Mini Normal 1925: Complete


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Post Post #3925 (ISO) » Sun Aug 06, 2017 9:26 am

Post by Ircher »

In post 3924, MarioManiac4 wrote:from the power roles town got 2 clears

i think it's unfair to say town got carried by PRs
Yeah, this got discussed in the dead pt.
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Post Post #3926 (ISO) » Sun Aug 06, 2017 9:27 am

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Gg all. I had fun!
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Post Post #3927 (ISO) » Sun Aug 06, 2017 9:27 am

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some say that those who go to the dead pt never return
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Post Post #3928 (ISO) » Sun Aug 06, 2017 9:27 am

Post by MarioManiac4 »

also yes gg i had fun at various points
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Post Post #3929 (ISO) » Sun Aug 06, 2017 9:28 am

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I will entertain an argument that this game design was balanced in favor of the Town. If I had to do it again, I would probably gate the Cop with X-Shot rather than Loyal because the game heavily punishes deaths of Mafia players, and it's easy for the results on Mafia players--though technically ambiguous--to be seen as sufficiently actionable for a lynch. I would also consider a Tracker of some sort, although this again reinforces the positive feedback when Mafia players are lynched.

However, I do not think that it is at all accurate to say that the game as played was won due to the power of the Town. In fact, games like this in which the Town power has so little effect compared to what is possible are, I believe, a strong argument that the reason that our Mini Normal games have such lopsided results in favor of the Mafia is that we balance the games around what the Town could do, rather than what the Town is likely to do.
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Post Post #3930 (ISO) » Sun Aug 06, 2017 9:33 am

Post by Zachstralkita »

In post 3928, MarioManiac4 wrote:also yes gg i had
fun

This word you use


What does it mean
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Post Post #3931 (ISO) » Sun Aug 06, 2017 9:34 am

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I guess I'm more bothered that, despite killing two strong town PRs in the first two nights, by Day 5 there were already 2 confirmed town (Robb and Zach) out of five players.
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Post Post #3932 (ISO) » Sun Aug 06, 2017 9:35 am

Post by Creature »

Yeah, sometimes what town needs is more tools to fight a full scumteam but less tools to fight a smaller scumteam. Hence why I dislike some roles like jailkeeper or tracker when against one scum (though this game didn't use them fortunately).
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Post Post #3933 (ISO) » Sun Aug 06, 2017 9:35 am

Post by Dierfire »

Neither of those players would have been confirmed if Gratiae still lived. It is a fair complaint to note that the Mafia team was heavily punished for losing players.
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Post Post #3934 (ISO) » Sun Aug 06, 2017 9:35 am

Post by Gamma Emerald »

Was speccing from like day 1/day 2
good game all, everyone played well (well, except for Gratiae sorry)
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Post Post #3935 (ISO) » Sun Aug 06, 2017 9:38 am

Post by MarioManiac4 »

In post 3931, Creature wrote:I guess I'm more bothered that, despite killing two strong town PRs in the first two nights, by Day 5 there were already 2 confirmed town (Robb and Zach) out of five players.
That happened because two scum didn't influence the gamestate. Killing PRs is only part of the job that scum needs to do in order to win.
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Post Post #3936 (ISO) » Sun Aug 06, 2017 9:38 am

Post by Ircher »

Without Gratiae, it would likely been that Zach got mislynched or something like that.
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Post Post #3937 (ISO) » Sun Aug 06, 2017 9:39 am

Post by MarioManiac4 »

In post 3930, Zachstralkita wrote:
In post 3928, MarioManiac4 wrote:also yes gg i had
fun

This word you use


What does it mean
Didnt you get the feeling when Creature flipped red
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Post Post #3938 (ISO) » Sun Aug 06, 2017 9:40 am

Post by Gamma Emerald »

