In post 1477, Firebringer wrote:I can never get over how weak roles are on this site.
Neapolitian = Weak Role.
Masons = Weaker Role.
Give the town some credit!
Neapolitans, which are not rolecops, are one of the strongest roles on the whitelist, and they synergize with masons dangerously well to boot. The power roles in this game were on track to strangle the scum alive, and then apparently Salamence went and claimed rolecop and hammered himself, and nobody bothered to look up what neapolitans actually are when he flipped?
On Day 3, there were 9 players alive. Two of them were confirmed innocent due to being masons. Salamence had another confirmed innocent, as well as a more ambiguous result on scum. If he'd claimed and you'd believed it, nearly half the game would have suddenly been rendered unlynchable. (Although I think some towns wouldn't believe it due to thinking it was too
townsided
.) I didn't expect all three power roles to be alive coming into Day 3 in the first place, but they were, and this was town's game to lose.[/reviewertangent]
Speaking of which, congratulations to the scum!