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Posted: Wed May 31, 2017 10:49 pm
by WhyMafia
lol RB you pocketed me so hard

Posted: Wed May 31, 2017 10:53 pm
by WhyMafia
UGH IM SUCH AN IDIOT


RB, TFL, you guys played quite well :/

Can you release the scum and dead chat dierfire?

Posted: Wed May 31, 2017 11:00 pm
by WhyMafia
We should've lynched TFL before Cooldog

Posted: Wed May 31, 2017 11:01 pm
by WhyMafia
In post 3356, Dierfire wrote:The game is now over and the thread is open for post-game discussion.

I'll start by thanking everyone who played in this game, particularly the replacement players! I'd also like to apologize again for the delay in opening the thread for D4.

Every PT associated with this game will become public in 72 hours. As specified in the rules, I will redact posts by player request in any PT before then (send requests for redactions to me by PM).

TIMER

(expired on 2017-06-04 00:00:00)
Oh didn't see this

AND THIS SETUP WAS SO TOWN SIDED
GAH

Posted: Thu Jun 01, 2017 1:53 am
by rb
flubber played very good as well

daytalk is pretty strong

Posted: Thu Jun 01, 2017 1:28 pm
by Dierfire
In post 3378, WhyMafia wrote:AND THIS SETUP WAS SO TOWN SIDED
I'm not sure about this; certainly the Jack of All Trades has some strength (not least because the Vigilante power allows recovery to odd numbers if the Weak Jailkeeper targets Mafia), but the Role Cop does not get many useful results (all Mafia players and Town Citizens give identical results, Ascetic Jack of All Trades gives no result). Its real utility probably comes from checking fake claims from Mafia players or using its Loud modifier as a weaker version of a Friendly Neighbor--but those two functions don't overlap very well.

Posted: Thu Jun 01, 2017 1:46 pm
by WhyMafia
In post 3380, Dierfire wrote:
In post 3378, WhyMafia wrote:AND THIS SETUP WAS SO TOWN SIDED
I'm not sure about this; certainly the Jack of All Trades has some strength (not least because the Vigilante power allows recovery to odd numbers if the Weak Jailkeeper targets Mafia), but the Role Cop does not get many useful results (all Mafia players and Town Citizens give identical results, Ascetic Jack of All Trades gives no result). Its real utility probably comes from checking fake claims from Mafia players or using its Loud modifier as a weaker version of a Friendly Neighbor--but those two functions don't overlap very well.
Ahh I see what you mean

By the way, of it isn't much of a hassle, can you (or someone) give me pointers on how to improve/where my faults were?
I am just a hindrance in town LYLO as of right now :/

Posted: Thu Jun 01, 2017 3:41 pm
by Michael Lee
whymafia to be honest you were onto flubber etc pretty quickly so you played a pretty strong early game, and got townread etc

like I got paranoid and switched from backhand into another team, but yea I kind of ruined it

either way, I think your defense seemed like you weren't invested / didn't care about the outcome, like you would keep saying you're bad at lylo and focus on irrelevant things like top post etc, which made me think you were nervous/trapped/scum. but yea I was wrong so oh well

Posted: Thu Jun 01, 2017 7:05 pm
by Kasumeat
I really liked those town roles and it's a shame they didn't get a chance to get used.

Also, am I crazy or was RB talking about scum having daytalk near the end there a slip?

Posted: Thu Jun 01, 2017 10:25 pm
by rb
Daytalk was mentioned in the rules

Posted: Thu Jun 01, 2017 10:54 pm
by WhyMafia
In post 3382, Michael Lee wrote:whymafia to be honest you were onto flubber etc pretty quickly so you played a pretty strong early game, and got townread etc

like I got paranoid and switched from backhand into another team, but yea I kind of ruined it

either way, I think your defense seemed like you weren't invested / didn't care about the outcome, like you would keep saying you're bad at lylo and focus on irrelevant things like top post etc, which made me think you were nervous/trapped/scum. but yea I was wrong so oh well
Ohh. You didn't ruin it. I just had no idea how to properly defend myself, so I went on the offense to make up for it. I should've been a tad more flame to suppose :p
Thanks for letting me know

Posted: Fri Jun 02, 2017 6:19 am
by Kasumeat
I don't see it in the rules

Posted: Fri Jun 02, 2017 6:20 am
by Gamma Emerald
I added the quote I promised to my wiki

Posted: Fri Jun 02, 2017 6:37 am
by Backhand
In post 3386, Kasumeat wrote:I don't see it in the rules
I couldn't find it late in the game when I looked either, but I knew the scum had daytalk. I remember thinking about bringing it up and then going "ugh, things are bad enough for me right now, I don't want to have to defend over that"

Posted: Fri Jun 02, 2017 9:11 am
by Dierfire
In post 3386, Kasumeat wrote:I don't see it in the rules
It's in Rule 18 (right before the bolded part).