In post 3935, MarioManiac4 wrote:
In post 3931, Creature wrote:I guess I'm more bothered that, despite killing two strong town PRs in the first two nights, by Day 5 there were already 2 confirmed town (Robb and Zach) out of five players.
That happened because two scum didn't influence the gamestate. Killing PRs is only part of the job that scum needs to do in order to win.
No? You place an extremely unbalanced weight on role play when day play also matters. What happens if the scumteam can't distance at all in a PR-less game?
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Post Post #3939 (ISO) » Sun Aug 06, 2017 9:41 am

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I have no idea what point you're trying to make Gamma.
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Post Post #3940 (ISO) » Sun Aug 06, 2017 9:42 am

Post by Creature »

In post 3935, MarioManiac4 wrote:
In post 3931, Creature wrote:I guess I'm more bothered that, despite killing two strong town PRs in the first two nights, by Day 5 there were already 2 confirmed town (Robb and Zach) out of five players.
That happened because two scum didn't influence the gamestate. Killing PRs is only part of the job that scum needs to do in order to win.
I did only see the townreads on you being used well (and maybe RC), the rest were either mislynched, would've been mislynched if not for being PRs or towncleared.
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Post Post #3941 (ISO) » Sun Aug 06, 2017 9:43 am

Post by Zachstralkita »

Dunno as if whatever power town had was integral to us winning is kind of ludicrous tbh


Creature and Gratiae played very low effort games not a diss they just lurked a lot

Dunn played well with his fake claim it fconfused the hell out of Mario and I

I was completely right on that slot though at the beginning of the game, I nailed him. I just changed my read because of that soft lmao.
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Post Post #3942 (ISO) » Sun Aug 06, 2017 9:45 am

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Well played town! Really well played as well Dunnstral, you did super well for getting close to a win out of an impossible situation
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Post Post #3943 (ISO) » Sun Aug 06, 2017 9:46 am

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Wait are you trying to say I was the only universally agreed on town and that made town unworthy of the win?
What I'm saying is that you were an easy lynch and Gratiae was an easy lynch because neither of you ever tried to fight it. Zach and Robb got cleared because of a) scum being easy lynches and b) Dunnstral's claim which is no fault of the setup's in any case.
Sure, Zach and Drum fought at one point, but that doesn't mean they would've been mislynched, or that scum wouldn't won. And in any case it's a bad idea to balance "should town have won" against mountainous.
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Post Post #3944 (ISO) » Sun Aug 06, 2017 9:46 am

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It's funny I survived two days.
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Post Post #3945 (ISO) » Sun Aug 06, 2017 9:49 am

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Like Robb was never getting mislynched there. There was a chance of Zach but not a huge one I think and he got self-clearing capabilities because of Gratiae anyway. The PRs didn't even have a huge effect upon the game. Town largely won because they were left to their own devices and didn't let scum get away with sitting back. Dunnstral tried to get out of this, and did very well at it, but in the end it's just really really hard to do something like that alone.
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Post Post #3946 (ISO) » Sun Aug 06, 2017 9:54 am

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I think that it would have been possible to lynch DrumBeats D4 (if nothing else, for Gratiae to drop a hammer at L-1 while overtly claiming Mafia would be strictly superior to the actual result). With that lynch, I think that the Mafia players certainly win if the lynch required no such drastic claim, and probably win even if it did (since a lynch on firecrocer or Zachstralkita would be sufficient to end the game).
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Post Post #3947 (ISO) » Sun Aug 06, 2017 9:56 am

Post by Creature »

Huh, yeah.

Would require a slightly dumber town.
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Post Post #3948 (ISO) » Sun Aug 06, 2017 9:58 am

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I think there's a 0% chance Gratiae would have done that with a partner of Zach and Firecrocer there and so it's pretty much not going to work. The partner would have to be in {Robb, Dunn} in this instance (or me but I'd be cleared to myself and i probably wouldn't get lynched i think so \o/)
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Post Post #3949 (ISO) » Sun Aug 06, 2017 11:32 am

Post by ThinkBig »

Good game. There was just too much toxicity
I have officially retired this account. My new account is Virtuoso.
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