Mini 1589: The Train of Death [GAME OVER]
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Mini 1589: The Train of Death [GAME OVER]
Mini 1589: Train of Death
The train glides over the tracks as the realization sets in. You are trapped. You glance around the car nervously, there are twelve others with you here. Their intentions unknown to you, but many of them appear to be very shady characters, much like yourself. What will happen next, remains unknown to you. But a sigh of relief creeps over you as the sun can be seen out the window, rising. But there is no escape, only death. Something must be done or you will most certainly face a very painful death.
Spoiler: Players:
Spoiler: Alive:
Spoiler: Dead:
Spoiler: Events:Last edited by Aronis on Tue Aug 12, 2014 2:50 pm, edited 28 times in total.-
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Rules
Basic:
1.1: All site rules apply.
1.2: My word is law. I can change and add any rules at any time.
1.3: If I make a mistake or you have a question, please contact me through PM.
1.4: Be nice and respectful to everyone.
1.5: This [#800000] is my color, do not use it.
Game:
2.1: You may not discuss the game outside of this thread, unless you have been given permission and only in the areas designated by myself.
2.2: When you are dead, you are dead. You may not post anymore.
2.3: You may not quote your Role PM or any private communication.
2.4: You may not edit posts.
2.5: You may use spoilers to hide long posts, etc.
2.6: You may not use spoilers or anything else to intentionally hide text from players.
Day:
3.1: The day phase will last for 10 days. Extensions may be granted.
3.2: The day will end once the deadline has elapsed or a lynch has been achieved.
3.3: Lynches are achieved when a majority of the players are voting for a person.
3.4: If a majority has not been achieved by the deadline, nobody will be lynched.
3.5: Each player is expected to post a minimum of once every 48 hours. Failure to do so will result in a prod.
3.6: Players have 24 hours to respond to prods in-thread. Accumulating four or more prods may result in a player being replaced.
3.7: Daytalk is enabled for all factions by default.
Night:
4.1: The night phase will last for 48 hours. Extensions may be granted.
Voting:
5.1: When voting must use vote tags or bold it.
5.2: You may vote for a No Lynch.
5.3: Unvoting is unecessary.
5.4: Votes must not be hidden.
5.5: When voting, I must be able to discern who it's for or it won't count.
Spoiler: Town Vanilla Role PM-
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All Role PMs have been sent. Players have 24 hours to confirm in-thread. The game will begin when 11/13 players have confirmed.-
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Last edited by Aronis on Fri Jul 11, 2014 4:18 am, edited 1 time in total.-
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.xfdagentx42 has been killed in a fiery explosion on Day 1. He was aMafia Goon
[/quote]-
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Peabody replaces Kid A!
Last edited by Aronis on Sat Jul 12, 2014 3:22 pm, edited 1 time in total.-
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Aronis Just here for the Pagetop!
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In post 205, TheNoggyOne wrote:I tend to be more of a lurker so that I can try and read people but forums just make it 10x more difficult. I would like to say that espressojet did react very obviously and quickly to the vigkill which strikes to me as scummy and he tends to be sticking to defending fusion so it makes me safely assume that these are the other 2 goons.
Since espressojet voted me first I feel it only natural for me to try and lynch him first.
Vote: Espressojet
I'll count the vote, but in the future, please try to bold all votes when possible. Thanks.-
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Espressojet, Mafia Goon, has been hanged Day 1.
Night 1 has begun. It will end in (expired on 2014-07-16 19:00:00)-
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The sun rose over the hills in the distance as you glare out the window. You get up from your seat and head to the dining car, hoping to catch a little breakfast. Instead you find the head of your fallen comrade waiting for you. You immeidiately exit the room and return to your seat, horrified.
Clusk92, Town Jailkeeper, was beheaded Night 1.
Day 2 has begun!
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Peabody, Town Neighbor, was thrown off the train Day 2.
Night 2 has begun. It will end in (expired on 2014-07-19 10:00:00)-
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[Insert Flavor Here]
bjc, Town 1-shot Dayvig, was suffocated Night 2.
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Aronis Just here for the Pagetop!
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In post 369, roflcopter wrote:yeah i can't sorry
there's room for three more lynches before game over. i think if you lynch wolfy, implosion and fusion you'll find the scum.
requesting replacement
Looking for a replacement.-
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Aronis Just here for the Pagetop!
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In post 418, RedCoyote wrote:In all seriousness, I think we may be due for a Fusion prodding, Mod?
