Cause I'm in a good mood (And don't want to do real work), here are some scum pms: (Warning: Long post ahead!)
Night 1:
Electra wrote:discer wrote:You are the idiot henchman. Norinel and CURTAINDOG are your fellow henchmen and Stewie is your godfather. You may communicate with them at night. Each night your family must decide which player you would like to kill and in the event of the deaths of your godfather and Norinel, it will be your responsibility to send me this choice, so long as you live. Because you are an idiot, you must vote randomly. Each night I will send you the name of the player you MUST vote for. Failure to vote for this player will result in your instant death! If two of your family members should be killed, your surviving family member will slap the idiot out of you and you will be able to vote however you wish.
discer
Hey, 4 person Mafia. =p Either this game is going to be really easy, or one of you is going to betray us. =)
Stewie wrote:Well, I think we should go for rite. What do the rest of you think?
Norinel wrote:Electra wrote:Hey, 4 person Mafia. =p Either this game is going to be really easy, or one of you is going to betray us. =)
Perhaps, or there are other checks on our abilities. We already know Electra has to vote randomly. Perhaps our gf is a bit weak (Stewie, do you have the standard gf perks of nightkill and investigation immunity?) or it's harder for us to kill than would be expected (The rules post made a reference to being not really dead, so perhaps that'll happen on occasion.)
It looks like only four of the non-scum are non-newbies (CRIX, Dourgrim, rite, and Tigris), so I suggest we kill one of them first due to standard don't-kill-newbies-Night-1 stigma.
Stewie wrote:discer wrote:You are a godfather. You are immune to night kills. Norinel, Electra and CURTAINDOG are your henchmen and you may communicate with them at night. Each night your family must decide which player you would like to kill and it is YOUR responsibility to send me this choice, so long as you live.
discer
I'm immune to night kills, it doesn't say anything about investigations.
Norinel wrote:Killing rite sounds good to me.
Night 2:
Stewie wrote:I think we should kill CRiX, since he's probably going to investigate CD tonight. What do you think?
CurtainDog wrote:I'm pretty sure I'm dead anyway.
I was thinking we kill Kerplunk then Stewie and Norinel can bandwagon me quickly tomorrow which will -
1) make Stewie and Norinel look innocent
2) be of no real detriment to us seeing as I would commit suicide that night anyway
I think there's a good chance CRiX will investigate either me or Kerplunk, so it's not as important to get him right now.
Alternatively, we kill CRiX and bandwagon me tomorrow as above - this will get rid of kerplunk that evening. However, I think kerplunk has a better chance of investigating one of you guys tonight than crix does. Also, if there's a back-up doc crix will be the number one target.
Any thoughts?
(a cop and a doc dead on day one - good work fellas!)
Electra wrote:Stewie wrote:I think we should kill CRiX, since he's probably going to investigate Curtain Dog.
What's your opinion?
I'm pretty sure I'm dead anyway.
I was thinking we kill Kerplunk then Stewie and Norinel can bandwagon me quickly tomorrow which will -
1) make Stewie and Norinel look innocent
2) be of no real detriment to us seeing as I would commit suicide that night anyway
I think there's a good chance CRiX will investigate either me or Kerplunk, so it's not as important to get him right now.
Alternatively, we kill CRiX and bandwagon me tomorrow as above - this will get rid of kerplunk that evening. However, I think kerplunk has a better chance of investigating one of you guys tonight than crix does. Also, if there's a back-up doc crix will be the number one target.
Any thoughts?
(a cop and a doc dead on day one - good work fellas!)
We should definitely NOT kill Kerplunk, because Kerplunk will die when his Mafia sibling dies, CurtainDog, right? Is there going to be a backup doc, you think? If so, we shouldn't kill CRiX either, because he'll probably be protected...
Stewie wrote:Electra wrote:Stewie wrote:I think we should kill CRiX, since he's probably going to investigate Curtain Dog.
What's your opinion?
I'm pretty sure I'm dead anyway.
