Mini 1779 - Werewolves of Wildwood Grove [Game Over!]


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Post Post #1150 (ISO) » Thu Apr 14, 2016 6:45 am

Post by SnarkySnowman »

With that, I'd like to take a moment of silence for the following people, whose lives have been lost in attempt to rid our grove of the deadly foe.


PantherPunt
choof
, a
Town Jailkeeper
.
yessiree
, a
Wildwood Grove Citizen
.
Rhaegar
, a
Town Miller
.
RadiantCowbells
, a
Town 1-shot Vigilante
.

Additionally, I'd like to congratulate the following for surviving to see Wildwood Grove peaceful once more!


I am Innocent
, a
Wildwood Grove Citizen
.
emogirl123
, a
Wildwood Grove Citizen
.
Edward Elric
, a
Wildwood Grove Citizen
.
Kelbris
Golden Robster, golden009
, a
Wildwood Grove Citizen
.
Dierfire
, a
Town Seer
.

Town Wins!
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Post Post #1151 (ISO) » Thu Apr 14, 2016 6:51 am

Post by SnarkySnowman »

I'd like to thank you all for playing in my first modded game. Thanks to those who played, those who replaced in, and those who reviewed my setup! Here is all the info you may be wondering about.


Spoiler: Role PMs
Vanilla Town wrote:
You are a
Wildwood Grove Citizen (Vanilla Town)
.

You may vote during the day, and have no action at night.

You win when all threats to Wildwood Grove have been eliminated, and at least one member of the town still remains.



1-shot Vigilante wrote:
You are a
Wildwood Grove Citizen
, and a
1-shot Vigilante
.

You may vote during the day, and may choose to kill another player at night one time by sending me a PM with that player’s name. If the kill does not resolve, you have still used your shot, and become a regular Citizen.

You win when all threats to Wildwood Grove have been eliminated, and at least one member of the town still remains.



Miller wrote:
You are a
Wildwood Grove Citizen
, and a
Town Miller
.

You may vote during the day, and have no actions at night. However, if you are investigated, your investigator will think you are a Werewolf.

You win when all threats to Wildwood Grove have been eliminated, and at least one member of the town still remains.



Jailkeeper wrote:
You are a
Wildwood Grove Citizen
, and a
Town Jailkeeper
.

You may vote during the day, and at night you may place someone in jail by sending me a PM with that player’s name. That player will be unable to perform any night actions, and will also be immune to being killed in the night.

You win when all threats to Wildwood Grove have been eliminated, and at least one member of the town still remains.



Seer wrote:
You are a
Wildwood Grove Citizen
, and a
Town Seer
.

You may vote during the day, and at night you may use your powers to determine the alignment of one player of your choosing, by sending me a PM with that player’s name. You will then learn something of the alignment of the player you targeted, and will receive a vision (in the form of a PM from the mod) saying that "Player is a Werewolf" or "Player is not a Werewolf".

You win when all threats to Wildwood Grove have been eliminated, and at least one member of the town still remains.



Werewolf wrote:
You are a
Werewolf
.

You may vote during the day, and may talk to your fellow Werewolf, <player>, at any time in the <private topic>. At night, you and your teammate may choose to kill one person, and which of you will perform the kill. This will be done by posting, in bold, “Kill: Player” in the private topic.

You win when only the Werewolf faction remains, or nothing can prevent that from happening.



Jack-of-all-Trades Werewolf wrote:
You are a
Werewolf
, and
Jack-of-all-Trades (Strongman, Vanilla Cop)
.

You may vote during the day, and may talk to your fellow Werewolf, <player>, at any time in the <private topic>. At night, you and your teammate may choose to kill one person, and which of you will perform the kill. This will be done by posting, in bold, “Kill: Player” in the private topic.

Additionally, you have the following one-shot abilities:
You may channel your strength and kill anyone through any protection or roleblocking (1-shot Strongman).
You may investigate one player to determine whether or not they are a vanilla townie. You will receive “Vanilla” or “Not Vanilla”.

You may use these abilities in the private topic in the same manner as you would perform a kill - by bolding the ability in the private topic (Investigate: Player or Strongman: Player).