Sorry. Doing that now.
Prodding Fusion, Chevlon, and implosion.-
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Prodding TheNoggyOne. Replacing Fusion.-
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In post 455, Natirasha wrote:Hey Aronis, who were your reviewers?
That will be revealed at the end of the game.-
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I'm going to go ahead and send out a mass prod to boost activity before deadline.-
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In post 460, RedCoyote wrote:Chev, just sheep us. I think everyone in this game agrees you're town. If you don't want to bother with the game, then at least proxy your vote to me or Nat. Konowa would probably be fine, too.
Also,Mod, I'd prefer it if you made it clear which players replaced which players in the OP.
Also also, implosion & SK need to get with the program and choose one of the main wagons. Obviously we know where SK would end up, so, implosion, your vote is more critical. If you want SK dead over Noggy, you need to sell it. If you want Noggy dead over SK, then it doesn't matter. Further, it's important that you voice your opinion on the subject as I think you've been kind of avoiding doing so as of late.
Done.
Junpei replaces Chevlon!-
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In post 532, RedCoyote wrote:I was really upset with Noggy's hammer at the time of that post. In retrospect, Nat's posting in another account really didn't mean anything, but I swear that Espresso said posted something around that time that made me more suspicious of Noggy.
Mod, did you delete any of Espresso's posts?
Unless I dreamed it or something. Does anyone remember what I am talking about? Espresso said something right before I made that post.
He posted in the game thread once, days after his death. I deleted the post as he is not alive and should not be posting.-
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Last edited by Aronis on Wed Jul 30, 2014 4:41 pm, edited 1 time in total.-
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TheNoggyOne, Town Vanilla, was hung from a flagpole Day 3.
Night 3 begins and will end in (expired on 2014-08-01 22:41:09)-
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Konowa, Town Cop, was beaten to death Night 3.
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Wolfy, Town Vanilla, has died.
Night 4 begins and will end in (expired on 2014-08-11 00:39:11)-
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Junpei, Town Vanilla, has been killed Night 4.
Day 5 begins and will end in (expired on 2014-08-21 10:00:03)
It takes 3 to lynch.-
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implosion, Town Vanilla, has been lynched.
With that. . .
RedCoyote, Town Neighbor, has been killed in endgame.
SleepyKrew, Town Vanilla, has been killed in endgame.
So. . .
Natirasha, Mafia Rolecop, has miraculously survived and won the game!-
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Setup:
- x5 Town Vanillas - SleepyKrew, implosion, Junpei, Wolfy, TheNoggyOne
- x2 Town Neighbors - Peabody, RedCoyote
- x1 Town 1shot Dayvig - bjc
- x1 Town Cop - Konowa
- x1 Town Jailkeeper - Clusk92
- x2 Mafia Goons - xfdagentx42
- x1 Mafia Rolecop - Natirasha
Spoiler: ROLE PMS: Town
Spoiler: ROLE PMS: Mafia
Dead Topic: http://forum.mafiascum.net/viewtopic.php?f=90&t=58386
Neighborhood Topic: http://forum.mafiascum.net/viewtopic.php?f=90&t=58385
Mafia Topic: http://forum.mafiascum.net/viewtopic.php?f=90&t=58384
Night Actions:
N1
Nati kills Clusk
Clusk jailkeeps bjc
Konowa cops RC
N2
Nati kills bjc
Konowa cops SK
N3
Nati kills Konowa
N4
Nati kills Junpei
Will post thoughts later. Thanks for playing guys!-
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Aronis Just here for the Pagetop!
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In post 747, Natirasha wrote:I think even in a world where both my partners don't die day one, this setup is completely unbalanced. The fact I couldn't rolecop on top of kill, even moreso. The dicegods really saved me night one when I shot the JK.
Gonna address this real quick:
I feel like the setup wasfairlybalanced overall. The goons just played really bad.
If I ran this again I would either get rid of Dayvig or at least make it where rolecop could cop and kill.-
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Thoughts:
bjc played wonderfully. How town could have lost after that. . . While the hammer was sorta random-ish, the dayvig shot was breath taking. I never expected it to hit scum, so great job with that. The random kill N1 was what game the scum any sort of hope, really wasn't expecting him to hit a PR. Afterwards it just turned into a series of mislynch after mislynch, with some poor play on behalf of the town. The doubting of the cop made no sense to me, really. I would not consider a Godfather Neighbor balanced, but whatever. Ultimately it seemed like town just started to fall apart and scum took advantage of it
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