I was thinking we kill Kerplunk then Stewie and Norinel can bandwagon me quickly tomorrow which will -
1) make Stewie and Norinel look innocent
2) be of no real detriment to us seeing as I would commit suicide that night anyway
I think there's a good chance CRiX will investigate either me or Kerplunk, so it's not as important to get him right now.
Alternatively, we kill CRiX and bandwagon me tomorrow as above - this will get rid of kerplunk that evening. However, I think kerplunk has a better chance of investigating one of you guys tonight than crix does. Also, if there's a back-up doc crix will be the number one target.
Any thoughts?
(a cop and a doc dead on day one - good work fellas!)
We should definitely NOT kill Kerplunk, because Kerplunk will die when his Mafia sibling dies, CurtainDog, right? Is there going to be a backup doc, you think? If so, we shouldn't kill CRiX either, because he'll probably be protected...
CurtainDog, are you sure you are the slibing. Because if you are not, that wouldn't work. Good point, CRiX is going to be protected
if
there's a backup doc. So I guess the options are:
1. We take a chance and kill CRiX
or 2. We kill someone else.
Any thoughts?
Norinel wrote:I'm not in favor of a sacrifice play, because we still might be able to use the general town assumption that there wouldn't be four scum to our advantage. That said, I will hop on a CD bandwagon if that's what we choose to do.
If we kill CRiX, there's certainly less of a chance of the kill succeeding due to him being a likely doc target, but we get a cop with the added bonus of his death not verifying any previous results, because he doesn't have any. I've also dropped a hint that I have information that suggests his innocence, (Which Yanqush managed to completely misinterpret) so maybe some hypothetical mafia that doesn't include me might pick up on it and use it as their motive to kill.
If we kill someone who hasn't claimed, my suggestion is Dourgrim. He sort of was lurkingish in the beginning of the day in a way that could suggest doc or SK or something. It's just a hunch, though.
Stewie wrote:so is it:
a) we risk the fact that CRiX is probably going to be prtected and target him.
b) we kill someone else, and keep playing normally in day 2
c) we kill someone else and sacrifice CD tomorrow.
Norinel wrote:Stewie wrote:a) we risk the fact that CRiX is probably going to be prtected and target him.
b) we kill someone else, and keep playing normally in day 2
c) we kill someone else and sacrifice CD tomorrow.
Personally, I'm in favor of b. But there's one other thing we should think about- quicklynching. Since there are 10 people now, if our nightkill succeeds, none of us are vigikilled, and a non-Kerplunk townie is lynched today, it should be (Unless something bizarre goes on with the whole "not really dead" thing) eight living players and four scum, which might/should be a win. On the other hand, throwing in the last vote for the first townie who's one short is an easy way to get lynched tomorrow. I think CD (Especially, since his lynching would get a cop and he's already been fingered as guilty) and myself, being the non-gfs with control over our votes and who've been directly attacked Day 1, are expendable enough to throw in a lynching vote. On the other hand, since there's probably another nightkiller in this game (Since Stewie's protected from nightkills), they might kill the quicklyncher, which'd make a best case scenario of three scum, four innocents Day 3, so we'd need to make another townie lynch in order to win. What do you all think?
Stewie wrote:Norinel wrote:Stewie wrote:a) we risk the fact that CRiX is probably going to be prtected and target him.
b) we kill someone else, and keep playing normally in day 2
c) we kill someone else and sacrifice CD tomorrow.
Personally, I'm in favor of b. But there's one other thing we should think about- quicklynching. Since there are 10 people now, if our nightkill succeeds, none of us are vigikilled, and a non-Kerplunk townie is lynched today, it should be (Unless something bizarre goes on with the whole "not really dead" thing) eight living players and four scum, which might/should be a win. On the other hand, throwing in the last vote for the first townie who's one short is an easy way to get lynched tomorrow. I think CD (Especially, since his lynching would get a cop and he's already been fingered as guilty) and myself, being the non-gfs with control over our votes and who've been directly attacked Day 1, are expendable enough to throw in a lynching vote. On the other hand, since there's probably another nightkiller in this game (Since Stewie's protected from nightkills), they might kill the quicklyncher, which'd make a best case scenario of three scum, four innocents Day 3, so we'd need to make another townie lynch in order to win. What do you all think?
