 12, 2012 2:32 am

Post by ChaosOmega »

Vote Count 1.02


BabyBlue (3) - Gregory, MattP, Parama
Gregory (2) - mykonian, BabyBlue
wierdalexv (1) - Toon Fighter
Arugula (1) - wierdalexv

Not Voting (6) - Venmar, Near, Scumhunter, FightingShadow, Echo, Arugula

With 13 alive, it takes 7 to lynch.

Deadline

~13 days and 2 hours
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Post Post #202 (isolation #5) » Tue Jun 12, 2012 1:44 pm

Post by ChaosOmega »

Vote Count 1.03


BabyBlue (4) - Gregory, MattP, Parama, wierdalexv
Arugula (2) - FightingShadow, BabyBlue
wierdalexv (1) - Toon Fighter
Gregory (1) - mykonian
Toon Fighter (1) - Arugula

Not Voting (4) - Venmar, Near, Scumhunter, Echo

With 13 alive, it takes 7 to lynch.

Deadline

~12 days and 15 hours
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Post Post #414 (isolation #6) » Wed Jun 13, 2012 1:05 am

Post by ChaosOmega »

Votecount will come in a few hours time, work and whatnot. Currently searching for a replacement for Venmar.
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Post Post #426 (isolation #7) » Wed Jun 13, 2012 2:56 am

Post by ChaosOmega »

Vote Count 1.04


BabyBlue (4) - wierdalexv, FightingShadow, Parama, MattP
MattP (3) - BabyBlue, Near, Gregory
wierdalexv (1) - Echo
Near (1) - Toon Fighter
Gregory (1) - mykonian
Toon Fighter (1) - Arugula

Not Voting (2) - Venmar, Scumhunter

With 13 alive, it takes 7 to lynch.

Deadline

~12 days and 2 hours
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Post Post #507 (isolation #8) » Wed Jun 13, 2012 9:20 am

Post by ChaosOmega »

Vote Count 1.05


BabyBlue (4) - wierdalexv, FightingShadow, Parama, MattP
MattP (3) - BabyBlue, Near, Gregory
wierdalexv (1) - Echo
Near (1) - Toon Fighter
Gregory (1) - mykonian
Echo (1) - Scumhunter
Toon Fighter (1) - Arugula

Not Voting (1) - Venmar

With 13 alive, it takes 7 to lynch.

Deadline

~11 days and 19.5 hours
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Post Post #512 (isolation #9) » Wed Jun 13, 2012 9:50 am

Post by ChaosOmega »

Shattered Viewpoint replaces Venmar.
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Post Post #528 (isolation #10) » Wed Jun 13, 2012 2:09 pm

Post by ChaosOmega »

Vote Count 1.06


BabyBlue (4) - wierdalexv, FightingShadow, Parama, MattP
MattP (3) - BabyBlue, Near, Gregory
wierdalexv (1) - Echo
Scumhunter (1) - Shattered Viewpoint
Gregory (1) - mykonian
FightingShadow (1) - Arugula
Echo (1) - Scumhunter
Arugula (1) - Toon Fighter

Not Voting (0)

With 13 alive, it takes 7 to lynch.

Deadline

~11 days and 15 hours
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Post Post #619 (isolation #11) » Wed Jun 13, 2012 4:34 pm

Post by ChaosOmega »

Vote Count 1.07


BabyBlue (5) - wierdalexv, FightingShadow, Parama, Arugula, Echo
MattP (3) - BabyBlue, Near, Gregory
Scumhunter (1) - Shattered Viewpoint
Gregory (1) - mykonian
Echo (1) - Scumhunter
Arugula (1) - Toon Fighter

Not Voting (1) - MattP

With 13 alive, it takes 7 to lynch.

Deadline

~11 days and 12.5 hours
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Post Post #734 (isolation #12) » Thu Jun 14, 2012 1:05 am

Post by ChaosOmega »

Vote Count 1.08


BabyBlue (7) - wierdalexv, FightingShadow, Arugula, Echo, Shattered Viewpoint, Parama, MattP
MattP (3) - BabyBlue, Near, Gregory
Gregory (1) - mykonian
Echo (1) - Scumhunter
Arugula (1) - Toon Fighter

Not Voting (0)

With 13 alive, it takes 7 to lynch.

A lynch has been reached!
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Post Post #735 (isolation #13) » Thu Jun 14, 2012 1:08 am

Post by ChaosOmega »

BabyBlue, mafia godfather
, has been lynched Day 1!

It is now Night 1. Deadline for all night actions is exactly 3 days from this post.
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Post Post #736 (isolation #14) » Sun Jun 17, 2012 3:15 am

Post by ChaosOmega »

Everyone wakes up the next morning and heads out to the town square. Well, not
everyone
...


Near, townie
, was killed Night 1

Arugula, townie
, was killed Night 1


Day 2 has started. With 10 alive, it takes 6 to lynch.