You win when only the Werewolf faction remains, or nothing can prevent that from happening.



Serial Killer wrote:

You are a self-aligned
Serial Killer
, and
1-shot Bulletproof
.

You may vote during the day, and at night you may choose a player to kill by sending me a PM with that player’s name. Additionally, you are immune to the first attempt anyone may make at your life (1-shot Bulletproof).

You win when you make up half of the remaining players, or nothing can prevent that from happening. Your win condition trumps the Werewolf win condition.


Spoiler: Night Actions
Night 1 actions:

PantherPunt jails emogirl123
Killthestory kills yessiree
Dierfire investigates Golden Robster
RadiantCowbells kills UpTooLate
UpTooLate strongman kills PantherPunt

Results:
emogirl123 is jailed.
PantherPunt is dead.
yessiree is dead.
UpTooLate is dead.
Dierfire receives "Golden Robster is not a Werewolf"


Night 2 actions:

Killthestory kills RadiantCowbells
Dierfire investigates I am Innocent.

Results:
RadiantCowbells is dead.
Dierfire receives "I am Innocent is not a Werewolf"



The dead thread is here:
http://forum.mafiascum.net/viewtopic.php?f=90&t=66052

Werewolf private topic:
<To be released upon the werewolves allowing this>
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Post Post #1152 (ISO) » Thu Apr 14, 2016 6:53 am

Post by emogirl123 »

What would be the result if Dierfire investigates the serial killer?
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Post Post #1153 (ISO) » Thu Apr 14, 2016 6:53 am

Post by RadiantCowbells »

Thank god that's over.

Well played town!
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #1154 (ISO) » Thu Apr 14, 2016 6:55 am

Post by SnarkySnowman »

In post 1152, emogirl123 wrote:What would be the result if Dierfire investigates the serial killer?

"Player is not Werewolf" - this was my one "grey" role, where instead of town/not town, Seer gets WW/Not WW.
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Post Post #1155 (ISO) » Thu Apr 14, 2016 6:56 am

Post by chilledtea »

I followed this game during the rhaegar miller thing and found it thoroughly entertaining.
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Post Post #1156 (ISO) » Thu Apr 14, 2016 6:57 am

Post by emogirl123 »

In post 1154, SnarkySnowman wrote:"Player is not Werewolf" - this was my one "grey" role, where instead of town/not town, Seer gets WW/Not WW.

A Cop (or Seer) in a Normal game must return the same results for all non-town roles (excluding Godfather or Investigation-Immune Serial Killer) and for a Miller.

Since SK is not town, wouldn't that break normalcy?
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Post Post #1157 (ISO) » Thu Apr 14, 2016 6:58 am

Post by RadiantCowbells »

Why didn't you just, y'know, use gunsmith?
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #1158 (ISO) » Thu Apr 14, 2016 7:00 am

Post by RadiantCowbells »

False gulities though.

I guess that's a cool setup!
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #1159 (ISO) » Thu Apr 14, 2016 7:01 am

Post by emogirl123 »

Town probably would have lost if cop hit KTS. Not sure if I can convince everyone of my reads after misleading two wagons.
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Post Post #1160 (ISO) » Thu Apr 14, 2016 7:03 am

Post by SnarkySnowman »

In post 1156, emogirl123 wrote:
In post 1154, SnarkySnowman wrote:"Player is not Werewolf" - this was my one "grey" role, where instead of town/not town, Seer gets WW/Not WW.

A Cop (or Seer) in a Normal game must return the same results for all non-town roles (excluding Godfather or Investigation-Immune Serial Killer) and for a Miller.

Since SK is not town, wouldn't that break normalcy?