I say we kill someone that didn't post much, since that person is probably vigi/SK. I was thinking of Dougrim. And then vote CD
if
CRiX investigated him and he gets guilty, and says so in the thread. Of course only Norinel and I can do that, and Electra too if Discer randomly picks CD. Here's my logic to this strategy:
We successfully kill Dougrim. Tommorow, CRiX says "I investigated CD and got guilty" We lynch CD. That's 8 players left. Now in night 3, we successfully kill someone, exept Kerplunk. 6 players left, 3 mafia. Electra, CD, Norinel and I win, unless, as you said, some weird trigger is set off/someone kills one of us.
Norinel? CD? Electra? What do you think?
Electra wrote:Stewie wrote:Norinel wrote:Stewie wrote:a) we risk the fact that CRiX is probably going to be prtected and target him.
b) we kill someone else, and keep playing normally in day 2
c) we kill someone else and sacrifice CD tomorrow.
Personally, I'm in favor of b. But there's one other thing we should think about- quicklynching. Since there are 10 people now, if our nightkill succeeds, none of us are vigikilled, and a non-Kerplunk townie is lynched today, it should be (Unless something bizarre goes on with the whole "not really dead" thing) eight living players and four scum, which might/should be a win. On the other hand, throwing in the last vote for the first townie who's one short is an easy way to get lynched tomorrow. I think CD (Especially, since his lynching would get a cop and he's already been fingered as guilty) and myself, being the non-gfs with control over our votes and who've been directly attacked Day 1, are expendable enough to throw in a lynching vote. On the other hand, since there's probably another nightkiller in this game (Since Stewie's protected from nightkills), they might kill the quicklyncher, which'd make a best case scenario of three scum, four innocents Day 3, so we'd need to make another townie lynch in order to win. What do you all think?
I say we kill someone that didn't post much, since that person is probably vigi/SK. I was thinking of Dougrim. And then vote CD
if
CRiX investigated him and he gets guilty, and says so in the thread. Of course only Norinel and I can do that, and Electra too if Discer randomly picks CD. Here's my logic to this strategy:
We successfully kill Dougrim. Tommorow, CRiX says "I investigated CD and got guilty" We lynch CD. That's 8 players left. Now in night 3, we successfully kill someone, exept Kerplunk. 6 players left, 3 mafia. Electra, CD, Norinel and I win, unless, as you said, some weird trigger is set off/someone kills one of us.
Norinel? CD? Electra? What do you think?
That sounds good to me. =)
Norinel wrote:Stewie wrote:I say we kill someone that didn't post much, since that person is probably vigi/SK. I was thinking of Dougrim. And then vote CD if CRiX investigated him and he gets guilty, and says so in the thread. Of course only Norinel and I can do that, and Electra too if Discer randomly picks CD. Here's my logic to this strategy:
We successfully kill Dougrim. Tommorow, CRiX says "I investigated CD and got guilty" We lynch CD. That's 8 players left. Now in night 3, we successfully kill someone, exept Kerplunk. 6 players left, 3 mafia. Electra, CD, Norinel and I win, unless, as you said, some weird trigger is set off/someone kills one of us.
Norinel? CD? Electra? What do you think?
That sounds pretty good, except for Kerplunk's investigation. There are basically four cases:
1. He investigates a non-scum and gets innocent. He's probably sane, so we should be able to get CD, Kerplunk, or the non-scum lynched (By convincing the town he's insane and if CRiX didn't investigate CD).
2. He investigates a non-scum and gets guilty. He's probably paranoid or the non-scum is an SK. If CRiX investigates CD, we can lynch CD and maybe the non-scum the next day.
3. He investigates scum (Besides CD) and gets innocent. He's random, or something equally bizarre is going on. Same as case 2, with the extra bonus that whoever he investigated is semi-confirmed as innocent.
4. He investigates scum and gets guilty. This is the case that scares me a bit. He's probably paranoid or sane, but we may be able to convince him that he's paranoid and get CD lynched if CRiX investigates him.