The deadline for Day 2 is exactly 2 weeks from this post.
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Post Post #754 (isolation #15) » Sun Jun 17, 2012 5:50 am

Post by ChaosOmega »

Vote Count 2.01


Echo (3) - Parama, MattP, mykonian

Not Voting (7) - Shattered Viewpoint, wierdalexv, Scumhunter, Gregory, FightingShadow, Echo, Toon Fighter

With 10 alive, it takes 6 to lynch.

Deadline

~13 days and 21.5 hours
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Post Post #823 (isolation #16) » Mon Jun 18, 2012 1:00 am

Post by ChaosOmega »

Vote Count 2.02


Scumhunter (3) - Shattered Viewpoint, Gregory, Parama
Echo (3) - mykonian, wierdalexv, MattP
mykonian (2) - Echo, Scumhunter

Not Voting (2) - FightingShadow, Toon Fighter

With 10 alive, it takes 6 to lynch.

Deadline

~13 days and 2 hours
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Post Post #851 (isolation #17) » Mon Jun 18, 2012 8:36 am

Post by ChaosOmega »

Vote Count 2.03


Echo (6) - wierdalexv, MattP, Toon Fighter, Parama, Scumhunter, mykonian
Scumhunter (1) - Gregory
mykonian (1) - Echo

Not Voting (2) - Shattered Viewpoint, FightingShadow

With 10 alive, it takes 6 to lynch.

A lynch has been reached!
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Post Post #852 (isolation #18) » Mon Jun 18, 2012 8:39 am

Post by ChaosOmega »

Echo, mafia framer
, has been lynched Day 2!

It is now Night 2. Deadline for all night actions is exactly 3 days from this post.
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Post Post #853 (isolation #19) » Wed Jun 20, 2012 10:05 am

Post by ChaosOmega »

As everyone goes outside, they spot another dead body. They run over, and in his pocket find a business card that says,


Shattered Viewpoint, town gunsmith
, was killed Night 2


That's strange, but there's no time to waste on absurdity when evil is afoot!


Day 3 has started. With 8 alive, it takes 5 to lynch.


The deadline for Day 3 is exactly 2 weeks from this post.
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Post Post #903 (isolation #20) » Wed Jun 20, 2012 2:53 pm

Post by ChaosOmega »

Vote Count 3.01


Toon Fighter (3) - Parama, mykonian, MattP
Parama (1) - Toon Fighter

Not Voting (4) - wierdalexv, Scumhunter, Gregory, FightingShadow

With 8 alive, it takes 5 to lynch.

Deadline

~13 days and 19 hours
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Post Post #926 (isolation #21) » Thu Jun 21, 2012 2:56 am

Post by ChaosOmega »

Vote Count 3.02


Toon Fighter (3) - Parama, mykonian, MattP
Parama (2) - Toon Fighter, FightingShadow

Not Voting (3) - wierdalexv, Scumhunter, Gregory

With 8 alive, it takes 5 to lynch.

Deadline

~13 days and 7 hours
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Post Post #949 (isolation #22) » Fri Jun 22, 2012 5:09 am

Post by ChaosOmega »

Vote Count 3.03


Toon Fighter (5) - Parama, mykonian, MattP, Gregory, Scumhunter
Parama (2) - Toon Fighter, FightingShadow

Not Voting (1) - wierdalexv

With 8 alive, it takes 5 to lynch.

A lynch has been reached!
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Post Post #950 (isolation #23) » Fri Jun 22, 2012 5:10 am

Post by ChaosOmega »

Toon Fighter, townie
, has been lynched Day 3!

It is now Night 3. Deadline for all night actions is exactly 3 days from this post.
Is it any wonder things seem so awry? We swim in a sea of confusion and don't have to think to survive, so nobody listens!
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Post Post #951 (isolation #24) » Sun Jun 24, 2012 7:32 am

Post by ChaosOmega »

Knock knock. Who's there? Two dead bodies.


Gregory, town tracker
, was killed Night 3

mykonian, townie
, was killed Night 3


Day 4 has started. With 5 alive, it takes 3 to lynch.


The deadline for Day 4 is exactly 2 weeks from this post.
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Post Post #982 (isolation #25) » Sun Jun 24, 2012 5:12 pm

Post by ChaosOmega »

Vote Count 4.01


FightingShadow (2) - Scumhunter, MattP
MattP (1) - FightingShadow

Not Voting (2) - wierdalexv, Parama

With 5 alive, it takes 3 to lynch.

Deadline

~13 days and 14 hours
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Post Post #992 (isolation #26) » Mon Jun 25, 2012 2:10 am

Post by ChaosOmega »

Vote Count 4.02


FightingShadow (3) - Scumhunter, MattP, Parama
MattP (1) - FightingShadow

Not Voting (1) - wierdalexv

With 5 alive, it takes 3 to lynch.

A lynch has been reached!
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Post Post #993 (isolation #27) » Mon Jun 25, 2012 2:10 am

Post by ChaosOmega »

FightingShadow, mafia roleblocker
, has been lynched Day 4!

It is now Night 4. Deadline for all night actions is...nah, I'm kidding, Town wins!

