That a game would not deviate that much from the norm?
In post 2705, Infinity 324 wrote:I think this goes more out of the norm than, well, the norm for normal games. I think most people agree that in terms of normalcy, this game would be significantly higher than standard deviation. I just don't necessarily think that it's a bad thing.
In post 2704, Antihero wrote:if your definition is "something that players will see as predictable" then i'm at the same point as infinity to agree to disagree
different players will see different things as "predictable" and i think it limits the mods' design space too much
In post 2707, Firebringer wrote:In post 2705, Infinity 324 wrote:I think this goes more out of the norm than, well, the norm for normal games. I think most people agree that in terms of normalcy, this game would be significantly higher than standard deviation. I just don't necessarily think that it's a bad thing.
I would argue that because it falls significantly higher of the standard deviation it wouldn't qualify as normal, but alas reviewers made their judgement on it.
I think this game would be better if it was in the Theme queue and advertised as a "Mostly normal game with one non normal mechanic"
Like the games name is even surrounded by the gimmick mechanic.
"Lazy Summer Mafia"
joke on all actions basically sorted in one night which makes it easier for mod.
it is intentionally themed at the start.
In post 2696, Firebringer wrote:In post 2693, Antihero wrote:and the night-specific modifier is explicitly normal so... why is it not normal?
Beacuse it goes against the standard of providing a consistent set of expectations of a game?
Like just because you announce it pregame doesn't mean its normal in my eyes.
Like If I announced "roles will have flavor" you would say thats not normal, but thats just because of the rule.
The reason the rule exists is for consistent game play.
I hold that to much higher degree then just because marquis twists what is allowed to make this game possible.
In post 2710, pieguyn wrote:flower-game was partly an attempt at making a game that wasn't a true "normal" game in certain ways, but was normal enough to be accepted as a normal anyway.
In post 2681, Antihero wrote:In post 2672, Slandaar wrote:So you don't think if a Doc claims D1/D2 the other cc and we lynch through both every time? Like what?
if your setup spec is based on the simplistic and arbitrary premise "there CAN'T be town duplicates" then... yeah ya'll deserved the two mislynches.