Stewie wrote:Norinel wrote:
That sounds pretty good, except for Kerplunk's investigation. There are basically four cases:
1. He investigates a non-scum and gets innocent. He's probably sane, so we should be able to get CD, Kerplunk, or the non-scum lynched (By convincing the town he's insane and if CRiX didn't investigate CD).
2. He investigates a non-scum and gets guilty. He's probably paranoid or the non-scum is an SK. If CRiX investigates CD, we can lynch CD and maybe the non-scum the next day.
3. He investigates scum (Besides CD) and gets innocent. He's random, or something equally bizarre is going on. Same as case 2, with the extra bonus that whoever he investigated is semi-confirmed as innocent.
4. He investigates scum and gets guilty. This is the case that scares me a bit. He's probably paranoid or sane, but we may be able to convince him that he's paranoid and get CD lynched if CRiX investigates him.
Like you said, the only one that can be a problem is #4, and even if it's you or me, we are going to lynch CRiX if he investigated, and we are going to be clean. Anyways, I'm going for it. I'll send the night choice this afternoon.
Night 3:
Well, that didn't quite go as planned. Actually a little better, IMO, since CD's claim makes it less likely for any real vigilantes to kill us tonight (And even if they did, the most likely target would be Stewie, who's immune). Since CD suicides, we should win if we kill someone successfully and none of us die. Of course, I wouldn't be surprised if we haven't won by morning, so I think we need to figure out what we do if that is the case. I think Stewie's lynch is pretty inevitable, especially if the one or two that haven't claimed claim not townie.
I think the most likely distribution of the remaining three roles is 2 masons and a vigilante (Or maybe a townie, but Stewie's nightkill protection would be redundant if there weren't another killer). I think Tigris and shadyforce/doct3rd are probably the masons, because nobody went along with Yanqush's attack on me, and Tigris suggested replacement of a lurking doct3rd instead of voting him, later subtly defending him. Yanqush's mention of CD's roleclaim as shaky fits with him being a vigilante, as well.
Anyway, here's my thoughts on the potential targets:
blackhawk- On the one hand, he's a cop whose death doesn't validate any useful results. On the other hand, he's a newbie and doesn't seem to pay attention, and if there were any docs left, he'd still probably be the number one target.
shadyforce- Probably a mason, and he's made some meaningful contributions.
Tigris- Tigris is definitely the most experienced (At least on Mafiascum) of the town, so she'd be the one most likely to actually pick us out if it comes to that.
Yanqush- Probably the vigilante, but killing him probably won't stop him from killing tonight. Attacked me for no particular reason, and I might be able to twist that down the line.
In my opinion and assuming my guesses are correct, the only non-us we can get lynched is Yanqush, and the best choice for a nightkill tonight would be either blackhawk or Tigris.
CurtainDog wrote:Hey all,
Nice analysis Norinel.
I went with the vigilante claim specifically to uncover the real vigilante (if any), who would probably be the biggest threat to us at the moment. At that time I assumed Kerplunk had found an innocent or he would've already come out. Oh well, sorry Stewie
Personally, I would lean towards killing blackhawk because that would make for a more interesting day. Maybe Stewie can come out tomorrow and claim Tigris tried to recruit him during the night -> we can make her (eventual) mason claim work against her.
Good luck tomorrow, fellow scum
![Smile :)](./images/smilies/icon_smile.gif)
Stewie wrote:Well, of those targets (or any targets), I think blackhawk is really the best bet now.
So I will send my choice if everyone agrees.
Electra wrote:Stewie wrote:Well, of those targets (or any targets), I think blackhawk is really the best bet now.
So I will send my choice if everyone agrees.
Sounds good to me. Just keep in mind that if tomorrow is 3town/3maf, we still haven't won yet- my vote is taken, and we'd need to convince two other townies to votes the third townie.
Norinel wrote:Electra wrote:Sounds good to me. Just keep in mind that if tomorrow is 3town/3maf, we still haven't won yet- my vote is taken, and we'd need to convince two other townies to votes the third townie.