Posted: Fri Jun 02, 2017 6:05 pm
by Kasumeat
Ah I see

Posted: Fri Jun 02, 2017 6:18 pm
by mhsmith0
In post 3380, Dierfire wrote:
In post 3378, WhyMafia wrote:AND THIS SETUP WAS SO TOWN SIDED
I'm not sure about this; certainly the Jack of All Trades has some strength (not least because the Vigilante power allows recovery to odd numbers if the Weak Jailkeeper targets Mafia), but the Role Cop does not get many useful results (all Mafia players and Town Citizens give identical results, Ascetic Jack of All Trades gives no result). Its real utility probably comes from checking fake claims from Mafia players or using its Loud modifier as a weaker version of a Friendly Neighbor--but those two functions don't overlap very well.
That's about normal power for town vs 3 goons?

Weak jailkeeper is kind of shitty as investigative, and will very rarely see late game
Loud role cop just announces himself as a PR and eats a bullet early on
And the joat is pretty good but potentially claims ascetic day 1 and eats an early bullet if scum don't have better ideas

normally towns have some kind of power that has reasonable odds of seeing late game, this one didn't at all, and its top two roles (jk, joat) were both less useful than a full jailkeepr or a full cop.

Like, off the top of my head, standard cop, jailkeeper, and loud role cop is probably ok against 3 goons with daytalk, and town had less power than that.

Posted: Sat Jun 03, 2017 5:07 pm
by Dierfire
I endorse all of the above (except probably the Jack of All Trades claiming Ascetic D1).

---
Here are the PT links:

Mafia PT
Dead PT
Mod PT
Review PT (I don't control when that one unlocks)

Posted: Sat Jun 03, 2017 5:39 pm
by rb
daytalk is much more powerful than people give it credit for.

Posted: Sun Jun 04, 2017 6:00 am
by WhyMafia
I just read the private topics
Oh god I'm a freaking idiot
Sorry town :/

Posted: Sun Jun 04, 2017 6:07 am
by Flubbernugget
In post 3379, rb wrote:flubber played very good as well

daytalk is pretty strong
<3

I don't think we did much more in daytalk than say we were going to bus each other

And thanks for modding dier :)

Posted: Sun Jun 04, 2017 6:26 pm
by Dierfire
I'm glad you enjoyed the game!

@WhyMafia

Sorry, I meant to get back to this earlier. I think that you did fine in this game. You seemed consistently suspicious of Flubbernugget. The vote in LYLO is probably forgivable because of the game state at the time (see below), and in any case the Town was unlucky in this game.

In terms of power, I'm agreeing with the assessment of mhsmith0 that this was on the lower side of Town power. Especially within those confines, for Town to lose roles D1 and N1 made the game more difficult.
I also think that the sheer volume of posts in this game hurt the Town in two ways (or at two times). First, it makes it difficult to follow the game in real time. Second, it makes it difficult to assess the game in LYLO. These factors are not unique to this game; I will argue that such high volumes often hurt the Town.

I don't know that I saw any easily corrected things; it's probably a good exercise to put more effort/patience into LYLO in general but I don't think that there were many ways to salvage the game at that point.

Posted: Tue Jun 06, 2017 10:44 am
by WhyMafia
In post 3396, Dierfire wrote:I'm glad you enjoyed the game!

@WhyMafia

Sorry, I meant to get back to this earlier. I think that you did fine in this game. You seemed consistently suspicious of Flubbernugget. The vote in LYLO is probably forgivable because of the game state at the time (see below), and in any case the Town was unlucky in this game.

In terms of power, I'm agreeing with the assessment of mhsmith0 that this was on the lower side of Town power. Especially within those confines, for Town to lose roles D1 and N1 made the game more difficult.
I also think that the sheer volume of posts in this game hurt the Town in two ways (or at two times). First, it makes it difficult to follow the game in real time. Second, it makes it difficult to assess the game in LYLO. These factors are not unique to this game; I will argue that such high volumes often hurt the Town.

I don't know that I saw any easily corrected things; it's probably a good exercise to put more effort/patience into LYLO in general but I don't think that there were many ways to salvage the game at that point.
Ah thanks for the analysis
Regarding posts, I agree. I just couldn't keep on D2 with all the posts

Posted: Sat Jun 17, 2017 9:41 am
by Nexus
To nominate this game and any players or mods in it, please see the Scummies nomination thread.