I will post role PMs and night choices later today.
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Post Post #996 (isolation #28) » Mon Jun 25, 2012 3:02 am

Post by ChaosOmega »

Roles:

BabyBlue Role PM wrote:You are the
Mafia Godfather
. Your partners are FightingShadow (Mafia Roleblocker) and Echo (Mafia Framer). You may communicate with each other pre-game and during each night.

Each night, someone from your group must PM me the person you are targeting to kill that night and the person going to kill them. If there is disagreement among the choices I receive, the Godfather's choices will be used, followed by the Roleblocker's. If I receive a kill without specification on who is performing it, it will be assumed the person who sent the kill is performing it.

As the Mafia Godfather, any cop investigations against you will return "Innocent".

You win when the mafia outnumber the town, or when nothing can prevent the same.

Please confirm by sending your role to me via PM.

FightingShadow Role PM wrote:You are the
Mafia Roleblocker
. Your partners are BabyBlue (Mafia Godfather) and Echo (Mafia Framer). You may communicate with each other pre-game and during each night.

Each night, someone from your group must PM me the person you are targeting to kill that night and the person going to kill them. If there is disagreement among the choices I receive, the Godfather's choices will be used, followed by the Roleblocker's. If I receive a kill without specification on who is performing it, it will be assumed the person who sent the kill is performing it.

As the Mafia Roleblocker, you may block somebody during the night by sending me a PM saying this with the name of that player. Any night actions that player has will not be successful. If you use this ability, you are not able to perform the Mafia kill for that night.

You win when the mafia outnumber the town, or when nothing can prevent the same.

Please confirm by sending your role to me via PM.

Echo Role PM wrote:You are the
Mafia Framer
. Your partners are BabyBlue (Mafia Godfather) and FightingShadow (Mafia Roleblocker). You may communicate with each other pre-game and during each night.

Each night, someone from your group must PM me the person you are targeting to kill that night and the person going to kill them. If there is disagreement among the choices I receive, the Godfather's choices will be used, followed by the Roleblocker's. If I receive a kill without specification on who is performing it, it will be assumed the person who sent the kill is performing it.

As the Mafia Framer, you may frame somebody during the night by sending me a PM saying this with the name of that player. Any cop investigations against that player will return a result of "Guilty". If you use this ability, you are not able to perform the Mafia kill for that night.

You win when the mafia outnumber the town, or when nothing can prevent the same.

Please confirm by sending your role to me via PM.

Scumhunter Role PM wrote:You are a
Cop
. Every night, you may investigate a player by sending me a PM with their name, and I will tell you whether your investigation came up innocent or guilty.

You win when all threats to the town have been eliminated and at least one member of the town is still alive.

Please confirm by sending your role to me via PM.

Gregory Role PM wrote:You are a
Tracker
. Every night, you may investigate a player by sending me a PM with their name, and I will tell you who they targeted that night (if anybody).

You win when all threats to the town have been eliminated and at least one member of the town is still alive.

Please confirm by sending your role to me via PM.

Venmar/Shattered Viewpoint Role PM wrote:You are a
Gunsmith
. Every night, you may investigate a player by sending me a PM with their name, and I will tell you whether or not they have a gun.

You win when all threats to the town have been eliminated and at least one member of the town is still alive.

Please confirm by sending your role to me via PM.

wierdalexv Role PM wrote:You are a
2-shot Vigilante
. At night, you may PM me the name of a player, and you will shoot them, killing them. You may only use this ability on one player a night, and only for two nights over the course of the game.

You win when all threats to the town have been eliminated and at least one member of the town is still alive.

Please confirm by sending your role to me via PM.

Everyone else's Role PM wrote:You are a
Townie
. Your only weapons are your mind and your vote. Use them wisely.

You win when all threats to the town have been eliminated and at least one member of the town is still alive.

Please confirm by sending your role to me via PM.
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Post Post #998 (isolation #29) » Mon Jun 25, 2012 3:12 am

Post by ChaosOmega »

Night Actions:

Night 1

FightingShadow kills Near
Echo frames MattP
Scumhunter investigates Shattered Viewpoint (innocent)
Gregory tracks mykonian (did not target anyone)
Shattered Viewpoint investigates Scumhunter (finds a gun)
wierdalexv kills Arugula

Night 2

FightingShadow kills Shattered Viewpoint
Scumhunter investigates Gregory (innocent)
Gregory tracks MattP (did not target anyone)
Shattered Viewpoint investigates Gregory (dies; no result)

Night 3

FightingShadow kills Gregory
Scumhunter investigates Parama (innocent)
Gregory tracks Scumhunter (dies; no result)
wierdalexv kills mykonian
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Mafia Scum
Mafia Scum
Posts: 2283
Joined: May 2, 2007

Post Post #1000 (isolation #30) » Mon Jun 25, 2012 3:28 am

Post by ChaosOmega »

No Dead QT. Haven't modded here in a while, that wasn't standard then. Like the concept, though, will have one for my next game.

As for Mafia QT, I'll leave that up to FightingShadow/Echo if they want to show it. There wasn't much said, though.
Is it any wonder things seem so awry? We swim in a sea of confusion and don't have to think to survive, so nobody listens!

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