It's greylist, but not explicitly not normal. There's no mod trickery here, though, Dierfire was well aware of his role's limitations, etc.
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Post Post #1161 (ISO) » Thu Apr 14, 2016 7:04 am

Post by chilledtea »

If you guys already knew there is a serial killer and the result comes out not-werewolf then there is no problem.
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Post Post #1162 (ISO) » Thu Apr 14, 2016 7:08 am

Post by emogirl123 »

Oh ok. I kind of get it. I'm glad KTS got quickhammered then (:
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Post Post #1163 (ISO) » Thu Apr 14, 2016 7:09 am

Post by emogirl123 »

So seer could have outed day 2 and prevented Rhaegar from being lynched, since his role was useless at that point. Sorry about that.
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Post Post #1164 (ISO) » Thu Apr 14, 2016 7:30 am

Post by PantherPunt »

hey emogirl - don't do that

you can fake a guilty for reactions if it's not game-ending (still could be bad if real cop outs, but most should know not to) but you don't fake a guilty in a game-ending situation. because people out their roles and it can go incredibly bad. fortunately town had enough of a lead and lolkts and all that
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Post Post #1165 (ISO) » Thu Apr 14, 2016 7:34 am

Post by I Am Innocent »

Yeah agree with the mechanics, seer I would not expect to hit SK (same as cop).

One thing I'd like to throw out to the mod is to not start the next day phase until all slots have been replaced. You basically confirmed GR as town, as Edward pointed out in game. Don't think it made a difference on the outcome, but did make things easier for me this last day.

Good game all and thanks to our mod for a fun game!!!
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Post Post #1166 (ISO) » Thu Apr 14, 2016 7:39 am

Post by emogirl123 »

In post 1164, PantherPunt wrote:hey emogirl - don't do that

I was being townread so I didn't feel like I'd get lynched even if by some miracle Rhaegar wasn't the miller. I'm pretty sure I was wrong. Lesson learned.
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Post Post #1167 (ISO) » Thu Apr 14, 2016 7:40 am

Post by emogirl123 »

In post 1166, emogirl123 wrote:wasn't the miller.

was the miller**
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Post Post #1168 (ISO) » Thu Apr 14, 2016 7:40 am

Post by RadiantCowbells »

that doesn't justify that shit.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #1169 (ISO) » Thu Apr 14, 2016 7:43 am

Post by Golden Robster »

hmmm, utl was a ww eh

it seems I was right
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Post Post #1170 (ISO) » Thu Apr 14, 2016 7:44 am

Post by Golden Robster »

anyways town played well

gg

thanks for modding
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Post Post #1171 (ISO) » Thu Apr 14, 2016 7:46 am

Post by emogirl123 »

People rarely appreciate or understand the effort I put into my reads.
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Post Post #1172 (ISO) » Thu Apr 14, 2016 8:04 am

Post by RadiantCowbells »

You don't seem to be appreciating the fact that my first two picks for scum (the lynch I forced and the vig shot I made) both hit scum.

If you did you probably wouldn't decide to take away my agency in the day 2 lynch decision.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #1173 (ISO) » Thu Apr 14, 2016 8:18 am

Post by emogirl123 »

I do appreciate it, but you need to understand that you could be wrong too. Forcing a lynch on Masq when even you didn't have a strong enough scum read on by using lurkers should be something to avoid. The way I play day 1 is to gain as much information as possible so postflip analysis will be more useful. This is why even though I scumread Panther, I didn't move off of him. I rather Masq be lynched and analyze the votes from that than compromise and end up with a last minute scramble on someone else.

Spoiler: quotes for panther
In post 347, emogirl123 wrote:i dont know how to get past your cryptic words and understand what you are trying to say. i have no idea how the hell you have a choof townread but his plays are classic serial killer plays pushing for a policy lynch d1.
In post 399, emogirl123 wrote:PoEing with confirmed towns is different than whatever the fuck you are doing right now. I still have no idea how you townread a lurker and choof who essentially posts like you do, a whole lot of nothing and tons of discredits

Before I read Rhaegar as SK, it was either you or KTS. Your play improved but I still didn't trust you because of your pred. So knowing that I am a VT, it is always +EV from my perspective to successfully push my scumread. This is the most objective play I can do on day 1. Force everyone to take a stance between two wagons and try to have mine win.
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Post Post #1174 (ISO) » Thu Apr 14, 2016 8:24 am

Post by RadiantCowbells »

Except that you're not nearly as good a scumhunter as you think you are.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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