Yeah, but there's a chance you'll randomly vote a townie, and even if one of us is lynched Day 3, as long as we kill successfully Nights 3 and 4 and don't get vigikilled, it'll be 2 v. 2 and Electra can vote nonrandomly again.
CurtainDog wrote:Maybe Stewie can come out tomorrow and claim Tigris tried to recruit him during the night -> we can make her (eventual) mason claim work against her.
I think this'd be worth a shot, since Stewie doesn't have much to lose. The worst case scenario is that nobody believes it and the probably-masons have an idea we're onto them. I think the best way to do it would be for Stewie to, as close to the beginning of the day as possible (Preferably before votes start to pile on), say that he got a request from a particular person to join some group (Althought it didn't say what sort of group). He turned it down for whatever reason and will reveal the name if asked or if he's about to be lynched. Or something like that.
Stewie wrote:Norinel wrote:Electra wrote:Sounds good to me. Just keep in mind that if tomorrow is 3town/3maf, we still haven't won yet- my vote is taken, and we'd need to convince two other townies to votes the third townie.
Yeah, but there's a chance you'll randomly vote a townie, and even if one of us is lynched Day 3, as long as we kill successfully Nights 3 and 4 and don't get vigikilled, it'll be 2 v. 2 and Electra can vote nonrandomly again.
CurtainDog wrote:Maybe Stewie can come out tomorrow and claim Tigris tried to recruit him during the night -> we can make her (eventual) mason claim work against her.
I think this'd be worth a shot, since Stewie doesn't have much to lose. The worst case scenario is that nobody believes it and the probably-masons have an idea we're onto them. I think the best way to do it would be for Stewie to, as close to the beginning of the day as possible (Preferably before votes start to pile on), say that he got a request from a particular person to join some group (Althought it didn't say what sort of group). He turned it down for whatever reason and will reveal the name if asked or if he's about to be lynched. Or something like that.
alright, I'll do it. And I'll kill blackhawk tomorrow. (so if a good idea comes up we can tell it to each other)
Night 4:
Norinel wrote:As I posted in the vacation thread, I still might not be around this weekend, so it might lag the night a bit.
The bad news is the roles against us look nasty, but I still don't think the town suspects at all that you're scum or that there are two scum. The fact that you can vote how you'd like is a major asset, so you should probably start out with a "random" vote for a non-scum if you survive the night.
The politician role would be one of the biggest threats to us, but Yanqush's last post looks like the vote-buying was only one-shot, so we don't have to worry about it again. The rest of my post assumes it was, so if there is a bought vote, we pretty much have to wing it.
There's still probably a vigilante, shadyforce or Tigris, but shadyforce has said his role isn't particularly useful (Perhaps he's one-shot?) and Tigris made suggestions for the kill. It looks like one of us might be the most likely target, unfortunately. I think the most likely role for the other one might be the bulletproof vest (Can't be killed at night).
Tomorrow, the vigilante (If he kills) and Yanqush are pretty much confirmed to be innocent, so we probably can't let both of them survive. Counterclaiming vigilante might be the best choice for me.
Cases for tomorrow: (I know it's long, but I'm just trying to be exhaustive)
1. We kill anyone, and the vigilante kills another townie- We win by having a majority.
2. We kill the vigilante, and the vigilante kills one of us- Three players remain, and it's just a matter of talking through the endgame. You might be able to ride on the fool thing, but I don't have much of a chance.
3. We kill the vigilante, and the vigilante doesn't kill- Two on two; victory is pretty much inevitable.
4. We kill the politician, and the vigilante kills one of us- We can't do better than a tie, since the vigilante won't be lynched and can just kill the remaining scum if whichever one of us manages to actually lynch the non-politician non-vigilante.
5. We kill someone besides the vigilante, and the vigilante doesn't kill- We force no-lynch and kill the vigilante the following night, who then kills one of us, leaving one on one, probably a scum win.
6. We kill the non-politician non-vigilante, and the vigilante kills one of us- The two remaining pro-town roles are pretty much confirmed, so the only way out is a vigilante counterclaim or the fool thing.
7. Our kill fails (Targeting the vest, probably), and the vigilante kills you- I have to counterclaim vigilante, but probably get lynched anyway since the real vigilante's probably less suspicious than I am.
8. Our kill fails, and the vigilante kills me- It's a tossup with everyone's role being proven to some extent.
9. Our kill fails, and the vigilante doesn't kill- We could probably get me lynched and go to an endgame day with just you. We could potentially go for broke with a mason claim, but that's risky and we'd probably need to figure out a justification for the random voting. Maybe you could admit that it's been a front to hide the masons all along or something. The problem, of course, is that if either of us die before the game's over, we lose.
Given that, I think our best shot is to go for the vigilante by killing shadyforce or Tigris, but which one?
Electra wrote:Norinel wrote:The politician role would be one of the biggest threats to us, but Yanqush's last post looks like the vote-buying was only one-shot, so we don't have to worry about it again. The rest of my post assumes it was, so if there is a bought vote, we pretty much have to wing it.
Agreed. It's not like it has happened before...
There's still probably a vigilante, shadyforce or Tigris, but shadyforce has said his role isn't particularly useful (Perhaps he's one-shot?) and Tigris made suggestions for the kill. It looks like one of us might be the most likely target, unfortunately. I think the most likely role for the other one might be the bulletproof vest (Can't be killed at night).
Why do you think we would have an immune to night kills? We've already had a doc and a backup [right?]
Cases for tomorrow: (I know it's long, but I'm just trying to be exhaustive)
1. We kill anyone, and the vigilante kills another townie- We win by having a majority.
2. We kill the vigilante, and the vigilante kills one of us- Three players remain, and it's just a matter of talking through the endgame. You might be able to ride on the fool thing, but I don't have much of a chance.
3. We kill the vigilante, and the vigilante doesn't kill- Two on two; victory is pretty much inevitable.
4. We kill the politician, and the vigilante kills one of us- We can't do better than a tie, since the vigilante won't be lynched and can just kill the remaining scum if whichever one of us manages to actually lynch the non-politician non-vigilante.
5. We kill someone besides the vigilante, and the vigilante doesn't kill- We force no-lynch and kill the vigilante the following night, who then kills one of us, leaving one on one, probably a scum win.
6. We kill the non-politician non-vigilante, and the vigilante kills one of us- The two remaining pro-town roles are pretty much confirmed, so the only way out is a vigilante counterclaim or the fool thing.
7. Our kill fails (Targeting the vest, probably), and the vigilante kills you- I have to counterclaim vigilante, but probably get lynched anyway since the real vigilante's probably less suspicious than I am.
8. Our kill fails, and the vigilante kills me- It's a tossup with everyone's role being proven to some extent.
9. Our kill fails, and the vigilante doesn't kill- We could probably get me lynched and go to an endgame day with just you. We could potentially go for broke with a mason claim, but that's risky and we'd probably need to figure out a justification for the random voting. Maybe you could admit that it's been a front to hide the masons all along or something. The problem, of course, is that if either of us die before the game's over, we lose.
Given that, I think our best shot is to go for the vigilante by killing shadyforce or Tigris, but which one?
Debatable. If both the vigilante and I die, then there's a high chance that we will lose. On the other hand, if there is no bullet proof vest, and we kill that person, you can claim vigi, saying that you offed me, which may or may not result in a lynch of real!vigilante. If that does happen, then you kill at night, and win the game.
I think we should kill Tigris. He seems a lot harder to lead on than sf, and will probably be a vote against you if still alive. There's a 50/50 chance of one of them being vigi, and of the two, Tigris IMO is just more dangerous.
-Ryo0oki
Norinel wrote:Electra wrote:Why do you think we would have an immune to night kills? We've already had a doc and a backup [right?]
Yeah, but it's the most common role from the role list that could be left.
Electra wrote:I think we should kill Tigris. He seems a lot harder to lead on than sf, and will probably be a vote against you if still alive. There's a 50/50 chance of one of them being vigi, and of the two, Tigris IMO is just more dangerous.
-Ryo0oki
Okay, Tigris it is.